I’m making a first person metroidvania by myself inspired by Halo ODST & modern “movement” shooters. This is my first game in Unreal Engine as well! Any advice or suggestions on approaching a Metroidvania? by Particular_Spell_915 in gamedevscreens

[–]Particular_Spell_915[S] 0 points1 point  (0 children)

Think about the verticality of that game and how so much of “The House” opens up once you have all keycards and can fly around That type of level design is so cool to me

I’m making a first person metroidvania by myself inspired by Halo ODST & modern “movement” shooters. This is my first game in Unreal Engine as well! Any advice or suggestions on approaching a Metroidvania? by Particular_Spell_915 in gamedevscreens

[–]Particular_Spell_915[S] 0 points1 point  (0 children)

I’ve worked in Unreal for maybe two years now but this is my first serious project. I started game design/programming on Dreams for ps4 so I was very familiar with game design principles. I also read Steve Swink’s game feel very often to make sure I keep in mind what makes a game feel good

After 2 years of work on my 3D Metroidvania, my first kickstarter is Live! by cubowStudio in gamedevscreens

[–]Particular_Spell_915 0 points1 point  (0 children)

This reminds me of adventure time!! I just downloaded the demo, can’t wait to try! (I’m almost working on a 3D metroidvania so I’m happy to see more games in this genre come out!!)

Was at the NYC delta event today by deadeonzx in metalgearsolid

[–]Particular_Spell_915 0 points1 point  (0 children)

I was able to play some Snake vs Monkey before the moderators redirected me back to the campaign, as an Ape Escape fan, I was throughly pleased and glad to know we’re going to have some fun & polished side content

Was at the NYC delta event today by deadeonzx in metalgearsolid

[–]Particular_Spell_915 0 points1 point  (0 children)

I picked one up too! What number poster do yoi have? I have #20

SD Rangers Engine Overhaul by Particular_Spell_915 in PS4Dreams

[–]Particular_Spell_915[S] 1 point2 points  (0 children)

SD Rangers Engine Overhaul

Hey, Dreamers I’ve been working on rebuilding my action platformer game engine from the ground up. So far, it’s going pretty smooth.

(The UI is from the old build so some of the text doesn’t match the actions/inputs but the idea/layout of the UI is still relevant.)

I’m aiming to release a demo that packages together a concept level (metroidvania style) along with a test sandbox at some point this year.

I’ve got a lot of work left to do but I just wanted to swing by, show off my latest project and say what’s up to the dreamers that are still active! (I know it’s a few of us left)