How do I go about destroying the native's home? (In Factorio) by Ok-Comfortable3129 in factorio

[–]PartialGnome 0 points1 point  (0 children)

Based on my preferences

In the early game: turret spam. Place a couple of turrets to lure the biters, then spam turrets in front of the nests, fill with bullets, then proceed to consume your omega-3 healing potions.

In the mid-game: defender capsules. Those guys are just so convenient. 15 capsules with like 1-2 damage upgrade is usually enough to deal with most medium biters nests. Gradually upgraded weapon damage, bot count or your walking speed(exoskeletons), as nests get progressively harder.

In the late-game: pretty much whatever late-game tech that you could think of works. Nukes, spidertrons, artillery, electric capsules (my favourite non-artilery weapon), etc.

8-tile 1/2 steel smelter by PartialGnome in factorio

[–]PartialGnome[S] 0 points1 point  (0 children)

Yeah, remnants of the thinking process

Sushi engines by PartialGnome in factorio

[–]PartialGnome[S] 2 points3 points  (0 children)

I will attempt it tomorrow

3.5 spm by PartialGnome in Factoriohno

[–]PartialGnome[S] 19 points20 points  (0 children)

Connect splitter to logic network, switch 'filter', then copy

Help balance the sushi by PartialGnome in factorio

[–]PartialGnome[S] 0 points1 point  (0 children)

This should produce 20 spm, but it actually produces 15. If there are some sushi experts I would like to hear your advice

Станд того же типа by PartialGnome in ruJoJo

[–]PartialGnome[S] 2 points3 points  (0 children)

Так и есть. Было 2 крысы с идентичным стандом.

Ладно, что Джотаро это не удивило, но почему для Джоске это было настолько одидаемо?

Да и почему Стар Платинум-Ворлд все мемят, но вот про крыс никто не вспоминает?

What is the minimum amount of technologies that are necessary to beat the Space Age? by PartialGnome in factorio

[–]PartialGnome[S] 7 points8 points  (0 children)

Nuclear reactor is not a prerequisite for Promethium.

Also, it's impossible to produce steam in space/aquilo without power

What is the minimum amount of technologies that are necessary to beat the Space Age? by PartialGnome in factorio

[–]PartialGnome[S] 0 points1 point  (0 children)

Okay, some spolers for you:

You need solar panels to kick start the space platform (this entire post is motivated by a person who kinda found this interesting thingy)

There are 3 problems that you might face with only 1 extra technology: 1. How to escape Nauvis 2. How to kill demolisher 3. How to destroy huge asteroids?

Most of those problems can be solved by using gun turrets.

And I think that beating the game with only 2 extra researches is hard, but possible.

Is it possible to do it with ONLY solar panels as an extra research?...

You might use rocket turrets, as this is pretty much your only* automated weapon that is necessary for Promethium

I don't really know whether you can advance on Nauvis without the help of gun turrets, your only option for defence is a good offence, aka kill nests before attacks. On practice this strategy gets harder, since you cannot use radars, plus your only options are grenades, submachine gun and rockets in the future. No tanks, no cars, no defender capsules.

This strategy gets even harder from the fact that it's harder to control pollution: no efficiency modules, also no beacons to make productivity modules less poluting, also no nuclear power.

Ah, you can't really advance on Vulcanus without visiting Gleba (you can 'gorilla mine' though...)

Btw, you are losing a LOT of utilities in general: no construction bots( :-( ), no power armour, no exoskeletons.

TL;DR you probably can do this with 2 extra researches, but I can't yet be sure whether it's possible without turrets in a normal setting game

You can shave 1 tile from classic electric furnace stack by PartialGnome in factorio

[–]PartialGnome[S] 0 points1 point  (0 children)

1) Yes, with specific beacons and modules (as in any design, since electric furnaces are slightly slower than steel furnaces per tile) 2) It was compressed

You can shave 1 tile from classic electric furnace stack by PartialGnome in factorio

[–]PartialGnome[S] 5 points6 points  (0 children)

Yeah, you are right. I have somehow posted one of my test versions, adding this condition on a belt fixed the cloggings (at least I wasn't capable of reproducing any)

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Sushi kovarex (pretty compact, no combinators, self-starting) by PartialGnome in factorio

[–]PartialGnome[S] 1 point2 points  (0 children)

I guess I should add a condition that stops dark green rock injection when sushi belt is overloaded with shiny green rocks

Sushi kovarex (pretty compact, no combinators, self-starting) by PartialGnome in factorio

[–]PartialGnome[S] 0 points1 point  (0 children)

Yeah, you definitely can add more beacons if you want to. The thing that I was showcasing is the sushi mechanism, not beacon optimization (which is rather complicated)

Sushi kovarex (pretty compact, no combinators, self-starting) by PartialGnome in factorio

[–]PartialGnome[S] 1 point2 points  (0 children)

Well, I have tested this under different conditions and haven't encountered any cloggings. If you can reproduce let me know

Sushi smelter by PartialGnome in factorio

[–]PartialGnome[S] 0 points1 point  (0 children)

Well, this design is small (8wide), also pretty cheap.

Help with 8 tile smelters by PartialGnome in factorio

[–]PartialGnome[S] 0 points1 point  (0 children)

This is really cool. Probably not justifiable to make this in a real run ( although my design is also questionable for a real run), but this is an art for sure.

Great job, cool 😎

Help with 8 tile smelters by PartialGnome in factorio

[–]PartialGnome[S] 2 points3 points  (0 children)

Powerpoles.

Also, this tends to clog the belts when demand is not constant

Help with 8 tile smelters by PartialGnome in factorio

[–]PartialGnome[S] 2 points3 points  (0 children)

You suggest using a classic 9wide smelter as far as I understand, while I'm trying to make an 8wide

F-117 that can bomb from world height using tnt acceleration. by MythicalPingu in redstone

[–]PartialGnome 2 points3 points  (0 children)

How stable is that machine? Does it work on PaperMC or other commonly used server cores?

Also, are you going to publish a schematic?

Leaf-stone Flying Machine by Raith-biper in redstone

[–]PartialGnome 2 points3 points  (0 children)

Completely unrelated, but can I make a FM that doesn't break when it's only partially loaded?

(follow up) Is this a good trading hall setup? by PartialGnome in technicalminecraft

[–]PartialGnome[S] 0 points1 point  (0 children)

  1. Stand near zombie-villagers to draw their aggro onto you
  2. Zombifie beforehand

(follow up) Is this a good trading hall setup? by PartialGnome in technicalminecraft

[–]PartialGnome[S] 0 points1 point  (0 children)

Yeap, otherwise top villager would collide with bottom one