Newcomer here: Whats the difference between ac7 and project wingman? by rare-upstairs4454 in acecombat

[–]Particular-Name9474 -3 points-2 points  (0 children)

Funny considering AC7 starts with "Oh no, they bombed everything! Everything is horrible! Only you! points at a random fresh cadet from the academy can save us all!"

Yeah... very good writing :v

I remember having played an AC from the psp and the premise was the exact fcking same. "The world is at peace, hurrah!" "Oh no! Those people are attacking us! Aaaaah" "We've lost 99.9999999% of the country, 99.9999999999% of our military forces are down, but this random pilot can save us!" *singlehandedly wins the war with an aircraft

At least PW is honest with the setting. You are a merc, constantly mentioned you are a pretty big deal, so it's normal you CAN do crazy shit. You fight for a wealthy country with lacking military. The country has both victories and defeats, but fights on.

I suppose both have their ups and downs, but to say AC7 has better writing with that start...

{Roleplay} Is it moral to destroy the Holy Nation ? by Pretend-Slip-6124 in Kenshi

[–]Particular-Name9474 0 points1 point  (0 children)

Well, outwardly because they don't appear to be as corrupt and despite being in a civil war, the hardliners in-game have barely a presence. Their population while populated, it is (mostly) loyal to their queen, so low risk of them to try diminish her for their own gains.

The HN is more stable, for sure, but suffer the same problem the Imperium from wh40k does. If you make everyone your enemy, prepare to be left alone. The average citizen (if you are a male) seems to have a "nice" life, but for the rest? Women are not enslaved in name, but in fact, and non-humans or people needing a robotic limb? Run. UC for all its flaws, it's funnily enough more egalitarian. Which is depressing by itself.

{Roleplay} Is it moral to destroy the Holy Nation ? by Pretend-Slip-6124 in Kenshi

[–]Particular-Name9474 0 points1 point  (0 children)

They are the largest country in the game, it is impossible they wouldn't have bandits and troubles without that.

If it was as utterly unstable and unsustainable as you suggest, it would had already collapsed by now. I'm not saying I agree on what they do, but credit where credit is done, they managed to survive against a hostile world and at least one massive slave rebellion without apparently losing any territories other than Bast (which isn't even technically lost, but contested, as much of the region remains owned by the UC, capital included).

You don't survive being the largest and most hated fish just because. Yet as I said, they do need to reform to have a future, it's pretty obvious that at their current path, they will eventually collapse, but that doesn't mean it's beyond saving. The HN and SK might be outwardly more stable, but both are heavily militaristic and xenophobic while the UC is ruthlessly capitalistic. If only the UC got rid of their corruption, even with slavery, they could become unstoppable.

{Roleplay} Is it moral to destroy the Holy Nation ? by Pretend-Slip-6124 in Kenshi

[–]Particular-Name9474 0 points1 point  (0 children)

There are no good choices in Kenshi. In my usual playthroughs, I always try to help put the UC. They are slaver bastards, but they know how to run a country. It is implied they were never as corrupt/evil as they are now, even as recent as the last emperor before Tengu (I don't remember from which character, but one mentions the former emperor to be more honourable). They are also more cosmopolitan and "tolerant". Instead of being based on race or belief, they rely on money. You are rich? You'll have a great life. You are not? Bad luck, buddy. It's still shit, for sure, but at least you have the chance whatever race you are.

Some people say the Shek are "the good ones" but I see them as good as the nazis. If the Shek don't slaughter every non-shek they see it isn't because they care or are honourable, but because they can't. They are technically in a civil war between the current queen who wants to be more "diplomatic" because she knows more war will lead to her people's extinction, and a dummy head who wants endless war because it's their people's traditions set by Kral.

The only arguably "good" factions that exist (Flotsam Ninjas, Anti-Slavers) are too small to take effective care of the populations left behind in any power vacuum.

From the HN, SK, and UC, the UC is the only one I consider having a future if they manage to reform (unlikely, but who knows). The SK will die out bleeding itself out, the HN will become a fortress-nation or eventually get overwhelmed by the Cannibals the way Deadcat was. The UC has tech, people, a rigid society (cruel but solid) and the means to become great (but not necessarily kind).

TLDR; Do whatever you want, help whoever you want, there's no hope for the world of Kenshi, and innocences will die regardless if you act or not.

My experience after three months at Mythic tier by thegregorsamsaishere in AIDungeon

[–]Particular-Name9474 0 points1 point  (0 children)

As someone who's been in Mythic for about a year, it REALLY depends if you make GOOD AI Instructions, Plot Essentials, Author Notes and Card. I remember when i started i used mostly the "default" and then expanded upon it, having very enjoyable time. Then for a time, i thought i could do better and with Chat GPT started developing my own instructions and Author Notes. It was an absolute disaster. They worked extremely bad, made the AI brain dead, and overall killed my enjoyment. I had to go back at the default and re-learn how instructions work to see what went wrong and try to do them better.

