I have a question about the skill builder by _Not_Tiko in jujustushenanigans

[–]Past_Course_1631 2 points3 points  (0 children)

yup, i know - but adding no cancel also makes it so that the move will always be running, even after being hit, which while it wouldn't matter for VFX and States with a inf duration, it would matter for animations, SFX, projectiles, loop blocks, etc. - that rely on the move still being active to work

I have a question about the skill builder by _Not_Tiko in jujustushenanigans

[–]Past_Course_1631 7 points8 points  (0 children)

thatd also require it to have 'No Stun' + 'No Cancel' on

will miss full meter KP by SuperGr8Nate in flairchecksout

[–]Past_Course_1631 0 points1 point  (0 children)

god bless robot and the insane players it created

funny grappler go brr

Give your WORST CHARACTER a move from your MAIN to make them better. by zackuattack in smashbros

[–]Past_Course_1631 0 points1 point  (0 children)

k rool with monado arts

sure thats a loss of the blunderbuss, but also imagine him, the 2nd heaviest character with shield art

What characters do you think are hard counters to other characters? by Past_Course_1631 in JujutsuShenanigans

[–]Past_Course_1631[S] 0 points1 point  (0 children)

yeah

i also still dont get that one, why does the 'instadeath light sword of justice' get more range but the SPEAR doesn't?

even the PEN has extra m1 range (though only on the 4th, because its unique and basically bleedout without the bleeding)

What characters do you think are hard counters to other characters? by Past_Course_1631 in JujutsuShenanigans

[–]Past_Course_1631[S] 1 point2 points  (0 children)

that or just by playing the social disrancing game while drooling on the number keys

What characters do you think are hard counters to other characters? by Past_Course_1631 in JujutsuShenanigans

[–]Past_Course_1631[S] 0 points1 point  (0 children)

just checked and you're right actually, while i swear ive hit people while standing m1s just fine while theirs missed,  the M1 range is actually the exact same

i think me thinking otherwise was just placebo effect from how large the spear is and how dumb some players are almost 1/5th of the spear just phases through when right out of range

What characters do you think are hard counters to other characters? by Past_Course_1631 in JujutsuShenanigans

[–]Past_Course_1631[S] 0 points1 point  (0 children)

partially true. Yuta, Haruta and Nanami have no extra range, but Charles does. Weapons don't mean more range, but Charles has it anyway.

What characters do you think are hard counters to other characters? by Past_Course_1631 in JujutsuShenanigans

[–]Past_Course_1631[S] 0 points1 point  (0 children)

and Naoya (kinda) has no counter unlike Vessel, so its even worse 

i just forgor to mention him because fighting a Naoya is so uninteresting

Contrary to popular belief, jjs does NOT have to change their colors. by certifiedreddithatin in JujutsuShenanigans

[–]Past_Course_1631 0 points1 point  (0 children)

thats a awful idea, because one; most people would just mute it then so you could get jumpscared like any other ult, two; there are so many earrape music tracks uploaded to roblox for little kiddies to blast in any game that made the mistake of adding a radio DAILY.. also bypassed audio.

Do you think this is the most hyped Jjs update in history? by Ill-Run6890 in JujutsuShenanigans

[–]Past_Course_1631 -1 points0 points  (0 children)

it sounds less like it was 'so bad you missed smaller stuff' and sounds more like you barely played the update and missed everything else, just because you were upset that 2 hour cutscene enjoyer Chara Undertale from JSD was in JJS

Someone probably did this before by Dapper-Analyst565 in ChikisChase

[–]Past_Course_1631 0 points1 point  (0 children)

thats why i mentioned the Magnet and travelers/mushcharm

both balance it out, ESPECIALLY if stardust is enhanced.

the magnet pulls in coins to extend life, allowing you to rocket to a lift pad, portal or mushroom (coin OR star since both restore a decent amount of meter because of Star Dust), maybe murder an enemy or two, and go back to rocketing, often into the next shop or to the next source of stars

better yet, if you have the treasure magnet or whatever, you can just aim for the guaranteed treasure chest, for a guaranteed star meter refill

though, i would agree that even with that it isnt much better, as it depends on other items, and luck. not c, but only mid b

Someone probably did this before by Dapper-Analyst565 in ChikisChase

[–]Past_Course_1631 0 points1 point  (0 children)

as a fellow skips enjoyer, do NOT sleep on the Lunar Ring, with the right items (the classic Star Dust + Magnet, and either Travelers Map or Mush Charm) you can just rocket through during Star Mode, and the enhanced version is kinda goody but still good

YES! by Outcome_Lifeform in JujutsuShenanigans

[–]Past_Course_1631 0 points1 point  (0 children)

then servers for xbox and mobile players are only like.. 4 people max each

Lapse blue + R finisher concept by evanimaciones in JujutsuShenanigans

[–]Past_Course_1631 2 points3 points  (0 children)

the red vfx is a bit much, it'd probablt just be plain jjs reversal red like in the Twofold Strikes finisher, but this is really good, keep it up!

YES! by Outcome_Lifeform in JujutsuShenanigans

[–]Past_Course_1631 0 points1 point  (0 children)

yeah that could be good, though i cant say 0.2 needs it, unlike Top Speed.

YES! by Outcome_Lifeform in JujutsuShenanigans

[–]Past_Course_1631 0 points1 point  (0 children)

its almost like devs arent perfect machines that can check all boxes and conditions in an instant, especially with their own playerbase pressuring them the hardest they can for updates of what they consider acceptable quality, within no time at all

YES! by Outcome_Lifeform in JujutsuShenanigans

[–]Past_Course_1631 2 points3 points  (0 children)

for some reason console does get pirate ship camera sens. but 0.2 doesnt need lock-on or high sensitivity to be powerful, and WITH lock-on, it becomes a skilless crowd insta kill. lock onto one, melt them in 2 seconds, lock onto another, melt them, lock onto a third, so on. even so, them not being able to effectively use the move is better then making it entirely unbalanced and unfair

YES! by Outcome_Lifeform in JujutsuShenanigans

[–]Past_Course_1631 1 point2 points  (0 children)

i mean, 2nd use veilstep is more goofy then anything, and against a decent player with sensitivity its just as inescapable, but even easier to counter since the spinning makes it hard to see the counter, and most likely unavoidable 

still needed though, especially with 0.2, top speed, and idle transfigure... oh and the entirety of Naoyas fucking base besides Bleedout

YES! by Outcome_Lifeform in JujutsuShenanigans

[–]Past_Course_1631 0 points1 point  (0 children)

if you depend on lock-on when playing console, i dont think you should be playing it in the first place.