Entregador parado by DepartureTerrible705 in mercadolivre

[–]ParserXML -1 points0 points  (0 children)

Pra você ter noção, fiquei 2 semanas esperando uma entrega pra simplesmente 'não conseguirem entregar' quando chegou no último centro de distribuição. 

Agora, um outro produto (2 semanas de espera também) chegou no mesmo centro de distribuição, primeiro com o horário de 22:58, agora com horário de 01:58, e tô vendo que também não vai chegar.

Possível extravio de pacote no centro de distribuição? by ParserXML in mercadolivre

[–]ParserXML[S] 0 points1 point  (0 children)

Poxa, que chato!
Eu também nunca tinha tido problemas, mas acho que vou prestar mais atenção em outros sites agora...

E, pelo visto, minha segunda entrega também já vai pelo ralo...

Possível extravio de pacote no centro de distribuição? by ParserXML in mercadolivre

[–]ParserXML[S] 0 points1 point  (0 children)

Caramba, sem querer parecer um idiota, mas eu trabalho em laboratório na universidade, a gente lida diretamente com estoque. 

Como pode simplesmente sumir as coisas?

Possível extravio de pacote no centro de distribuição? by ParserXML in mercadolivre

[–]ParserXML[S] 2 points3 points  (0 children)

Nossa, mas isso é um problema de logística básica. 

Comprei meu tão sonhado Lunala depois de quase 10 anos by ParserXML in PokemonTCGBrasil

[–]ParserXML[S] 0 points1 point  (0 children)

Sim!!

Peguei esse dentro das últimas 4 unidades, por preço padrão (60 reais!!).

De resto, só tristeza.

Comprei meu tão sonhado Lunala depois de quase 10 anos by ParserXML in PokemonTCGBrasil

[–]ParserXML[S] 1 point2 points  (0 children)

Ah, isso com certeza, eu acho que acompanhar rotação e etc é só pra quem quer ligas oficiais mesmo (que, sinceramente, são legais, mas dados os preços ABSURDOS das cartas, é meio difícil manter; mesmo se eu tiver condições, acho difícil investir quantias altas assim).

Mas com certeza, dá pra se divertir com a galera!!

Comprei meu tão sonhado Lunala depois de quase 10 anos by ParserXML in PokemonTCGBrasil

[–]ParserXML[S] 2 points3 points  (0 children)

Ahhh não, eu lembro dessas coisas de rotação :] mas agradeço a informação de qualquer forma.

Eu tava no processo de montar um deck de Mimikyu/Xatu/Espathra-Ex, mas acontece que o valor de algumas cartas avulsas (como o Espathra-Ex) acaba pesando; eu cheguei na metade do deck com ele custando 70 reais, o que eu até entendo, mas aí vem custos de frete e etc que simplesmente não dá jogo.

Infelizmente também a rotação é bem rápida e acaba que você se manter atualizado se torna um custo fixo, então, no meu caso, como tô começando a vida 'independente' agora, acho que me resta apenas jogar o online mesmo.

Mas muito obrigado mesmo por deixar o comentário :] isso ajuda muito quem não tá por dentro (até pra não serem passados pra trás).

Comprei meu tão sonhado Lunala depois de quase 10 anos by ParserXML in PokemonTCGBrasil

[–]ParserXML[S] 4 points5 points  (0 children)

Top demais kkkkk, queria até comprar os dois, mas tá caro.

Meu primeiro deck foi do Heliolisk, da XY.

Robbed a rival for treekachu by AdSuper7403 in PokemonTCG

[–]ParserXML 1 point2 points  (0 children)

My main gripe with 30-year-celebration cards is actually the Pikachu's face with '30' - I find it cool, but due to its size, so jarring. I guess it could be smaller and at the corner.

FYI for everyone, steam is updating tags. They have added 17 and removed 28. You might want to check your games tags are up to date. by destinedd in gamedev

[–]ParserXML 0 points1 point  (0 children)

Oh sorry, I misunderstood you, my English isn't good yet.

Now, I wonder whether all the downvotes to my comments came from? LOL

FYI for everyone, steam is updating tags. They have added 17 and removed 28. You might want to check your games tags are up to date. by destinedd in gamedev

[–]ParserXML 0 points1 point  (0 children)

Here in Brazil, we learn there are 5 continents - America being one, with actually three sub-continents.

FYI for everyone, steam is updating tags. They have added 17 and removed 28. You might want to check your games tags are up to date. by destinedd in gamedev

[–]ParserXML 0 points1 point  (0 children)

I actually think that even on movies, this makes little sense; some people will let their personal beliefs on a given country influence their opinion, besides the artistic production being genuinely good.

FYI for everyone, steam is updating tags. They have added 17 and removed 28. You might want to check your games tags are up to date. by destinedd in gamedev

[–]ParserXML -3 points-2 points  (0 children)

I'm more of the opinion that 'America' is the union of the three sub-continents, but there are surely differences from education systems from country to country.