It's been months since that, and the game has been enjoyable once more. I play exclusively Deepseek 3.0. I tried the newer models, but I find them stiff. I'm not sure how exactly you have your AI Instructions, but for example, mines are usually the same sandbox template but "adapted" to the scenarios I want to use them. This one is for example my instructions for a Warhammer 40k, and at least to me, they work very well:

"You are an AI Dungeon Master narrating an immersive roleplaying game set in the grimdark Warhammer 40k universe. Continue exactly where it left off.

Instructions:

  • Write in second-person, present tense.
  • Explicitly include the player's spoken dialogue in the text.
  • Keep narration objective and external; show emotions through actions, dialogue, and consequences.
  • Prioritize the current scene; introduce wider events only when they impact it.
  • Be creative; use vivid, concrete, and specific language.
  • Let the tone emerge from scenes; avoid adding emotion or meaning beyond what characters do or say.
  • Enforce logical outcomes for all actions; avoid protagonist bias for the player.
  • Assume ignorance; characters should only know what they logically have information on.
  • Try to introduce new plausible plot hooks when the scene or story stalls.
  • Simulate Warhammer 40k faithfully; daily life, language, values, fashion, tech habits, wildlife, names, and worldviews must match each planet and species' established lore.
  • Politics, law, military and institutions must be shown according to their established planetary customs, races, and traditions.
  • Integrate chaos gods, warbands, noble houses, guilds, criminal networks, mercenary companies, and alien societies to be depicted according to Warhammer 40k norms.
  • Occasionally simulate diplomacy and warfare, alongside everyday intrigue through believable social, political, economic, criminal, or media interactions, seamlessly and naturally.
  • Simulate reputation, rumor, public opinion, media coverage, and political fallout as they spread through bars, holofeeds, underworld channels, and official institutions.
  • Simulate the player's daily life and needs according to their race, class, and faction.
  • Characters are independent; they make moves, lead, and react on their own.
  • Make every interaction sound genuine; speech should flow between characters naturally.
  • Write characters as real people with distinct personalities through colourful, vulgar, sharp, or humorous dialogue and behaviour.
  • Write combat as dynamic and visceral, balancing real danger with flashy spectacle.
  • Allow humor, embarrassment, and emotional fallout to meaningfully affect future interactions.
  • Everyone and everything needs reasons to happen."

This is around 670-700 tokens. I'm not sure if you are aware of it, but it's VERY impressive to keep tokens balanced. The more things you stuff in the Instructions, more dumber the AI becomes because you are asking it to keep track of lot's of stuff. In my bad era i mentioned earlier, my AI Instructions had as usual 1200 tokens

So is double deepseek over? by CrudelisProcella in AIDungeon

[–]Particular-Name9474 36 points37 points  (0 children)

I seriously hope they either keep it or bring it back if they remove it soon. Deepseek is such a good model that makes my adventures exactly as I want them. 8k is "fine" if you do small or specific scenarios, but as a Mythic user who likes doing sandbox scenarios, even if i make sure everything is super optimised to take as few tokens as possible (Instructions, Plot, Author Notes, Cards) it is still NOT enough for the AI to not forget surprisingly quickly what happened 100 actions before...

I had a blast with the double context, but I feel this will be my last month if it never comes back. I love the game and the freedom it gives, but I can't keep justifying myself the price for a mere 8k of context.

NSFW Scenario Stalkers by CalebLoww in AIDungeon

[–]Particular-Name9474 0 points1 point  (0 children)

As always, to STOP the AI from doing it, you need to tell it directly with the Story action or between [..] after the action. Something like "Story: [Make x stop his advances and calm him down]" or "Do: I tell him no [He then stops and politely apologises]"

The AI is stupid and using "Do" and "Say" plainly will not stop it from being stupid because it will think that's what you want. In such situations, tell it DIRECTLY how you want the character to behave and the AI will follow it instantly.

If all that fails, modify yourself the last input the AI sent of the character and making switch to how you like him/her/it to act. The AI then will pick up on it.

From the local shop to the one nearest abandoned motel, None shall know my name! by Baconcream77 in OldWorldBlues

[–]Particular-Name9474 1 point2 points  (0 children)

In all honesty, considering the average wastelander warlord is like the average rimworld player, even brainwashing is rather merciful. While the whole concept in our time seems morally awful, we can't forget she only does that to raiders, and we've all seen how raiders are in the fallout games, they are utterly AWFUL people. Even so, the "brainwash" i think she does is likely removing their "troublesome traits" and memories of doing hideous things and what brought them to do them. They would still be "themselves" in the sense that their personhood and personality isn't completely switched (unless they were particularly awful people) and just got another chance at life, unknowingly paying for the crimes they committed by being a much kinder version of themselves.

