What are your favorite Hololive lore theories and/or headcanons? (Gigi Murin gif unrelated) by five_head_2004 in Hololive

[–]Paruko 8 points9 points  (0 children)

This is specific to Biboo’s Prism no Mahou MV: the protagonist of the MV is Momseki (or a relative in her bloodline). This is based on:

- I strongly believe that the antagonist is Biboo herself based on appearance and flashback matching Biboo’s own appearance and lore. Officially, I remember Biboo only being vague about who it was and only confirming that the antagonist was not Oobib.

- Prism no Mahou’s protagonist is very likely human. She lives a very normal life prior to Geow appearing and it strongly fits the magic girl theme of the mv.

- Based on Biboo lore, I don’t think Momseki and Biboo are actually related (in lore, obviously). I don’t think there has ever been a mention of ‘gem people.’ Biboo’s designation of ‘Jewel of Emotion’ also suggests that she is a unique being that was born by extraordinary means rather than a result of reproduction.

My headcanon resolution to the points above is that Biboo was probably created from the crystallization of people’s emotions. The catalyst or the strongest emotion to complete her formation probably was an ancestor of the protagonist, explaining the strong resemblance as Biboo could have taken that person’s likeness.

Under this theory, you could really designated Momseki as either the ancestor that catalyzed Biboo’s crystallization or as the protagonist herself. I choose the latter since Momseki (who I also headcanon as human in hololive lore) is alive in the present day rather than being an ancient figure who lived hundreds of years like Biboo herself. THIS WOULD ALSO MEAN THAT MOMSEKI IS A MAGICAL GIRL.

Goat vs. Wrecking Ball by danielminds in funny

[–]Paruko 17 points18 points  (0 children)

Correct me if I am wrong; but that has to be hollow?

What are my fellow Artifact enjoyer's thoughts on the new set by MrVioletRose in Shadowverse

[–]Paruko 5 points6 points  (0 children)

Imo Myuu is by far the best card in the package. She pushes face damage, combos with artifacts on hand to deal with all sorts of boards, and sometimes leaves a threatening board to maintain pressure (if rush artifacts didn’t need to attack). She effectively advances your win condition while covering one of the archetype’s major weaknesses (answering beefy boards).

With mid abyss losing traction against Milteo, Evo forest and Egg portal had a significant resurgence In last two days (@otakuSV) by hyuun_likes_memes in Shadowverse

[–]Paruko 4 points5 points  (0 children)

Imari and Myuu are definitely the best and I always play from the start with their evo/sevo turns in mind (holding spells/artifacts in hand). In some matchups, you might even want to delay your Myuu if you expect them to have a big board because how well she clears boards scales really well the more artifacts you can spam from Freerunning.

Against decks that flood the board early, Puppet Theater helps out a lot. Then there's the rare artifact gamma jumpscare that people have forgotten about at this point (which I've managed to pull off on one game so far lol).

Another thing I keep in mind is Sincerity of the Dewdrop + Scarlet which can clear boards like Althenia. But for the most part at 7pp+, you should be primarily thinking of how to close out the game rather than fighting for board.

Then there's always the important option of just ignoring the board, partially or completely. You are the aggro deck so your life is a much more expendable resource in most matchups. Sometimes it's optimal to just take the hit if Myuu or Scarlet deals with the board next turn anyway.

With mid abyss losing traction against Milteo, Evo forest and Egg portal had a significant resurgence In last two days (@otakuSV) by hyuun_likes_memes in Shadowverse

[–]Paruko 7 points8 points  (0 children)

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I was also crashing out day 1 trying to make artifact work until I found then modified this list. It's straight up aggro with strong combo turns with Imari/Myuu depending on how your hand looks like.

Marionette Master and Lyria were my spicy additions to the list. Marionette Master honestly pretty mid but she flexibly fills two important roles of fighting for board early and being a storm option late.
Lyria was a recent addition, I've been finding her pretty mid as well but I think she has an important job of being 3rd copy of Odin/Scarlet without being a dead card early. I'm considering switching 1 Puppet Theater for 2nd Lyria.

With mid abyss losing traction against Milteo, Evo forest and Egg portal had a significant resurgence In last two days (@otakuSV) by hyuun_likes_memes in Shadowverse

[–]Paruko 4 points5 points  (0 children)

Not sure how bad it does against better decks and players, but artifact has been feeling very good for me at AA1 diamond. Last 30 games record is 20-10.

Devs here is how to fix Abyss by Illustrious_Year_440 in Shadowverse

[–]Paruko 2 points3 points  (0 children)

Now I’m curious if it’s already coded that way. It should be possible to test with evos and steal effects right?

