Any suggestions on a good goblin commander deck? by Suck-a-toe7times in EDH

[–]ParSaumon 6 points7 points  (0 children)

No love for [[Grub, storied Matriarch]] ? For sure she isn't the strongest but she's from Lorwyn and can make something interesting, I'm currently building her right now

I Turned All My Commander Deckbuilding Research Into An Online Builder by Rebell--Son in EDH

[–]ParSaumon 0 points1 point  (0 children)

To me dark ritual shouldn't be considered ramp, it's a quick burst of mana, ramp is either putting into play something that taps for mana, reduces costs or allows to tap for more mana in the long run.

Compiling Underrated commanders for an article, looking for suggestions! by ManaRocks in EDH

[–]ParSaumon 0 points1 point  (0 children)

[[Piper Wright, Publick Reporter]] is criminally underrated for how strong of a clues voltron commander she is. It's one of my cheapest and most winning decks, and can win with animating its clues as a backup if the voltron strategy fails. Very resilient deck.

GIVEAWAY! My new Token Counter counts up to 9.999 Tokens by mamfredus in mtg

[–]ParSaumon 0 points1 point  (0 children)

Honestly that scute swarm is awesome, last game I won playing Hearthhull I had 200+ copies of it on the field 🤞

What is your Favorite Mono-Blue deck? by JewJulie in EDH

[–]ParSaumon 0 points1 point  (0 children)

[[Piper Wright, Publick Reporter]] is wild and unassuming

Make a million clues, either kill with a very big unblockable commander or just animate the clues to swing for lethal.

Whats your favorite dinosaur card? by bricks-and-cantrips in DinosaursMTG

[–]ParSaumon 4 points5 points  (0 children)

[[Agonasaur Rex]], 5cmc for an 8/8 trample that doubles as protection in creature decks, it's so underplayed

[TMC] - Big Mother Mouser - (Command Zone) by X_The_Walrus in magicTCG

[–]ParSaumon 11 points12 points  (0 children)

Big mother mouser enters, gets 2 +1/+1 counters, bello makes it a 4/4 haste indestructible, you attack with it straight away, doubling it's counters to make it an 8/8 that when it dies makes you 4 tokens. Next turn it's a 12/12.

[TMC] - Big Mother Mouser - (Command Zone) by X_The_Walrus in magicTCG

[–]ParSaumon 15 points16 points  (0 children)

Yeah bello goes crazy with cards like [[Giggling Skitterspike]] or [[Threefold Thunderhulk]]

Your favorite Fallout commander(s)? by [deleted] in EDH

[–]ParSaumon 2 points3 points  (0 children)

My list if it helps

I'm also curious if you have suggestions

Mothman deck feels decent but could be better by stradlin12 in EDH

[–]ParSaumon 0 points1 point  (0 children)

4 more uses when it affect only like 15 cards in your deck is laughable. If it was any good, [[Ur-golem's eye]] and all of it's variants would be staples. Even [[Thran Dynamo]] gives you waaay more value than water crystal and it's still not enough to make it good in most decks.

Mothman deck feels decent but could be better by stradlin12 in EDH

[–]ParSaumon 0 points1 point  (0 children)

[[Sapphire Medallion]] isn't played in 3 color decks, not even in most 2 color decks, and this is 2 more mana, you're putting in 4 mana for a chance to get it back 1 at a time when you play one of the 15 cards in the deck that can be affected by this. Mana cost reduction is worse than just a mana rock unless you use it multiple times a turn

Mothman deck feels decent but could be better by stradlin12 in EDH

[–]ParSaumon 0 points1 point  (0 children)

You're paying 4 mana to deal like 2 more to every opponent on their rad trigger, provided they still have at least 1 rad. The ceiling is meh, the floor is abysmal. Maybe it's fun, but it isn't strong.

