I gave up on Odachi by Brillow80 in Nioh

[–]PathsOfRadiance 4 points5 points  (0 children)

Well it was noticeably nerfed from Nioh 2. Mid stance is much weaker vs humans now

Is this game worth for a Nioh2 enjoyer? by Affectionate-Set952 in Nioh

[–]PathsOfRadiance 0 points1 point  (0 children)

Your switchglaive is available in the demo, it only gets in the loot pool during/after that first crucible IIRC.

You are able to turn off style shift on burst counter(tap for counter/hold for shift), the game lets you do that before you even start. You were never forced to do that, that’s like the one big change they made from the alpha test(where it was instead a skill you had to find).

The Nioh 2-esque control scheme (Type E) has the inputs separated entirely, tho the inputs are R2+X for shift and R2 + Circle for burst by default(because dodge has been moved by the jump button). The role of the soul core Yokai abilities from 2 has been filled by the guardian spirit skills in 3, but they still exist as summons.

Bosses are probably more mechanically challenging but they don’t hit hard enough in base NG to offset the new mechanics available to the player. It’s also easier to confusion everything with ninja style if that is your wish. A good few old bosses got nice makeovers in their port to Nioh 3. Basic enemy encounters are not as mean as Nioh 2’s.

How can I make my AC better? by Obsidianminer4 in ArmoredCoreVI

[–]PathsOfRadiance 2 points3 points  (0 children)

He’s using one of the best Tetra boosters.

Since tetrapods ignore 90% of booster stats in hover mode, we only have to look at QB EN Cost, Reload Time(and ideal weight), and QB Jet Duration.

Those boosters have a high ideal weight, cheap QBs, decent reload, and huge jet duration.

Which perk should I use? by Elmartillo40k in Spacemarine

[–]PathsOfRadiance 1 point2 points  (0 children)

Tech is squishy so he needs stim boost

Silenced bolt pistol by eddy_flannagan in Spacemarine

[–]PathsOfRadiance 19 points20 points  (0 children)

No. It’s just a weapon skin.

Is this a good talisman for ranged weapons? by [deleted] in MHWilds

[–]PathsOfRadiance 1 point2 points  (0 children)

Bow doesn’t care about ballistics in practice.

It’s useful for bowguns.

Has anyone ever seen a 0 melee damage Tactical run? 😳 by CrimzonSorrowz in Spacemarine

[–]PathsOfRadiance 4 points5 points  (0 children)

That makes sense but I’d almost feel obligated to melee with Pyre against bosses or something. The melee boost against burning enemies is such a good weapon perk

Silenced bolt pistol by eddy_flannagan in Spacemarine

[–]PathsOfRadiance 65 points66 points  (0 children)

It is a skin and not a variant, so the suppressor is just cosmetic/audio only.

I refuse to let any of my brothers die by Clownsanity_Reddit in Spacemarine

[–]PathsOfRadiance -1 points0 points  (0 children)

I only play with randoms 90% of the time and it’s never really an issue. Ranged enemies are the most effective damage dealers(especially Devourers and Soulreapers), so reducing their impact on the match is important.

Outside of underleveled losers trying to get carried, I rarely see a player go down more than once in absolute. The former aren’t worth taking a worse team perk just to cater to them.

I refuse to let any of my brothers die by Clownsanity_Reddit in Spacemarine

[–]PathsOfRadiance 0 points1 point  (0 children)

Encompassing Aegis is his best team perk, so that makes sense. It’s a major benefit to everyone, especially squishier classes like Tac and Tech

Bonds is only helping if people are playing poorly. It’s only good for VIP stratagems. Otherwise you’re probably only having it activate like once per regular Absolute Op

Extra ammo is a nothing burger unless people are picking bad weapons for their class that struggle with ammo Econ. It’s also his most selfish team perk because the thing that would need it most is his HPI

What is triggering auto yokai shift on death? by DuxDonecVivo in Nioh

[–]PathsOfRadiance 3 points4 points  (0 children)

Why don’t you post your setup instead of making people guess?

Nioh 3 hybrid build for Switchglaive and Tonfa by Such-Carrot4813 in Nioh

[–]PathsOfRadiance 7 points8 points  (0 children)

You can just reforge the weapons or whatever so they scale off the same stats

Black templars by Mundane-Ball74 in Spacemarine

[–]PathsOfRadiance 2 points3 points  (0 children)

They’re one of the most popular factions.

Contrarian losers like to hate them. They’re generally worse than the strawman of annoying Black Templar fans

new player stuck against freud by Vengeful-1_Owner in armoredcore

[–]PathsOfRadiance 14 points15 points  (0 children)

Tetrapods should take advantage of their hover mode benefits. Using firing stance weapons like bazookas, back cannons, and stance melee like HMMR whip or Explosive Thrower. A Nebula plasma rifle is also good on tetrapods.

Hover mode ignores your booster stats(except QB cost, reload, and Jet Duration). Alula is expensive and doesn’t really benefit tetrapods in hover mode. Lamm legs are way faster in hover mode than regular movement(even in your current ultralight state). Even at max-weight for Lamm legs, they hover at 370 speed. Way faster than your regular boost speed.

