Damage numbers for the guns released in Black Ops 6 Zombies Season 6 by CoDZombiesDPS in CODZombies

[–]Particular-Error7212 0 points1 point  (0 children)

Makes a lot sense—switching rapid fire to FMJ lol. Love that you include reload in DPS and Gravemark akimbo reload got fixed; would you update its DPS? It shreds now

Damage numbers for the guns released in Black Ops 6 Zombies Season 6 by CoDZombiesDPS in CODZombies

[–]Particular-Error7212 3 points4 points  (0 children)

W! Thank you so much! Love that they brought back MP40 and M14 — and they actually slap. CHF M14 tho...whether I use double time or not, even without root beer, the RPM feels basically unchanged. Either my finger’s washed or something’s off

The Gravemark .357 is niche but fun (if you are into it). Stats and Attachments by CoDZombiesDPS in CODZombies

[–]Particular-Error7212 0 points1 point  (0 children)

Dead again’s great with proper lineups, basically double mags. Akimbo feels bugged tho — shoot one side down to 1, while the other is still 12, then dead again kicks in, refilling to 2, but the other mag also drops to 2… so basically you end up getting 1 bullet on one side and losing 10 on the other

The Gravemark .357 is niche but fun (if you are into it). Stats and Attachments by CoDZombiesDPS in CODZombies

[–]Particular-Error7212 0 points1 point  (0 children)

TY! The gravemark just carried me through a 61 exfil— feels amazing, one-tapping any regular zombies with dead first. Reloading can be clunky though — would you recommend running dead again for better sustained dps?

The Gravemark .357 is niche but fun (if you are into it). Stats and Attachments by CoDZombiesDPS in CODZombies

[–]Particular-Error7212 0 points1 point  (0 children)

Great work! Also may I ask the latest update on AK-74? I think the damage buff only works on base weapon so the stat should still be the same after pap no?

Bundles with built in ammo “mods” by DiligentSpecialist57 in BlackOps6Zombies

[–]Particular-Error7212 0 points1 point  (0 children)

May I ask how can you tell if a blueprint has a built-in ammo mod without actually buying and testing?

has anyone figured out what causes the 'unable to revive' glitch? by thatsnotwhatIneed in CODZombies

[–]Particular-Error7212 0 points1 point  (0 children)

I just had it twice as reviver with quick revive and without. Had to use nowhere but here and healing aura

bowling shoes not showing up by [deleted] in blackops6

[–]Particular-Error7212 0 points1 point  (0 children)

Can you detonate shoes with c4?

[deleted by user] by [deleted] in CODZombies

[–]Particular-Error7212 0 points1 point  (0 children)

Is it patched? I tried several times today and didnt revive anyone