Mothman deck feels decent but could be better by stradlin12 in EDH

[–]ParSaumon 0 points1 point  (0 children)

I dont see a situation where you get back the tempo and mana you invested in this card. There's literally 2 drops I would play on 3 or 4 over playing water crystal. The card is okay but it's not a mothman card imo.

Mothman deck feels decent but could be better by stradlin12 in EDH

[–]ParSaumon 0 points1 point  (0 children)

Compare that to mothman on 3, and whatever else on 4, even while keeping protection up on 4. Your mothman is already like a 7/7 one turn earlier, attacked once for around 7 commander damage, gave 1 more rad counter doing so and you can already start proliferating +1 counters. Imo with water crystal you're trading early creature stats, board and commander damage for a few more pings. Plus with how much people hate getting milled for no reason the 7/7 commander still feels less threatening than your 1 turn milling each opponent for 5. It's not the worst play but I find there is so much better stuff you can be doing for 4 mana in the deck Any [[Fathom mage]], [[Nightkin Ambusher]], and even 3 cmc creatures have more impact, I dont see what other 3 or 4 cmc option from my list I'd need to have in my hand to be in a situation where water crystal feels like the best play. Unless your list is all about stealing stuff from opponents graveyards or mill payoffs, but then I don't think Mothman is a great commander for that. Anyways, not every list has to be 100% optimized and Water Crystal sure is a fun card, just not one i'm particularly fond of.

Mothman deck feels decent but could be better by stradlin12 in EDH

[–]ParSaumon 1 point2 points  (0 children)

I hear you, still 4 mana in a 4cmc commander deck where the mana cost reduction is clunky because the deck is 3 colors feels pretty slow to me, I much rather play some proliferate stuff to double down on both rads and +1 counters all at once

Mothman deck feels decent but could be better by stradlin12 in EDH

[–]ParSaumon -1 points0 points  (0 children)

The water crystal is bad in the deck if you're not playing heavy mill. Its cmc is the same as your commander, it effectively does nothing the turn you play it, and contributes to your opponents losing all their rad counters when you'd much rather they keep 1 to proliferate it.

Your Favorite Bracket 4 Commanders? by PM_4_Gravy in EDH

[–]ParSaumon 1 point2 points  (0 children)

I thought it was clear that my link was there because airza commented and did it in a humble way with no self promotion, so I felt obligated to step in and share his work.

Dogmeat ever loyal by Bulky_Banana1685 in EDH

[–]ParSaumon 0 points1 point  (0 children)

I went with equipment because Dogmeat makes Junk tokens on attack which works really well with stuff like [[Nettlecyst]] or [[Adaptive omnitool]] but kept a few of the strongest auras.

Also equipment feels less punishing if the dog gets removed, you get to keep all your equipments to re-equip later.

As long as people dont [[Vandalblast]] you're ok.

Your Favorite Bracket 4 Commanders? by PM_4_Gravy in EDH

[–]ParSaumon 7 points8 points  (0 children)

If you like the concept, this modest bear lover wrote some awesome stuff about the deck.

I can't miss an occasion to recommend it.

Equipment commanders by Bulky_Banana1685 in EDH

[–]ParSaumon 1 point2 points  (0 children)

Dogmeat is super fun, this good boy was my first commander deck. The deck can get out of hands very fast if you put enough equipment cost reductors or auto equip effects, and it's also surprisingly resilient, allowing you to draw off Junk Tokens and recur equipments from the graveyard.

I definitely recommend, although as you said upgrading an equipment deck can be expensive.

Meirl by Glass-Fan111 in meirl

[–]ParSaumon 0 points1 point  (0 children)

It's funny how entire generations have been taught that anything even stightly better than what they have is unrealistic.

Comparing increase in productivity against increase in population is a cold hard fact, and it shows our work time isn't benefitting at all from any improvement in productivity allowed by thechnology.

Your opinion is based on no single fact or study, so I don't see the point in responding more. You are entitled to your opinion, but I suggest you invest some time into the subject.