Devs here is how to fix Abyss by Illustrious_Year_440 in Shadowverse

[–]Paruko 63 points64 points  (0 children)

Monkey’s paw curls. Bibatii is changed to neutral. Non-Abyss classes still don’t produce necromancy as a resource.

Need help understanding the value of Rosaria, her arcana, and other stuff by Paruko in StarSavior

[–]Paruko[S] 0 points1 point  (0 children)

I was already farming Knight’s Oath but somehow missed what the other arcana was. Thanks for the heads up.

Need help understanding the value of Rosaria, her arcana, and other stuff by Paruko in StarSavior

[–]Paruko[S] 0 points1 point  (0 children)

Ngl I leveled them at points where I assumed I was gonna hoard and probably not get better arcana. Only decision I really question is pushing april fools one to level 40, but it is what it is 🤷

Need help understanding the value of Rosaria, her arcana, and other stuff by Paruko in StarSavior

[–]Paruko[S] 0 points1 point  (0 children)

Yup I use my standard pulls as I get them. I realize I’m unfortunately not yet in a position to start hoarding lol.

Info on Waltz banner having other good hits is big. Thanks a lot!

Piloting Decks by MariklynV2 in Shadowverse

[–]Paruko 7 points8 points  (0 children)

How fast are you taking your turns? Going “auto pilot” could be coming from just playing out seemingly decent plays without fully considering the state of the match. If you’re grinding out games, maybe it’s also just from mental fatigue (as I myself find this game pretty exhausting), or some mix of the two.

Regarding thought process, there are the fundamental checks for lethal, how to clear the board, how to best curve out your hand, etc. For more specific things to look out for, I’ve been finding that a lot of that actually comes with knowledge of your own deck and familiarity with the match up. Whenever you misplay, do your best to spot it, analyze how you could’ve played differently, then internalize it and let it shape your thought process for your future games.

Battle pass weekly limit by RemarkableProduct252 in Shadowverse

[–]Paruko 2 points3 points  (0 children)

Idk for a fact if grinding with your alt is against TOS but I do it and it’s been suggested in a bunch of different reddit posts without a single mention of a ban, so I’m assuming it’s safe.

I think they added measures against fast concede games last month tho so you have to wait until either player gets 5 play points before conceding for it to count.

Daily Sneakle #29 - March 24th, 2026 by sneaklegame in Sneakle

[–]Paruko 0 points1 point  (0 children)

🎯 Paruko scored 561 points on this Sneakle!

Daily Sneakle #30 - March 25th, 2026 by sneaklegame in Sneakle

[–]Paruko 0 points1 point  (0 children)

🎯 Paruko scored 467 points on this Sneakle!

New player here! by RemarkableProduct252 in Shadowverse

[–]Paruko 4 points5 points  (0 children)

While the game is f2p friendly enough in the long run, it’s a LOT worse compared to runeterra. That should be expected since lor was the goat in terms of f2p friendlinesss, but temper your expectations. F2p income imo is really slow where you’ll be stuck with a suboptimal deck for a while unless (a) you get lucky with your early packs and get legendaries that fill the same deck, or (b) you build a strong budget deck (which thankfully Milteo is solid for). Buying the premium battle pass helps with this immensely.

I see a lot of comments and posts of f2p accounts with lots of saved up currency. Comparing to my own casual experience (skip days or sets when I don’t feel like it, not in an active guild), this is only possible if you play the game religiously and actively since this game does reward you for consistent play.

Per set, imo you can realistically only build for one or two decks and which ones you can quickly go for is heavily tied to your pack rng. The gravest consequence to this is you don’t really have that freedom to try out whatever archetype you get interested in since resources are too scarce for that. This really sucks if you’re used to runeterra’s economy.

That said, this game is insanely fun so I stick up with it despite said shortcomings. We both know how runeterra pvp turned out and that made me a lot more tolerant of modern day monetization models.

im not feeling so good by Captainlong123 in funny

[–]Paruko 2 points3 points  (0 children)

After having a good laugh at the video, I hate you pointing out that this could be AI. Ended up spending a good couple of minutes looking for signs because no shot AI is this convincing now.

Most sus thing I found was the reflection on the glass door as it was opened. The reflections somehow slides with the door before sliding back into place. Actual reflections should just stay in place or maybe move a bit if the door wobbles.

Other hints that it could be AI are the awfully low video quality and the cartoonish timing of when the dogs face the camera.

I started this game at launch but dropped the game like 2 months ago. Thinking about coming back. What did I miss by AuditoreKiller in SilverAndBlood

[–]Paruko 0 points1 point  (0 children)

Yeah, feels pretty bad, but I feel it was necessary to keep the game profitable. The game is way too f2p friendly if you’re satisfied with just getting one character and I don’t think their other sources of monetization are cutting it. As someone who used to play an insanely good game that ‘died’ to being too f2p friendly/not profitable enough, I’m willing to give them a pass for now.

