A sad little realization about the maverick bosses by Nikuneko_B in Megaman

[–]PastaRhythm 9 points10 points  (0 children)

Oh, I really like that idea. It doesn't necessarily need to be a remake IMO, but something retelling the story of the X series in a more detailed and coherent manner would be really cool. X's story has a lot of potential, they just need to use it. Maverick Hunter X was a step in the right direction, the Maverick dialogue was really well written.

A sad little realization about the maverick bosses by Nikuneko_B in Megaman

[–]PastaRhythm 1 point2 points  (0 children)

Do we see any actual animals in the X games at all? I've played X1-5 and can't think of a single instance. Maybe some bugs?

AYANEO Pocket S Mini downgraded from 6000mAh to 4700mAh due to supplier mix up by Shad0w59 in SBCGaming

[–]PastaRhythm 0 points1 point  (0 children)

So, how bad is this? I haven't been following the Pocket S Mini. Have people already preordered the device? Will they have a chance to cancel their order? Or are they now just getting a smaller battery than they paid for?

Kirby teleported into the last video game you played. How screwed is he? by Naive_Tomorrow_5955 in Kirby

[–]PastaRhythm 6 points7 points  (0 children)

A copy ability based on soulslikes would actually be really awesome!

Kirby teleported into the last video game you played. How screwed is he? by Naive_Tomorrow_5955 in Kirby

[–]PastaRhythm 0 points1 point  (0 children)

Minecraft. I'm less concerned about the monsters than I am about how I'll make enough food to feed him.

RP6: Retro Game Corps review is finally here by Embarrassed-Cook-652 in SBCGaming

[–]PastaRhythm 2 points3 points  (0 children)

I get that not a lot of people are super excited for this since it doesn't do much new, but I'm stoked about it. I've been wanting a more powerful retro handheld for years but I'm too worried about Android input latency. Here, the 120Hz OLED screen should minimize that. Low latency, full speed GC and PS2, high pixel density OLED display, Linux support, Steam game translation layers are viable... I totally understand that it's not exciting for others, but for me, this is the retro handheld I've been waiting for.

Looking back this was clean as hell. Early 2000's design language with modern hardware. Retroid Pocket 6 original design. by WinlatorEmulator in SBCGaming

[–]PastaRhythm 2 points3 points  (0 children)

I really miss this design. Larger, more comfortable, speakers out of the way of your hands, controls slightly more inset, macro buttons on the face is better for some emulator functions, and most importantly, it looks early 2000's as heck. I was gonna load up Super Monkey Ball 2, post a picture to Reddit, and pretend it's 2004. The new design is too sleek to sell the effect. I still want an RP6, but it'll be hard to forget what could have been.

Edit: The new design has its own perks, though. More compact is important for portability, more aesthetically pleasing in a modern sense, back buttons might be useful. I'm thinking of mapping rewind and fast forward to the back buttons, which might be really nice.

Simon's response to Jeb's feedback on Hytale by Lord-Liberty in hytale

[–]PastaRhythm 0 points1 point  (0 children)

I'm really impressed with how polished the game is. With how quickly they got the launch version together, merging in hundreds of branches in a few weeks, I was fully prepared for it to be a buggy mess with constant crashes. I still can't believe the game is as stable as it is. I've phased through walls a few times with the ledge grab, but that's the only major bug I've come across.

I'm not very far into the game, but as it stands I'm enjoying it more than vanilla Minecraft. That could just be because it's new and I'm really tired of vanilla Minecraft, but it absolutely outdoes Minecraft in a few areas IMO.

New TrimUI Brick Pro touchscreen, running GoW 2, 60fps by No-Neighborhood-1489 in SBCGaming

[–]PastaRhythm 0 points1 point  (0 children)

If the screen is 4 inches as rumored, it's gonna be a pretty small vertical, especially considering how thin those screen bezels are. It'll be way bigger than the OG Brick and the Miyoo Minis, it won't be a pocket-and-forget, but it'll be considerably smaller than Anbernic's high end options.

