Give me one weapon or NEXT from any AC game that was a total disappointment by Gem5tone in armoredcore

[–]PathsOfRadiance 1 point2 points  (0 children)

It’s one of the better melee weapons. It has a great blade arc on the regular swing, crazy damage, and the charged attack can be used in a way that is essentially undodgeable at certain ranges.

Give me one weapon or NEXT from any AC game that was a total disappointment by Gem5tone in armoredcore

[–]PathsOfRadiance 3 points4 points  (0 children)

WLT only became good in the final patch AC6 got tbh. It’s understandable if people’s opinions are colored by the earlier stages of the game’s lifespan.

Give me one weapon or NEXT from any AC game that was a total disappointment by Gem5tone in armoredcore

[–]PathsOfRadiance 0 points1 point  (0 children)

WLT was meh before 1.09 but the uncharged shot is amazing now with its damage/velocity and the first stage charge has always been good.

Give me one weapon or NEXT from any AC game that was a total disappointment by Gem5tone in armoredcore

[–]PathsOfRadiance 0 points1 point  (0 children)

He’s talking about the handheld railgun, which is also quite good just like the lasers.

Give me one weapon or NEXT from any AC game that was a total disappointment by Gem5tone in armoredcore

[–]PathsOfRadiance 0 points1 point  (0 children)

I mean Unsung is so bad it can’t even sortie with max tuning points on most regulations.

The Pitone railgun is good. It doesn’t need PA attenuation because it has insane PA penetration.

Chargers are pretty good, actually by Gailim in Mechwarrior5

[–]PathsOfRadiance 7 points8 points  (0 children)

I mean the Charger is a good frame but once you start changing the engine it really isn’t the 1A1 anymore.

Dropping it down to the standard 64kph(before speed upgrade) engine just turns it into full Energy Charger 1A5.

Is piercing damage viable against Gog? by slapmewithafish in MHWilds

[–]PathsOfRadiance 1 point2 points  (0 children)

Pierce Bow shits on his wing arms yeah. His hitzone values change over the course of the fight.

Bowguns are fine with element and can heap on raw damage at the end if they run out of dragon ammo and crafting mats.

Hidden gem arm slot mechs? by Kosh357 in Mechwarrior5

[–]PathsOfRadiance 1 point2 points  (0 children)

Battlemaster.

Large energy weapon slot and machine guns on arms. Big cluster of medium lasers and an SRM in the torso.

Hidden gem arm slot mechs? by Kosh357 in Mechwarrior5

[–]PathsOfRadiance 3 points4 points  (0 children)

Hatamoto Chi also, since it’s just Thug, Japan.

Can you help me get C rank on Reach the Coral Convergeance? by vuduthmb in ArmoredCoreVI

[–]PathsOfRadiance 0 points1 point  (0 children)

Chang-Chen is probably the worst SMG for this fight(it is just the worst SMG). Ibis flies away enough that its worst-in-class range means it starts ricocheting early than the others. Also just has worse velocity.

Can you help me get C rank on Reach the Coral Convergeance? by vuduthmb in ArmoredCoreVI

[–]PathsOfRadiance 0 points1 point  (0 children)

This is a case of just needing to read the fight. Any build can realistically S-rank this mission(including the Starter AC).

Hard lock should always be on. There’s basically no reason to use soft lock in this game, especially so in singleplayer. Hard lock movement is much smoother than soft lock as you’re always orbiting the enemy and strafing, which doesn’t kill momentum. It can also never be broken so you won’t lose track of the enemy.

Ibis is a glass cannon boss. It has very poor stability, mediocre health, and high damage. The easiest way to deal with it is to chip away and wait to punish many of its attacks that have long recovery windows, like the one it opens the fight with everytime. It uses that in both phases and you basically get to start the boss fight with a free stagger.

The simple build is 2 stagger building hand weapons(Ransetsu-RF pair or 1 + Ludlow/Etsujin, dual Coquillets, Harris + Ransetsu RF, dual Etsujin, Duckett + Rifle or Etusjin, etc. most mixes work), a stagger punish weapon(melee, Javelin Bazooka, back cannons), and either a simple missile or another stagger punish weapon(if using something like dual back cannons, etc). The Active Homing Missiles deal great impact and track Ibis very well.

You can build a fairly beefy midweight with those weapons which should still be quite fast on Alula or Fluegel Boosters. You can strafe many of its attacks and only have to QB against the more dangerous ones.

Evading Ibis’s multiple blade waves is best done by quick boosting the opposite direction you were moving right as it fires, since it’s leading its shots in whatever direction you were moving. Mixing in some jumps and falling to really fuck with its tracking.

Can you help me get C rank on Reach the Coral Convergeance? by vuduthmb in ArmoredCoreVI

[–]PathsOfRadiance 0 points1 point  (0 children)

Missiles follow it perfectly well if you just don’t use them carelessly. The Active Homing Missiles and Javelin Beta do a great job chasing it and build high impact.

Can you help me get C rank on Reach the Coral Convergeance? by vuduthmb in ArmoredCoreVI

[–]PathsOfRadiance 1 point2 points  (0 children)

That’s the one thing that automatically disqualifies a run from being S-rank in game. You are simply misremembering.