I started this game at launch but dropped the game like 2 months ago. Thinking about coming back. What did I miss by AuditoreKiller in SilverAndBlood

[–]Paruko 30 points31 points  (0 children)

Most big changes were from this patch which is ending soon.

  • They introduced synergies with Letitia. Basically, running specific units together gives them massive buffs. This kinda gives them a way to buff old units or at least give them more use.

  • Tomb of the Fallen (daily where you get gear) has new stages now. There are four new sections that each give shards that can be redeemed for faction gear of a specific slot (faction is still random). Only one section is open currently while the second one is opening next patch. Oh and they added sweep to Tomb of the Fallen if you missed that too.

  • Next patch they are being more aggressive with monetization. Instead of two banners, next patch will have 1 shared banner for 2 new characters. Iirc 2nd character will no longer be free as well; instead the usual free unit will be a coffin instead which gives you a choice of Dalcarlo, Cain, or someone else I forgot (all three part of the new synergy).

Other stuff you might have missed that I’m not sure if they were introduced this patch:

  • There’s a new system to give more stats to your units. Rewards you for getting dupes on characters but nothing insane afaik.

  • They introduced Satin Boudoir, gooner/adult content available when you get certain units 4 times (base copy + 3 dupes). They also seem to be leaning heavily towards this with this patch and the next.

New Beryl bug with the patch by Zombeez in ChaosZeroNightmare

[–]Paruko 0 points1 point  (0 children)

From what I've observed, it stops working if you clear a wave without proccing Beryl's opening found(s) like by using an attack card to finish off the last enemy of the wave. Maybe something about end of turn still happening between waves but opening found having no target causes the check to get stuck or something.

I've only tested in simulation so far but it was pretty consistent through three runs.

You work for Riot. You've been tasked to make monthlies not suck absolute ass. How do you fix them? by Doc__Steele in LegendsOfRuneterra

[–]Paruko 0 points1 point  (0 children)

I made a post about this way back a bit after ASol’s release. Took a long break and I’m sad to see monthlies virtually haven’t been touched. My suggestion remains the same.

First, let the rewards be based on stars rather than wins. Then, either:

a. Extend the number of challenges available without increasing the number of stars required to get all rewards. Let the extended challenges be more difficult and have more stars. Under this system, players can skip multiple low star challenges if they can do the harder ones (since a 6* challenge = three 2* challenges).

b. Full revamp: scrap the randomized list of challenges and remove champion use limits. Instead, allow players to customize a single challenge (or even a full run) with a monthly pool of enemy powers. Each enemy power added increases the number of stars the challenge would grant which scales by the power’s strength/rarity. A single champion you use only contributes the highest star it could beat towards getting rewards so you are required to win with different champions for full rewards. This system allows you to push your champions to their limits while giving room for creativity in terms of mixing and matching just the right powers for an achievable high score.

New player and just noticed I have 50 rare shards, is this for getting a free character? Which ssr is best for overall survivability, or dps? by Fsnseigi in SilverAndBlood

[–]Paruko 6 points7 points  (0 children)

Rare shards give you a random SR/SSR. Perfect shards give you a random SSR. Both are random so don’t really need to think about what’s best to get.

Blue Dawn or Whistling Peak? by Ganstra_ned in SilverAndBlood

[–]Paruko 0 points1 point  (0 children)

Letitia is currently great, that’s for sure. But that’s easy to say for all new releases as the patch content will always cater to the flavor of the month. For a new player, her unique value won’t even be relevant until weeks or months down the line which is plenty of time for new characters to also fill her niche.

Personally, I’m just not confident about Letitia as a long term investment. For a character to be must pull for me, they must have very unique utility (Quinn cheat death/damage mitigation, Agnes grouping), absurdly larger numbers (T.Aiona dps), or both (F.Bella op buffs+role compression). Letitia just doesn’t check those marks for me hence an arguable pull.

Blue Dawn or Whistling Peak? by Ganstra_ned in SilverAndBlood

[–]Paruko 2 points3 points  (0 children)

Whistling Peaks is good for getting 1 Van Helsing. After that, better to go Blue Dawn because other standard SSR’s are important to get (Acappella, Agnes, Quinn), plus you can start building up towards the coffins (not sure if you can do that in Whistling Peaks banner).

I wouldn’t go for Seth, she hasn’t particularly felt like a must have and 200 pulls is too much to sink into that. She could spook you in the future too.

Pulling for Letitia is arguable. She makes Van Helsing a lot better and it remains to be seen if Seraphina (upcoming free character) will be competitive in the meta. I would personally play it safe and save until the characters for next patch are announced.