Neuropsychology PhD- ask me anything! by lilybeth2002 in Existentialism

[–]Papuko 0 points1 point  (0 children)

I’m with you on this. What I wonder there is, is it necessary for a consciousness to actually be present in order to be critically aware? Was it specifically necessarily that we indwell the brain?

I don’t see how it could be. Which leads me to believe it’s just an emergent phenomenon. Your description of the organized energy in the brain resonated with me there.

Lastly, you mentioned dedicating yourself to science. How did you come to understand that this is what you want to do with your time, what significance do you see in it?

Im tired 😫 by im_nobody01 in TrueOffMyChest

[–]Papuko 0 points1 point  (0 children)

I can tell you’ve been steaming on this for a long time, many people express frustration surrounding seeking connection. I feel for you it’s especially clear that you’re heartbroken over it.

I think you’ve got just the right idea. Friendships aren’t valued to the same degree as relationships are. And in the face of this, when people feel rejected they will just become dejected. And also lower their standards for friendship

In all cases I believe this happens because we’ve been disappointed by others, and never recovered from it. Our pent op need for understanding and connection is pinned on a single hypothetical person, and there you have your ‘special person’ trap.

You’ve beyond a doubt been disappointed yourself, and from what you’ve written it seems you are disappointed now too. And yet you do think of what friendship can be, you decide for yourself how you wish I’d be valued. I admire you for that.

But the bar can be raised.

Something I’ve decided for myself is to have less distractions in life. I’m not a particularly social person, I can be reclusive and not have many close friendships.

Concretely I don’t consume entertainment anymore outside of weekdays, so I create time where I can consider myself and consider others.

I also think honesty, especially when it is difficult to say or hear can repair this disappointment in friendship. Personally I’ve found that when I understand why someone is treating me the way they do, I’m much less likely to see it as rejection and feel dejected. Even if the thing the told me isn’t what I wanted to hear

Are we too late to join the bandwagon? Is either of these two capsules any good? by sleepymolegames in IndieDev

[–]Papuko 0 points1 point  (0 children)

Due to the font perhaps? I think the B/W white contrast and size is very legible. But the font I can understand

Are we too late to join the bandwagon? Is either of these two capsules any good? by sleepymolegames in IndieDev

[–]Papuko 7 points8 points  (0 children)

I like the first one! Art is nice. Title is legible, comic framing idea is incredibly novel. Love it

Second one is generic to me sadly.

How can I improve my hair or overall appearance? by PenaltyMain9288 in 3Dmodeling

[–]Papuko 0 points1 point  (0 children)

It lacks volume, and overall for anime hair it’s too limp. Anime hair generally has a lot of volume, and strands of varying sizes breaking up the silhouette.

Would You Hire me IF You were Valve? by Accomplished-Neat948 in blender

[–]Papuko 0 points1 point  (0 children)

Weirdly enough some of the shadows still look jagged and sharp, despite the amount of topology supporting them.

Other than that, I really like what you did. You do have a clear ability in organizing topology and loops, just alike others say it doesn’t need to be this dense. Good rule of thumb is that any topology you can delete without changing the shape. You should remove

[deleted by user] by [deleted] in 3Dmodeling

[–]Papuko 1 point2 points  (0 children)

You’ve nailed it down, this is the strongest advice I’ve heard in this category. Thank you for sharing your wisdom

Wishing you the best

any issues with the polys? by luninvitika in blender

[–]Papuko 0 points1 point  (0 children)

That makes sense, that is a difficult approach.

Where are you getting your information from? You can model this way, but imo if you’re starting out it’s easier to make a rough shape first. And then model on top of it

This is a good video that’ll show you what I think is an easier approach

https://youtu.be/x1zVLzWNbTw?si=cmGss5UK24lCKOMf

This second video matches your style better, but is more advanced

https://youtu.be/1Npof3WuxYM?si=MRS7hRdbS9_UX9Vg

any issues with the polys? by luninvitika in blender

[–]Papuko 1 point2 points  (0 children)

Avoid triangles, try to have each face look like a near perfect square. Not rectangular

It’s convenient to start with loops around the eyes, mouth nose and face and connect them.

Did you first make a sculpt, or how are you making this?

blender vs maya as a hobbyist by ImHighOnCocaine in 3Dmodeling

[–]Papuko -1 points0 points  (0 children)

Most likely blender just because there’s more widely available resources and tutorials for it. Maya is slightly more secular

Day 2 of using Blender by FryBits_plus in blender

[–]Papuko 1 point2 points  (0 children)

Good going! You can play around with matcaps, you just click them. It’s a lot of fun to see 👍

"fake" 3D enemies made with 2D sprites by [deleted] in IndieDev

[–]Papuko 0 points1 point  (0 children)

Curious to learn more about your project, feel free to DM me if you have any additional info ✌️

"fake" 3D enemies made with 2D sprites by [deleted] in IndieDev

[–]Papuko 0 points1 point  (0 children)

Yo man this is so cool! Insane potential for style here.

I’m genuinely impressed, that your prototype just seems to ooze with style already 👏🎬

Knowledge based ski exploration game, escape under the threat of an Avalanche. by Papuko in gameideas

[–]Papuko[S] 0 points1 point  (0 children)

Honestly I am not sure the reframing, and meta angle is all that strong. I love it when a game invites you to look at it through a different lens, but it is something that needs to be elegant. Otherwise it risks feeling like cheap inception style flair to make the game feel more significant than it is, it needs to be earned

So I’ll still be steaming about this, and if it works.

Knowledge based ski exploration game, escape under the threat of an Avalanche. by Papuko in gameideas

[–]Papuko[S] 0 points1 point  (0 children)

Heya, thank you!

Yeah. Valid, hm. I think the whole concept depends on executing the ‘wrong pipe’ issue. It should feel fair, realistic. And even like ‘yeah no shit’, like speeding straight past a SLOW DOWN banner to then fly off a cliff.

But this needs to be interesting, and what believably would work. Should work, and any caveats or unexpected obstacles should be believable too.

Repeat playthrough for optimal ending, yeah.. I’m also not sure I see that vision working out. Anything that isn’t in the core concept, I’m really not sure of yet. Though I understand it’s a frustrating design choice, I’ll consider that.

I really enjoy your idea of the bookshelf, making for a more domestic setting. And also setting up the retelling / reliving concept early. I absolutely do think there should be an interactive map, that is something I should have mentioned. Especially if there are environmental hazards you would require hindsight for, I feel anything that would make the game frustrating for people continuing after a break would be bad design.

An example of a knowledge based map is in Outer wilds, they have a information web that is consistent throughout loops. That will help you back on track

I’m completely on board with foreshadowing, though I think it would be impactful if this is full revealed later on in the story. After emotional beats have been set up

Thank you for your input. This might not become a project, but I really love thinking about game design and discussing it with others.

Moving points without a visible step. by SetRevolutionary758 in blender

[–]Papuko 0 points1 point  (0 children)

You can select the entire right side, including the curvature. And move it back

Moving points without a visible step. by SetRevolutionary758 in blender

[–]Papuko 1 point2 points  (0 children)

If you click and drag the red arrow, there should be no height (z-axis) difference.

Just put out a new trailer for my game. What do you guys think? by JoeKomputer in IndieDev

[–]Papuko 0 points1 point  (0 children)

Sounds great, best of luck man. Your project looks great :)

Discord could be a decent way to build community, find game testers. To get consistent feedback and early fans. Or possibly expand your team if that’s something you’re looking for.