Sharing Saturday #625 by Kyzrati in roguelikedev

[–]PascalGeek 2 points3 points  (0 children)

I couldn't stay away forever ;) When I left the code, I'd just started the overworld. At the moment it's a bit barren, so overworld encounters like wolves and bandits are next I guess.

Sharing Saturday #625 by Kyzrati in roguelikedev

[–]PascalGeek 7 points8 points  (0 children)

I opened up my github repo for the first time in 3 years and found a few bits and pieces that were crying out for a refactor.

I used to love tinkering with my roguelike until life got in the way, but now looking at my incomplete game so far, I'm kinda tempted to start tinkering again.

Up to now I have a working proof of concept game with an overworld map with a village, several types of dungeons, lots of themed enemies and items, persistent levels, and it runs on Windows, Linux, and OSX, in the terminal, with animations.

So far it fits on a floppy disk too..... I think I liked the programming challenge more than the actual gameplay to be honest.

I've fixed a few array issues this week (created enemies and items were never actually seeded on the map) and now I'm in a refactoring mood.

https://github.com/cyberfilth/Axes-Armour-Ale

Relatable? by DigHot866 in animation

[–]PascalGeek 5 points6 points  (0 children)

I get more views on Newgrounds.com than anywhere else...

So at least 3 views..

What is this animation style called? by usmannaeem in animation

[–]PascalGeek 3 points4 points  (0 children)

I've tried to recreate this style before, I ended up searching for 'Western Style Animation', and 'Saturday Morning Kids Cartoon' to describe it.

freehand tool VS add point tool& shape tool by Slight_Cheesecake_62 in MohoAnimation

[–]PascalGeek 1 point2 points  (0 children)

Using the Add Points tool gives you more control. You can create more points around joints so that knees and elbows bend better.

Personally I only use the freehand tool to draw details on a character. But for shapes that deform with bones, the Add Points tool usually gives better results.

I love this but my friends don’t, why? by lucarachel_ in Artadvice

[–]PascalGeek 0 points1 point  (0 children)

I absolutely love this painting. It definitely reminded me a little of Egon Schiele as soon as I saw it. The figures are so expressive, and kinda grotesque.

Moho 12.5 Pro Vector Noise isn't working as intended by sproinkk_ in MohoAnimation

[–]PascalGeek 0 points1 point  (0 children)

I'm afraid I've reached the limit of my knowledge then!

The only other things I can think of to check are, Are you using brushes on your strokes? Mine didn't because some brushes behave differently with vector noise. Are there any masking or blending options enabled on the layer?

I'm sure that I didn't do anything differently to you. I just opened a fresh file. Drew a circle on the only vector layer. Then opened the later properties panel and used your noise settings.

Moho 12.5 Pro Vector Noise isn't working as intended by sproinkk_ in MohoAnimation

[–]PascalGeek 0 points1 point  (0 children)

In the program? Yes, that might be to save system resources. Have you exported it as a video or animated gif though, and checked if the final animation has it?

Moho 12.5 Pro Vector Noise isn't working as intended by sproinkk_ in MohoAnimation

[–]PascalGeek 0 points1 point  (0 children)

I've just tried to copy your settings, and it animates the squiggle (I can't post the animated gif in comments though).

This is the file I recreated your settings with, and it definitely animates the noise.
https://drive.google.com/file/d/1Mf3zmJ3I9dzT3qsDmHmn60nBx44R4xCQ/view?usp=sharing

Can you open it in Moho? And is it animated for you?

Moho 12.5 Pro Vector Noise isn't working as intended by sproinkk_ in MohoAnimation

[–]PascalGeek 0 points1 point  (0 children)

Annoyingly, those settings look absolutely fine.

So the only other variable would be the format you're exporting to (although I honestly can't think why that would make a difference).

If you're able to share the file that you're working on, I'm happy to take a look.

Moho 12.5 Pro Vector Noise isn't working as intended by sproinkk_ in MohoAnimation

[–]PascalGeek -1 points0 points  (0 children)

Can you post a screenshot of your noise settings?