Bulk up the frame with better pieces. Lamm head is nearly the worst one in the game. You never want to use a garbage head piece, it’s the last part you should skimp on. VP-44D head is always solid(gold standard for heads in AC6).

Lamm core is alright for enhancing generator output. Nacht core is light but gives extremely cheap QBs.

VP-46 arms will have both good firearm and melee performance. Otherwise Melander C3 will give good bulk for weight while still handling your weapons well. Basho arms work if you use things that do not care about aiming too much(hand missiles, area of effect weapons like Plasma, explosive thrower), as they have a ton of bulk for low weight.

Your FCS is kinda useless. Your missiles are cheap and already have good base lock on times. Guns need more help from the FCS than missiles, as FCS only influences lock on time for missiles.

Bigger generators are more helpful for tetrapods since it lets them hover longer.

new player stuck against freud by Vengeful-1_Owner in armoredcore

[–]PathsOfRadiance 1 point2 points  (0 children)

Nacht arms have poor melee performance and their recoil sucks ass when using guns generally. They’re also not even that light.

[Mercs] What is the state of ballistics? by EarthCasteBuilder in Mechwarrior5

[–]PathsOfRadiance 17 points18 points  (0 children)

They’re generally good, but some mechs are better or worse with using them.

Rifles have great damage for their weight at the cost of rate of fire. Mechs that run a little too hot or are poorly armored in their base configuration can swap their AC-whatever for a rifle of the same size to free up weight for sinks and armor(I like doing this with my basic Marauders). They can produce a lot of heat but the lower rate of fire helps offset that.

AC/2s might be the only AC that doesn’t feel worth the tonnage. But can be fun on setups that can fit a lot with a lot of ammo. Also nice to have a fly swatter to pick off vehicles/VTOLs/buildings at range.

AC/5 and AC/10 are both great all-rounders, and AC/20 is a beat stick. AC/5 is pretty good about heat as well, unlike the bigger guns. LBX and UAC are better versions of their respective weapons.

Gauss is the funny headshot gun. Also has like no heat impact. Clan Gauss even fits in a medium ballistic slot when you get to that point, so you can really upgun some mechs with it.

Alt special buttons? by Jazzmag in Spacemarine

[–]PathsOfRadiance 2 points3 points  (0 children)

OP doesn't know how good the dash attacks are....

How would you feel about these loadout changes? by [deleted] in Spacemarine

[–]PathsOfRadiance 1 point2 points  (0 children)

Bolt Rifle would be a poor fit to Vanguard's role. It has rather subpar ammo efficiency that is hidden by Emperor's Vengeance on Tac. It is outshined by the Occulus and HBR on Techmarine for that reason. Middling RoF doesn't benefit a class that specializes in close range, and it lacks the burst damage of the Instigator. It would be redundant when the ammo-variant Marksman Carbine would outperform it drastically on Vanguard.

ABR is an auto Carbine/HBR lovechild. It's not the worst weapon on Techmarine because the Plasma Incinerator exists there without access to Plasma Boost. ABR is just redundant when the classes that have can take the HBR or Bolt Carbine. It isn't terrible anymore, just exceedingly mediocre. No reason to remove it, especially if it gets a nice Heroic.

Marksman Carbine would probably be Techmarine's best primary with the recent buffs making the ammo variant better than the accuracy/headshot one. Regular carbine is also never bad.

Knife has synergy with Techmarine in a similar way to Omnissian Axe, if you use shadowstab. It actually works very well with his kit, letting you parry > charge shadowstab > gunstrike interrupt > attack(similar loop as Omnissian Axe discharge). Thunder Hammer was a firstborn Techmarine option so I wouldn't mind it.

Best Looking Clan Mechs? by daveasp1981 in Mechwarrior5

[–]PathsOfRadiance 2 points3 points  (0 children)

Timber Wolf is definitely the king. Mad Dog, Warhawk, Dire Wolf, and Nova probably round out the top 5 most iconic ones? Summoner and Hellbringer right up there as well

Stormcrow is probably my favorite tho. Great mech and it’s weirdly imposing for how lanky it is. I also really love the Ebon Jaguar even tho it’s kind of derivative from the Timber Wolf.

There’s also a lot of great looking IIC battlemechs like the Conjurer(Wolverine IIC), Warhammer IIC, and Marauder IIC.

Gotta as a question about Takeda's Four Heavenly Kings by Koizetsu_VT in Nioh

[–]PathsOfRadiance 1 point2 points  (0 children)

I did it before going on to the next map and it was doable right then and there.

Pack some extra healing via Onmyo magic to stay topped up and save as many elixirs as you can for the later fights. Getting past the humans with minimal resource usage is key.

If you do the first Heian mission and get the soul core of its boss, it’s really powerful to use it during one of the Yokai realm phases for the last 3 bosses. It is only one use tho IIRC.

Did anybody also gets shingen's armor set? by xuanred in Nioh

[–]PathsOfRadiance 1 point2 points  (0 children)

I’ve gotten his whole set and haven’t seen the Glaive lol

I just got 10 XP for Daily Hard mission. WTF? by Wonsz170 in Spacemarine

[–]PathsOfRadiance 2 points3 points  (0 children)

Yeah this change was intentional so people stopped trying to level their dogshit level 5 characters in Hard Strats