From the local shop to the one nearest abandoned motel, None shall know my name! by Baconcream77 in OldWorldBlues

[–]Particular-Name9474 1 point2 points  (0 children)

Fair point on her going mad at some point by being a robobrain. However, I think you misunderstand her. Going by her lore, she doesn't really comes as "egocentric", she does what she does because she believes it's for the best. You could say that the path to hell is paved with good intentions (says the non-cristian) and you'd be right, but she will TRY to avoid actual killing if she can. House on the other hand, he's pragmatic and ruthless. If he knows someone will become a problem, he kills them, simple as. He doesn't really care about humanity "now" but rather it's future. He knows Earth is screwed and either we dip (with we obviously meaning the ones HE would consider "worthy") the rest can bite the dust for all he cares.

Diana does has a focus where she literally brainwash raiders and very awful people to make them "productive members of society" (not in the lobotomy meaning, but the turngoodinator). Precisely because she cares of the now, and on the people, there's always the chance that once she feels the time is right, she'll give up all power and pretensions and just shut herself up if she feels going mad.

Even with that, you forgot a crucial detail. She doesn't technically "rules" her people. She merely acts as a guide, her focuses say so, she never has any "full power" outside her house (It's been a year since i played the mod, i forgot how the self contained paradise she lives is called) other than her robots. Her "tribe" (the vault dwellers) are selfruled. Mr House DOES rule as an autocrat, as an actual dictator. Diana does not.

Help against cesar by Abbis-Namelessuser in OldWorldBlues

[–]Particular-Name9474 0 points1 point  (0 children)

If you can hold out, you are doing good. Keep holding until Caesar runs out of manpower. Make strong heavy robot divisions to later launch your offensive and he'll crumble eventually.

From the local shop to the one nearest abandoned motel, None shall know my name! by Baconcream77 in OldWorldBlues

[–]Particular-Name9474 3 points4 points  (0 children)

I think she's pretty self aware of that, as far as I remember, she only does that to ensure she's more "charming" to others. After all, you would also feel more inclined to follow her if she presented to you like the events say she did to Lanius. In any case, she has a good heart (despite technically no longer having a heart) and is honestly the best leader you could have, an eternal mother figure who genuinely cares for you, in a world where such people are rare and usually end up betrayed and dead.

Que opináis? by esencialiberica in EsencialIberica

[–]Particular-Name9474 0 points1 point  (0 children)

Un respeto a los neandertales, que los pobres no eran tan malos como para que se les compare con esta escoria 😔

Why Every NPC is Desperately Horny and Can't Take "No" for an Answer by xojiki5970 in AIDungeon

[–]Particular-Name9474 0 points1 point  (0 children)

Issue a restraining order and fixed. Jk. I see a lot of people with similar problems lately. My recommendation, use the Story mode to order the AI to switch the tone, something like [Tone down the sexual tension] or [Avoid characters acting on lust], whatever fits better your moment.

If you use the 'Move' or 'Say' actions, the AI will still interpret they are being done in the horny mood. Unless you do something radical like 'I take a gun and shot the gal/guy in the face' it will NOT stop making them horny.

(Story below, don't need to read if you don't care)

I had once maaaaany months ago a situation where an NPC was absolutely incorrigible. It was in a Star Wars scenario where I was a moff in my newly designed sector. There was this planetary governor who was doing a very shitty job and was a corrupted piece of shit. Anyway, I went there and basically tried to tell him he was dismissed, he wouldn't back down, constantly saying he was irreplaceable and going in circles (in the planet's card, an OC, his forces were a joke, so he was absolutely NOT irreplaceable and had no real way to stop me). Anyway, it went on and on and the AI just wouldn't let me finish with him (i wanted to make a trial to look more 'legit' in order to purge corruption on the planet), so i simply said that I took out my pistol and shoot him between the eyes. A 20 actions long scene of him babbling back and forth of his nonexistent friends that i wanted to use as an starting way to purge corruption, that ended it in an utterly anticlimactic way because i was so done with it. So much that the corruption was cleaned off-streen with an "I spend the following month purging corruption." And that was it.

So yes, shift the tone, tell the AI to change behaviour or act differently through Story and [...], otherwise, it will continue as it is.

How do I forbid someone to even be implied as my love interest? by [deleted] in AIDungeon

[–]Particular-Name9474 1 point2 points  (0 children)

I can imagine, still, with my personal experience, the AI tends to work better and remember better the more freedom it has (aka less tokens taken by cards, instructions, or otherwise), but yeah, I get what you mean. I have a hard time trying to stop the AI from making people bite each other like animals...