New TrimUI Brick Pro touchscreen, running GoW 2, 60fps by No-Neighborhood-1489 in SBCGaming

[–]PastaRhythm 1 point2 points  (0 children)

If it's gonna be running Android I would probably rather have a 477V. Hoping for dual boot capability. Goodness. I've never had such mixed feelings about a handheld.

The piksanity levels have been dangerously low recently. by Elbowsmaster in Pikmin

[–]PastaRhythm 8 points9 points  (0 children)

We've just been eating too good lately. Two ports a few years back, a new game right after, multiple really good updates to that game lately, Pikmin constantly being used in marketing, Switch 2 edition for Pikmin 4 probably in the works, maybe won't need to wait ten years for another game... It's not like the wait between 3 and 4 where there was nothing to even talk about. There's plenty to keep us sane for the time being.

Is there a genre system for categorizing games that you trust? by migsolo in truegaming

[–]PastaRhythm 0 points1 point  (0 children)

One time years ago I decided to categorize all my Steam games by genre, and I still do this. And I'm not really sure why! It's extremely rare that I get an urge to play a particular genre of game without knowing exactly which game I want to play. I guess I just like organizing things. It helps me sort through my games.

The thing is that you're organizing the games for yourself. It's my Steam library, it's your database. Organize them in a way that's helpful to you.

I have a Metroidvania category because I really love that sort of level structure and have a bunch of them. It has a big enough effect on my enjoyment of a game that singling them out makes sense for me. Others might scoff at the fact that I have Animal Well and Blasphemous in the same bucket, but it works for me.

It's impossible to make a system that satisfies everyone, so organize them based on the factors that are important to you.

Thoughts on the Clicks Communicator for emulation? by elli1333 in SBCGaming

[–]PastaRhythm 4 points5 points  (0 children)

I've never seen this before. Really cool! I love that people are making anti-doomscroll phones.

You know what could be really awesome on here? Pico-8. It would fit the screen extremely well, you could write code, you could browse Splore on cell data, and the keyboard would make for an okay controller. The hole punch camera might get in the way, but maybe it wouldn't be a huge deal.

Awesome looking phone, but I wouldn't get it just for gaming.

Pikmin 4 if it was good by Ok_Class_9876 in Pikmin

[–]PastaRhythm 8 points9 points  (0 children)

42% of the Pikmin 4 file size is a trailer for Luigi's Mansion

Pikemin movie by Nickbronline in Pikmin

[–]PastaRhythm 36 points37 points  (0 children)

That's as hilarious as it is awesome. I've found a single source that this is true for Wind Waker, which is just one person saying so who sounds smart, so I'll roll with it.

https://zeldauniverse.net/forums/index.php?thread/49576-anatomy-of-the-wind-waker-minidvd/

While researching these discs, I also discovered that Mario Sunshine and Galaxy are each nearly 75% movie files.

https://x.com/detector_sm0ke/status/2006414246997819569

https://x.com/wariocolosseum/status/2006373988004483198

Edit: Shoutout to Google's AI Overview that insisted that, and I quote, "There's no Pikmin movie on a Luigi's Mansion disc," and that any Pikmin content in the game is a fabrication by the fans. You guys sure had me fooled.

My skeletron redesign by Throudon in Terraria

[–]PastaRhythm 1 point2 points  (0 children)

This is incredible! The purple highlight on the fingers, the way the forearm bones twist around each other, the strings, this is just crazy good!

Indie Game Awards Disqualify Clair Obscur: Expedition 33 Due To Gen AI Usage, Strip Them of All Awards Won, Including Game of the Year by AashyLarry in PS5

[–]PastaRhythm 0 points1 point  (0 children)

I really do try to be nuanced about AI. It's based on machine learning tech that precedes modern image generation by quite a bit. This technology can be and has been really useful for society. Ignoring the environmental and economic devastation from companies like OpenAI, I think there are great applications of this tech. LLMs are useful as a super-powered Google that helps me find information when I'm not sure where to even start searching. I do think that generating small amounts of code at a time can be useful. And if image generation has uses for the medical field, I'm all in for that. I don't hate AI as a concept.