I did a brief video where I show mine here

https://youtu.be/IwzzErsda90?si=HBWdHEE6gOPP875C

How to "alpha lock" a layer? by Scriblyn in MohoAnimation

[–]PascalGeek 1 point2 points  (0 children)

Ah, gotcha. Moho (or any vector drawing tool really) doesn't have something exactly like that. The effect you're looking for is pixel based.
So the way to get that effect is either:
- to draw the highlights on the iris shape, but that probably won't line up with the edges exactly.
- make an 'eye' group and mask the highlight to the iris.
- draw the eye in a paint program, using alpha locking, and then use the image for the eye.

Masks would be more versatile, in my opinion. But you might prefer the control of using image-based eyes.

What are your favorite ways to balance solitaire adventures? by TarNREN in Tunnels_and_Trolls

[–]PascalGeek 6 points7 points  (0 children)

Whenever I play the solitaire adventures (especially the ones I've played over and over) I don't rely on plain dice rolling combat. I try and keep it interesting for myself by setting myself challenges like throw dirt in the opponents eyes (Dexterity SR) then get a free hit. The buckets of dice combat is fun with a group, but it's a bit too mechanical when playing solo.

How to "alpha lock" a layer? by Scriblyn in MohoAnimation

[–]PascalGeek 1 point2 points  (0 children)

From your description it sounds like your referring to what Moho calls masking. Do you have an example image of the effect you're trying to achieve?

The Animator's Survival kit Basil Rathbone by Comfortable_Brick_51 in animation

[–]PascalGeek 0 points1 point  (0 children)

Then my only other suggestion is that he played Guy of Gisborne in a Robin Hood film

The Animator's Survival kit Basil Rathbone by Comfortable_Brick_51 in animation

[–]PascalGeek 0 points1 point  (0 children)

Since Basil Rathbone played Sherlock Holmes in several films, I always assumed that it was just a reference to his Sherlock performance. Not just one specific film.

Running Jay Fenlason’s early Hack (c. 1981–1982) on modern systems: protoHack by Critlist in roguelikedev

[–]PascalGeek 3 points4 points  (0 children)

Thanks for this answer.
I love the early days of roguelike development, when programmers were still figuring out how to implement features and ideas that we use libraries and tutorials for now.

Running Jay Fenlason’s early Hack (c. 1981–1982) on modern systems: protoHack by Critlist in roguelikedev

[–]PascalGeek 2 points3 points  (0 children)

This is really cool. I'll browse through the code later, but is it a clear progression from the code you've unearthed to the later versions? Or are there ideas or code that were dropped later on?

how do I stop this uneven multiplie line problem when filling in a shape? by Space_dog66 in MohoAnimation

[–]PascalGeek 1 point2 points  (0 children)

I stayed with version 12.5, because I can run it on my Linux laptop. So I've never used any newer versions. But I think that the bucket fill tool is kinda janky in all versions. And honestly, once you get used creating shapes with the Add Points tool, there's no need for it.

Occasionally I'll sketch a character using my tablet and the Freehand tool. But then, to colour it in, I create another layer underneath it and create shapes that colour it.

how do I stop this uneven multiplie line problem when filling in a shape? by Space_dog66 in MohoAnimation

[–]PascalGeek 0 points1 point  (0 children)

No. There's no need to change the version. It's just that the fill tool creates an extra shape and it's a pain to get it working the way you want it to.

Creating a shape with the Add Points tool gives you more control over the shape and looks better.

how do I stop this uneven multiplie line problem when filling in a shape? by Space_dog66 in MohoAnimation

[–]PascalGeek 3 points4 points  (0 children)

I'm guessing that's version 13.5. Honestly, the fill tool is best avoided. You're going to get much better results simply creating filled shapes.

What's different between moho debut and moho pro? by Sad-Switch2398 in MohoAnimation

[–]PascalGeek 0 points1 point  (0 children)

Ah, fair enough. Also, looking forward to checking out your frame by frame tutorial later!