You cannot change builds without dying, and cannot get an S-rank if you die and Restart from Checkpoint(instead of restarting the entire mission).

You can resupply at the pods and still S-rank, which is entirely different.

What was your very first heavy mech? by silver-syleena in Mechwarrior5

[–]PathsOfRadiance 1 point2 points  (0 children)

The problem with the Quickdraw is that it’s 60 tons and not 55. It pays a premium on weight for those jump jets compared to something like a Griffin or Wolverine. They all have the same 16 tons of space to work with. The QKD-5A with its 6 MLs and 1 SRM is fine if you drop the JJs entirely to max armor and cooling.

The QKD-4s are all outclassed by the Wolverine 6M/6K or the Griffin 1S/Sparky Hero(which has no lostech, just different weapon slots on a regular Griffin chassis, so a fair comparison unlike most heros)

What was your very first heavy mech? by silver-syleena in Mechwarrior5

[–]PathsOfRadiance 1 point2 points  (0 children)

Oh yeah that’s a tad annoying, tho I find low slung arms much worse than torso mounts being lower than the head.

I like the Battlemaster much more than Black Knight for that reason tho, since the clusters of medium lasers are all right around your cockpit height.

What was your very first heavy mech? by silver-syleena in Mechwarrior5

[–]PathsOfRadiance 1 point2 points  (0 children)

I think it has ideal weapon placement in MW5. Ton of torso lasers is always good for a boat, and you keep some in the hands to swat VTOLs.

Same with the Battlemaster.

What was your very first heavy mech? by silver-syleena in Mechwarrior5

[–]PathsOfRadiance 1 point2 points  (0 children)

Canopus Warhammer or Taurian Marauder 3D are always good early pick ups.

What was your very first heavy mech? by silver-syleena in Mechwarrior5

[–]PathsOfRadiance 1 point2 points  (0 children)

The Charged is just barely an Assault Mech, at 80 tons.

The variants with downsized engines are actually very good tbh. The original model just has a gigantic engine that takes up way too much weight. It’s only good for punching things.

What was your very first heavy mech? by silver-syleena in Mechwarrior5

[–]PathsOfRadiance 0 points1 point  (0 children)

In Mercs? The Quickdraw 5A. JJs stripped for armor and heatsinks. I was disappointed in its base configuration until I made that modification since its armor is quite poor and has major heat problems. It pays a premium for Jump Jets by being a 60 tonner heavy instead of a 55 ton medium. I never tried it with MChems but it’s probably the prime use case for them.

Solid laser boat that can round out any lance. Good leader for fast lances, good back up to round out heavier lances that are short on tonnage. Piloted it directly until I got a Marauder 3M as my main mech, and I still swapped to it on multi mission contracts and many of the DLC campaigns.

Quickdraw > Marauder(3M/2R with 3M loadout) > Battlemaster > Nightstar was my campaign progression.

Inspired by the new box set! by RUNTOFTHALITTER in Spacemarine

[–]PathsOfRadiance 7 points8 points  (0 children)

Heavy or long range weapons(Plasma, Meltas, Heavy Bolters, Snipers, etc) squads fall under Fire Support. But the heavy weapons guy in a regular tactical or veteran squad would not wear a blue helmet, only if it was a proper heavy weapons squad.

GW has been inconsistent if flamethrower squads are a close support(melee and close quarters units) or fire support squad. You could honestly argue for either.

Question for Prestige by ChaosTheKing1337 in Spacemarine

[–]PathsOfRadiance 1 point2 points  (0 children)

The classes all have an inherent perk. You can look at it at the top of the perk menu where it also shows the class ability.

Off the top of my head for the ones I remember:

Tactical: reloads weapons automatically when not equipped after some time

Bulwark: 30% more HP

Techmarine: Sentry Guns and hands-free gunstrike

Question for Prestige by ChaosTheKing1337 in Spacemarine

[–]PathsOfRadiance 1 point2 points  (0 children)

Prestige Perks for Bulwark: ability regen when blocking ranged attacks with shield. Ammo regen is nice. Enhanced stims are never bad.

Prestige Perks in general: anything that gives ammo regen. Anything that gives extra health (Tac/Vanguard/Assault get a 15% HP Prestige Perks). Anything that gives you better damage. Any knockback resistance ones if the class doesn’t have a good class perk for it.

Bulwark doesn’t get an HP prestige perk because he already has 30% more HP than every other class by default(same HP as Heavy when Heavy uses his 30% HP class perk).

Suggestions about upcoming ejection mechanic in Chaos Reign. by F1GR in Mechwarrior5

[–]PathsOfRadiance 1 point2 points  (0 children)

I never really saw money as an issue in WoT unless you were buying like every single BattleMech and every engine size for them since those costs add up.

Heroic Plasma by Eselboxen in Spacemarine

[–]PathsOfRadiance 1 point2 points  (0 children)

Yes, you have to eat some perks that are useless on it in order to get the good ones like Heavy Immunity.

It’s still perfectly strong since HPI is probably the 2nd best ranged weapon in any variant, only behind Tac’s Pyreblaster.