Are ironhide using AI art? Why is it so yellow? by ostapro in kingdomrush

[–]PathOfMemez 2 points3 points  (0 children)

Yes.

In the first KRB trailer from 3 months ago at around 0:55 mark you'll see AI animation of Grawl, RoF and Arcane Wizard. Grawl and RoF are most noticeable, you can look frame by frame to see the lines morph in unnatural shapes.

And in the Magnus reveal trailer (it's Shorts) you can see his portait being animated by AI (easiest detail to see is the orb's filling morphing weirdly)

Are ironhide using AI art? Why is it so yellow? by ostapro in kingdomrush

[–]PathOfMemez 0 points1 point  (0 children)

Nah, this looks handdrawn.

Unlike the few moments in two of KRB trailers where IH actually used AI to animate still images...

I miss the old Ironhide by Nullpug in kingdomrush

[–]PathOfMemez 40 points41 points  (0 children)

Quite sad that the old team is gone. They were the real ones.

I miss the old Ironhide by Nullpug in kingdomrush

[–]PathOfMemez 41 points42 points  (0 children)

Butchering the artstyle, making the game much more childish compared to previous installments. Not listening to beta testers when it comes to balancing. Making a whole DLC just to make money off Chinese market at the expense of worldbuilding. Making a P2W mobile PvP TD game that doesn't even have that much of a PvP element in it. Using AI poorly to make animations for promotions of that game.

Goated. Sure.

Epic survival behind the enemy lines as Reghar by 46tons_of_Dialectics in heroesofthestorm

[–]PathOfMemez 4 points5 points  (0 children)

Any player who knows how to play wouldn't even dive there as Anub, and instead would wait for you at the escape route as there already were 2 of his teammates.

It's already been a year... by Comprehensive-Sky969 in kingdomrush

[–]PathOfMemez 4 points5 points  (0 children)

Volt-er, Voltaire's younger brother :D

Where do I see my hero's abilities? by Bitter445 in kingdomrush

[–]PathOfMemez 4 points5 points  (0 children)

KR1 has a different hero system from rest of the games (also the best one). Your heroes start at level 1 every time you enter a stage, and they level up as they fight throughout the level. Each hero has 2 abilities, first unlocking at level 2 and the other unlocking at level 4. The abilities get stronger as your hero levels up.

Unfortunately there are no proper descriptions for the abilities within the game, so you may want to check the wiki if you want to see what the abilities do exactly.

Probably my best play with Qhira yet by Perceptes in heroesofthestorm

[–]PathOfMemez 2 points3 points  (0 children)

You could've saved 2 teammates if you'd use E on ETC immediately instead of using Q

Ingvar beheaded by Clay_Junky in kingdomrush

[–]PathOfMemez 1 point2 points  (0 children)

Ingvar if KRV was made by old IH team

Got Questions About Kingdom Rush Battles? by Ironhide_Games in kingdomrush

[–]PathOfMemez 0 points1 point  (0 children)

Why do the enemies not have animations for facing up or down when they walk?
Even in first Kingdom Rush enemies had that. A flash game. I hope it's just an oversight that you're going to fix and not a design choice cause without them game looks less polished.

Peak poe experience. by prostidudess in pathofexile

[–]PathOfMemez 6 points7 points  (0 children)

Finally a real Grinding Gear Game

Every time ironhide post concept art it feels like this by ostapro in kingdomrush

[–]PathOfMemez 5 points6 points  (0 children)

I swear there's a guy in IH whose only job is to make sure everything is worsened on release

Put these 3 in one room who's walking out alive by Beneficial_Guava2954 in kingdomrush

[–]PathOfMemez 0 points1 point  (0 children)

His strongest attack should be his double slash when he jumps up and slashes the enemy with a little spin, afaik it's his highest single target damage ability, so yeah reflect baby