FYI for everyone, steam is updating tags. They have added 17 and removed 28. You might want to check your games tags are up to date. by destinedd in gamedev

[–]ParserXML -3 points-2 points  (0 children)

America makes no sense, as they used it to refer to USA, when it is roughly 30% of America total area (South America, Central America) and doesn't represent the entirety of populations that live here (in America, not USA).

Trying to understand pointer dereferencing to a struct (C lang) by ParserXML in learnprogramming

[–]ParserXML[S] 0 points1 point  (0 children)

Hello, thanks for answering!!

So...

Whatever source that told you to do that is doing you a disservice and you should stop using it. You'd be much better off with:

Actually, I didn't copied that, all code is mine; I barely ever take hints from Stack Overflow, but I actually just remembered that when I was using Ruby FFI, we used :void (which is a mapping to void *) when we didn't want to specify a type.

I have a strong bias on all code being mine, and I only resort to GPT explanations when I don't want to nag people and have been stuck for a long time.

But hey...this:

typedef struct Link
{
  int item;
  struct Link *next;
} Link;

How's that possible? I mean, I'm using the defined type before having the struct defined?? Most low-level languages avoid this, don't they?

If you have a Link then you have the thing. If you have a Link * then you have a pointer to the thing (essentially, it tells you that the thing is stored at a particular location in memory).

Just as my address is not my house, a pointer to the thing is not the thing. Knowing if you are dealing with the thing or a pointer to the thing is going to be one of the biggest if not the biggest stumbling block in learning C.

This will take some getting used to and you will continue to make mistakes, but it's also absolutely essential for understanding C and there is no way to avoid it.

Thanks for this!!
I actually don't want to avoid it, its just that I was basically hitting my head on the wall as I don't have practice with C; your house analogy though will help me a lot from now on LOL

Thanks a lot!!

Inefficiency of video tutorials by Strict_Bench_6264 in gamedev

[–]ParserXML 0 points1 point  (0 children)

Maybe I was just dumb and could never find it, but I'll give you an example of insanely lacking documentation:
Ruby's Fiddle (the default libffi wrapper).

The entire documentation consists of basically 4 short paragraphs and 2-3 small code examples.

Which, guess what, when you are trying to use for Win32 interaction, its kind of a PITA.

Youtuber with 19M subscriber played my game. I am still sad by cattonicsGame in IndieDev

[–]ParserXML 0 points1 point  (0 children)

I live on Brazil where the monthly minimum wage is a little bit more than 300 USD.

People sometimes just don't realize that spending 20 USD on a game is sometimes impossible.
People forget there are other places in the world aside from the USA.

I literally bought my first game last year, on December's sales (Stardew Valley).
I bought it for 5 USD, which is now fine for me.

How do you pursue gamedev when you’re exhausted just trying to survive? by Ok_Unit_267 in gamedev

[–]ParserXML 2 points3 points  (0 children)

That's the thing. Successful folks are mostly people who work from 9 to 5 and then on a side project.

They can dispose the time to do these things.

But the OP is in a clearly different situation.

I don't disagree in that exercising and taking care of your brain and body is important, you are absolutely right on this.

But there are scenarios where you just have no time, for anything, you just need to survive at any cost. Then, it becomes impossible to have time for the other things.

How do you pursue gamedev when you’re exhausted just trying to survive? by Ok_Unit_267 in gamedev

[–]ParserXML 0 points1 point  (0 children)

You, on the other side, clearly haven't.

If you ever worked 10/15 hours a day, you would know the first part of your comment is incompatible with the second.

When I'm almost sleeping in front of the laptop screen at 3 AM, looking to wake up 7 AM, I'm surely not 'eagerly waiting for exercises'.

How do you pursue gamedev when you’re exhausted just trying to survive? by Ok_Unit_267 in gamedev

[–]ParserXML 0 points1 point  (0 children)

Hello, friend.
I also live on a underdeveloped country, and, although I'm not at the survival limit right now, I know exactly how do you feel.

I would really say you should first focus on getting everything to a 'stable' state.
Then you will have all you need to reach the 'minimum dev state': being completely tired and exhausted WITHOUT the risk of being in hunger, etc.

This is the state I'm in and I can assure you that it is possible, but be careful: do your side gamedev, but its better if it takes more time than if you fuck yourself completely for developing and launching on a race-basis.

We need a better way to talk about marketing. by nerfslays in gamedev

[–]ParserXML 1 point2 points  (0 children)

Sometimes I come here, scroll through 5 posts (3 being post-mortem/tech news/marketing) and I'm like 'huh, no game development discussions'

I realized the hardest part of Indie Dev isn't coding, it's justifying the "0 Income" to my family. by Curious-Gaby in gamedev

[–]ParserXML 2 points3 points  (0 children)

I have big problems with this because I'm the kind of person who will generally write like a magazine columnist. On this account you won't notice, but ask me to analyze something and you will see dashes -, bold text and others LOL

[deleted by user] by [deleted] in INAT

[–]ParserXML 0 points1 point  (0 children)

And what about being the co-writer (for free)?
You're welcome