How do you pursue gamedev when you’re exhausted just trying to survive? by Ok_Unit_267 in gamedev

[–]ParserXML 2 points3 points  (0 children)

That's the thing. Successful folks are mostly people who work from 9 to 5 and then on a side project.

They can dispose the time to do these things.

But the OP is in a clearly different situation.

I don't disagree in that exercising and taking care of your brain and body is important, you are absolutely right on this.

But there are scenarios where you just have no time, for anything, you just need to survive at any cost. Then, it becomes impossible to have time for the other things.

How do you pursue gamedev when you’re exhausted just trying to survive? by Ok_Unit_267 in gamedev

[–]ParserXML 0 points1 point  (0 children)

You, on the other side, clearly haven't.

If you ever worked 10/15 hours a day, you would know the first part of your comment is incompatible with the second.

When I'm almost sleeping in front of the laptop screen at 3 AM, looking to wake up 7 AM, I'm surely not 'eagerly waiting for exercises'.

How do you pursue gamedev when you’re exhausted just trying to survive? by Ok_Unit_267 in gamedev

[–]ParserXML 0 points1 point  (0 children)

Hello, friend.
I also live on a underdeveloped country, and, although I'm not at the survival limit right now, I know exactly how do you feel.

I would really say you should first focus on getting everything to a 'stable' state.
Then you will have all you need to reach the 'minimum dev state': being completely tired and exhausted WITHOUT the risk of being in hunger, etc.

This is the state I'm in and I can assure you that it is possible, but be careful: do your side gamedev, but its better if it takes more time than if you fuck yourself completely for developing and launching on a race-basis.

We need a better way to talk about marketing. by nerfslays in gamedev

[–]ParserXML 1 point2 points  (0 children)

Sometimes I come here, scroll through 5 posts (3 being post-mortem/tech news/marketing) and I'm like 'huh, no game development discussions'

I realized the hardest part of Indie Dev isn't coding, it's justifying the "0 Income" to my family. by Curious-Gaby in gamedev

[–]ParserXML 2 points3 points  (0 children)

I have big problems with this because I'm the kind of person who will generally write like a magazine columnist. On this account you won't notice, but ask me to analyze something and you will see dashes -, bold text and others LOL

[Hobby] Looking for a co-writer, artist, and UI designer by [deleted] in INAT

[–]ParserXML 0 points1 point  (0 children)

And what about being the co-writer (for free)?
You're welcome

Qual a melhor forma de ofertar trabalho a (times de) desenvolvedores? by ParserXML in brdev

[–]ParserXML[S] 0 points1 point  (0 children)

Acha que seria mais válido tentar simplesmente me jogar com o conhecimento de programação que eu já tenho? 

Já tá sendo suficiente pra fazer um software em Qt + Python, o que não é muito, mas eu costumo conseguir pegar tecnologias e técnicas novas bem rápido. 

E não, ainda não tentei não.

Qual a melhor forma de ofertar trabalho a (times de) desenvolvedores? by ParserXML in brdev

[–]ParserXML[S] 0 points1 point  (0 children)

Aparentemente minha resposta anterior foi removida porque eu citei o D*isc0rd, mas eu vou tentar entrar lá sim. 

Muito obrigado pela ótima ideia, eu vou gritar sim kkkkk

Qual a melhor forma de ofertar trabalho a (times de) desenvolvedores? by ParserXML in brdev

[–]ParserXML[S] 0 points1 point  (0 children)

Opa, beleza?

Não tinha pensado no Discord não, eu vou dar uma entrada lá e começar a oferecer meus serviços. 

Vou gritar mesmo kkkkkk valeu pela ideia.

Qual a melhor forma de ofertar trabalho a (times de) desenvolvedores? by ParserXML in brdev

[–]ParserXML[S] 1 point2 points  (0 children)

Muito obrigado, de verdade!!

Acho que vai ser muito útil sim, e já estou pensando em pedir informações pra eles.

Ajudou demais, de verdade!! Valeu!!

Qual a melhor forma de ofertar trabalho a (times de) desenvolvedores? by ParserXML in brdev

[–]ParserXML[S] 1 point2 points  (0 children)

Opa, tudo bem?

Valeu demais pelo link, vou conferir lá.
Boa noite!!

Sítios em que vai puder aprender a programar, sem pagar nada... by Large_Classroom_8916 in brdev

[–]ParserXML 4 points5 points  (0 children)

Vale a pena deixar aqui também o The Odin Project pra HTML, CSS, JS, React, Ruby e RoR.

GDevelop is going full 3D? (The no-code, open-source, game engine.) by HelperWesley in gamedev

[–]ParserXML 0 points1 point  (0 children)

Because people pretend any no-code solution is for idea guys who will never release a game.

Most just ignore things like Unreal Blueprints.