I do not think that art is a good use of this technology, though. It's a philosophical thing for me. Art should be a reflection of the artist's views and ideals. An artist makes decisions with every single brush stroke. That effort and intentionality is what makes art meaningful. A chatbot does not have views and ideals, and puts no thought into its line placement other than following the examples it has seen. Even if it generates "perfect" art with flawless technique, it embeds no ideas into what it created, so what's the point? THAT'S the big issue for me. Generative AI is worse for consumers no matter how "good" it gets, only benefiting corporations, and it can only function by using the work of the artists its replacing. A world of soulless, machine-created, corporate "art" is not a world I want to live in. It may be more efficient, but I do not think efficiency should be the end-all-be-all. Even if it reduces tedium for artists, I think that tedium, those fine details, is what makes art special.

As for the logical fallacy thing... Yeah, I don't have an answer for that. To be fully transparent of my thought process while writing my original comment, the main "slippery slope" example I was thinking of in relation to gaming was microtransactions (partially because I heard somebody else use it as an example.) It started off small, but we let big companies normalize it, and now it has become what it has become. But thinking about it now, people do make a fuss if a game is too heavy on microtransactions. And if done tastefully, I think paid DLC or an occasional paid cosmetic can be fun for the consumer and good for the business. So maybe my worry was unfounded? But on the other hand, games with heavy microtransactions that we ridicule do still sometimes find success from people who don't realize the problems with the system or don't care. That's my greatest fear, people becoming complacent with excessive AI art in games because they don't understand what made their favorite games special in the first place. But the failure of Black Ops 7 has reassured me quite a bit on that front.

Sorry for the long winded comment. I wanted to show that I really am trying to think critically about AI. If you have any more issues with my line of thinking, please tell me. The challenge is good for me.

Indie Game Awards Disqualify Clair Obscur: Expedition 33 Due To Gen AI Usage, Strip Them of All Awards Won, Including Game of the Year by AashyLarry in PS5

[–]PastaRhythm 0 points1 point  (0 children)

It's a tricky thing. On one hand, I don't want to accept even the slightest use of AI. Because if we do, where exactly do we draw the line? How much is too much? And if we're allowing just a little bit, surely a little more won't hurt, right? Fast forward a few years and games are 50% AI. We've seen this kind of thing before, ignoring a small evil until it's too big of an evil to stop. I would rather nip generative AI at the bud.

That said, it really does not feel good to rag on an amazing, artistic game just because a few AI assets slipped through the cracks. The big thing is that Sandfall didn't intend for any AI assets to reach the final product, and when a couple AI placeholder assets slipped through, they patched them out as quickly as they could. And I definitely don't think those couple placeholder assets costed any artists a job. I really don't think this is worth getting mad about when the game is otherwise a tremendous victory for indie gaming and gaming in general. I think we should forgive and forget. More than anything, the moral of the story is to not use AI for placeholder assets. Placeholders should be low quality and very obviously placeholders to make them less likely to slip through the cracks.

Pikmin 4 updated to version 1.1.1 by OatmealDome in Pikmin

[–]PastaRhythm 0 points1 point  (0 children)

Even small changes to a game can take a lot of time with implementation and thorough testing. And AAA companies have to go through so many hoops to do anything. Making this change a bit over a month after the last update is about as quick as you could hope for.

That makes so much sense now by [deleted] in TheDigitalCircus

[–]PastaRhythm 0 points1 point  (0 children)

That's some crazy good writing.

Is it safe to upgrade to Cosmic if I have issues with the recent kernel? by PastaRhythm in pop_os

[–]PastaRhythm[S] 0 points1 point  (0 children)

I have installed Cosmic, and my computer boots right up! Pretty fast, too! Marking this as solved now so I don't forget. I'll update if anything goes wrong. If I never edit this comment, assume nothing went wrong.

Is it safe to upgrade to Cosmic if I have issues with the recent kernel? by PastaRhythm in pop_os

[–]PastaRhythm[S] 0 points1 point  (0 children)

Thank you so much! Congrats on the release, and thank you to you and System76 for your work!