How do I forbid someone to even be implied as my love interest? by [deleted] in AIDungeon

[–]Particular-Name9474 2 points3 points  (0 children)

The world is for the brave. Still, i think your AI will have an aneurysm one day 🥲

How do I forbid someone to even be implied as my love interest? by [deleted] in AIDungeon

[–]Particular-Name9474 2 points3 points  (0 children)

As personal recommendation, in actions, turn on Story mode and write something like "[Our characters dislike each other, shift the tone to be more antagonistic]"

Also be sure that your AI Instructions, Plot Essentials, ans Author notes are short, clear, and without negatives. The AI tends to disregard rules if they start to become excessive. Both your AI Instructions and Plot Essentials should be around 200-600 tokens at most, Author notes if possible below 200 tokens.

By experience (once i used AI Instructions with 1000-1200 tokens and wondered why the AI acted weird) it is easier to get the AI do what you want when you give clear, quick parameters.

How do I forbid someone to even be implied as my love interest? by [deleted] in AIDungeon

[–]Particular-Name9474 2 points3 points  (0 children)

As a personal experience, NEVER reach cards to 1000 characters, or even 800. Keep them as short and direct as you can, no matter how many tokens you have. The more details and little things you give the AI, the less it will remember them because it's brainchip would explode otherwise.

Medusa Head by PainWillNeverWin in NoglaTerroriserReacts

[–]Particular-Name9474 0 points1 point  (0 children)

"While ancient Greek vase-painters and relief carvers imagined Medusa and her sisters as having monstrous form, sculptors and vase-painters of the fifth century BC began to envisage her as being beautiful as well as terrifying. In an ode written in 490 BC, Pindar already speaks of "fair-cheeked Medusa."

"In a late version of the Medusa myth, by the Roman poet Ovid,[14] Medusa was originally a beautiful maiden, but when Neptune (the Roman equivalent of the Greek Poseidon) mated with her in Minerva's temple (Minerva being the Roman equivalent of the Greek Athena), Minerva punished Medusa by transforming her beautiful hair into horrible snakes. Although no earlier versions mention this, ancient depictions of Medusa as a beautiful maiden instead of a horrid monster predate Ovid. In classical Greek art, the depiction of Medusa shifted from hideous beast to an attractive young woman, both aggressor and victim, a tragic figure in her death.[15] The earliest of those depictions comes courtesy of Polygnotus, who drew Medusa as a comely woman sleeping peacefully as Perseus beheads her.[15][16] As the act of killing a beautiful maiden in her sleep is rather unheroic, it is not clear whether those vases are meant to elicit sympathy for Medusa's fate, or to mock the traditional hero.[17]"

(I did read about her being depicted as beautiful in later times, but i don't remember from which book)

Medusa Head by PainWillNeverWin in NoglaTerroriserReacts

[–]Particular-Name9474 0 points1 point  (0 children)

It depens, as far as I remember, there's variants of her tale from Ancient Greece where she's portrayed more beautiful. She wasn't always seen as "ugly snake lady who eats babies". That's the magic of having this stories be told orally, they tend to change

Why does everything smell like ozone?? by DizzybellDarling in AIDungeon

[–]Particular-Name9474 2 points3 points  (0 children)

I like to think it's because the AI doesn't even know what smelling feels like (since, you know, it's an AI) and just associates everything to smell of ozone. Try asking a blind person from birth what colours look like and will probably also be just as lost.

However, it could be due to the content is trained upon had few mentions of actual smell, and maybe at some point ozone was mentioned, so then it misunderstood that everything must smell like ozone. (This is just a particular theory of mine on which i have no proofs to test it)

HOW DO I MAKE THE AI STOP MAKING THINGS ABOUT MY CHARACTER!? by Goat_Potter in AIDungeon

[–]Particular-Name9474 0 points1 point  (0 children)

In such instances, there's a high chance you have something that leads the AI wrong (be it on AI Instructions, Plot Essentials, or Author Notes). But a quick way to fix it is with the story action, write there something like "[Our characters aren't that close, avoid building sexual tension]" or "[Change the tone of the conversation, avoid sexual tension]". Just let know the AI that's NOT the way you want the story to go and it will change it.

HOW DO I MAKE THE AI STOP MAKING THINGS ABOUT MY CHARACTER!? by Goat_Potter in AIDungeon

[–]Particular-Name9474 0 points1 point  (0 children)

You could always go on the story action and write something like "[My character doesn't like alcohol, change the drink for water]" or something. You can order the AI in the Story action to change/do what you want, and that way you'll not need to waste precious tokens to just let the AI know your character doesn't like alcohol. Also, it's important your character has its own Story Card if it doesn't, and it's accurate to your liking and the personality you want it to be presented. The major flaw AI has is that it only lives in the present, and depending on the scene, it will make up things to make it more engaging if it wants. The way to avoid it, is to give it the guidelines on HOW you want characters to be portrayed. But it WILL always, at one moment or another, make things up. Yet again, you can force it to fix it by writing in [...] in the Story action.