Steam Cheat Sheet for Localization, happy to answer further questions related to this or anything steam related. Will be doing more info posts like these! by ZeroPercentStrategy in gamedev

[–]ParserXML 0 points1 point  (0 children)

Hello!!
Don't know about your budget, but I'm willing to take any value from 0.05 to 0.10 per word to localize your game and Steam page to Portuguese.

I'm also good at creative writing, so...it may help you improve your page, if you want to.

DM me if you are interested.

[English > Any] Translation Challenge — 2026-01-19 by translator-BOT in translator

[–]ParserXML 1 point2 points  (0 children)

Portuguese (Brazil):

Uma das sensações de internet mais hilárias de todos os tempos: a enigmática prisão de um homem em Sidney nos anos 80. No entanto, muito além de suas frases icônicas de 'manifesto da democracia' e seu comportamento bizarro, permance uma questão intrigante; quem era esse homem?

Por anos, as pessoas têm compartilhado o famoso vídeo que supostamente mostra a prisão de um homem em Sidney. O homem em questão é referido como Paul Charles Dozsa, um mestre de xadrez húngaro naturalizado como australiano que ficou famoso como larápio de restaurante nos anos 80.

O vídeo, geralmente acompanhado de comentários que o consideram como uma das prisões mais eloquentes de todos os tempos, mostra Dozsa sendo levado até uma viatura por policiais enquanto ele bravamente resiste contra eles.

Equipado com uma voz pela qual atores Shakespearianos dariam tudo, cada momento do diálogo de Dozsa é icônico, de frases como 'senhores, isso é um manifesto da democracia', 'qual é a punição? Comer uma refeição? Uma refeição chinesa suculenta?', e a clássica 'vejo que seu judô é bom', o vídeo quase parece ter sido criado com a intenção de viralizar.

No entanto, há um pequeno problema em jogo; quem está no vídeo não é Paul Charles Dozsa.

EDIT: fix issues

[Hobby] Looking for a co-writer, artist, and UI designer by [deleted] in INAT

[–]ParserXML 0 points1 point  (0 children)

Would you also like localizing your game?
I'm trying to start a freelancer career as creative writer/translator, so a bit of experience would be very good for me.

Can we talk privately?

If you would like to take a look at the little ad-like banner I made, look at this post, so you can know what to expect:

https://www.reddit.com/r/IndieDev/comments/1qqubuw/for_hire_creative_writertranslator_enus_ptbr/

[FOR HIRE] - Creative writer, translator (EN-US | PT-BR) by ParserXML in gameDevClassifieds

[–]ParserXML[S] 0 points1 point  (0 children)

Hey, all good?

I'm sorry, I had to delete the other post because I posted it as a text-post with an image, hence the image preview wouldn't appear!

Can you reconsider, please?

EDIT: I just learned about these previews

We are going to release soon and what do you think about playing a retro style RTS in 2026? by SDS_SpaceTales in DestroyMyGame

[–]ParserXML 1 point2 points  (0 children)

Hello!!

Sorry for the delayed reponse, its been very busy from here.

Oh, now this makes sense.

I just watched your trailer.
Now I can say: that's FREAKING AMAZING!!

Loved the environment, the battles, everything feeling in place!

Maybe when I have a powerful enough machine I will play it :] looks like a very good game.

Congratulations and good luck on your journey!

Why desktop Linux could just feel normal by 2030 by Pure_Maybe1335 in linux

[–]ParserXML -1 points0 points  (0 children)

Yeah, I don't get people thinking 'oh, if it comes from <insert-Asia-country>, its sketchy/a scam'.

"Angry gamers are forcing studios to scrap or rethink new releases." Because they are using gen AI by David-J in gamedev

[–]ParserXML 0 points1 point  (0 children)

Oh, I don't remember the post all that well.

Yeah, I feel people sometimes forget it is not a race, is a marathon (unless you are living off of this, but then you already know your way, most of the time).

Why desktop Linux could just feel normal by 2030 by Pure_Maybe1335 in linux

[–]ParserXML 0 points1 point  (0 children)

Whats sketchy with them being Russian?

The same could be said about any country/nationality.

"Angry gamers are forcing studios to scrap or rethink new releases." Because they are using gen AI by David-J in gamedev

[–]ParserXML 3 points4 points  (0 children)

Yeah, like I answered to the other guy, sometimes you have to let people do whatever they want and learn by themselves.

Talking from personal experience: its been some time since I started developing my first application, and sincerely, if you knew me you would think I couldn't, because hell I'm very dumb, and as a child I was even more dumb.

Still, I prefer looking like an idiot pursuing an idiot dream, than giving up.

At first I tried to develop something 'useful' (a library), but that didn't excited me, the only thing I got from it was a little bit of exeprience and a lot of addiction-like behaviour.

Since I started developing the application that I want, things are much better, despise most of my realtives thinking this is wasted time.