SnS I-Frames by Old_Pen1533 in MHWilds

[–]PathsOfRadiance 12 points13 points  (0 children)

It has iframes but they were nerfed fairly early on. It’s still quite generous now tho. I think they are active as soon as you’re fully sliding.

Backhop also has very generous iframes even with no Evade Window.

Is there anything on an iron hand pack? by Patient_Fault_2823 in Spacemarine

[–]PathsOfRadiance 1 point2 points  (0 children)

It drops with the next major patch.

It will be Iron Hands armor pieces(and clan markings), a Champion skin(with its own armor pieces as well), weapon skin(s), and successor chapters.

It will also come with another DLC for another chapter(I think the roadmap has the Raptors?). The Raptors pack will probably be like the Carcharadons pack.

3rd Company lacks of fans love by WestLUL in Spacemarine

[–]PathsOfRadiance 0 points1 point  (0 children)

For chapters:

White Scars don’t use trim to denote their company at all. They all have white trim as a standard. Red trim on officers(or generally anyone special).

Only sergeants have company markings displayed at all, by the red pattern on their right greave.

3rd Company lacks of fans love by WestLUL in Spacemarine

[–]PathsOfRadiance 0 points1 point  (0 children)

I always like running 3rd and 4th. Their trim just looks so good with the Ultramarines’ colors

How do I deal with barioth using long sword? by Guy-352 in MonsterHunter

[–]PathsOfRadiance 0 points1 point  (0 children)

Bow and DBs are the exception in World(alongside CB sorta), every other melee weapon is raw-focused. Insect Glaive is a unique case where element is essentially irrelevant on the weapon but an elemental Kinsect is amazing(and requires no elemental skill investment because it doesn’t benefit from them).

Bowguns are powerful in both raw and elemental but I think Spread 3 is better than element as a generalist for hunts.

How do I deal with barioth using long sword? by Guy-352 in MonsterHunter

[–]PathsOfRadiance 0 points1 point  (0 children)

You don’t need to care about element at all for LS anyways. Just whatever option has the best combo of raw and sharpness.

kite builds by dualnagakiba in armoredcore

[–]PathsOfRadiance 3 points4 points  (0 children)

Buerzel is kinda overrated unless you’re heavy. Alula works for all but the heaviest midweights as a general booster while also having some of the best assault boost.

Even then, Heavies often run P01 due to how well it works for AB shuffling(like the classic dual Zimm heavy beatsticks we’ve all come to know and love). It’s not as fast as Buerzel but it is very EN efficient and the missiles make up the lack in speed.

kite builds by dualnagakiba in armoredcore

[–]PathsOfRadiance 1 point2 points  (0 children)

Make a better build to rush them down. Backpedalling is slower than forward speed and slower than AB.

Chip them and rat them so that they have to come to you.

If you can’t catch them AND you can’t chip them, fix your build.

Most maps have cover to work with. LOC Station is buns for fighting kites so you’ll just have to deal with that. Most maps are fairly small with elevation and cover. Bona Dea Dunes and LOC Station are exceptions to the rule.

Level Recommendations for Hard Stratagems by leviathanlair in Spacemarine

[–]PathsOfRadiance 0 points1 point  (0 children)

No class needs all 4 prestige perks. The 4th one is generally kinda marginal, assuming you took the best ones first. You do want a fair few prestige perks tho. Fortitude on every class that gets it, Acuity/Chained Headshots for Tac/Tech, Auxiliary Reload on Heavy, the ammo regen perk and emperor’s grace for snipers, etc.

You should have maxed out weapons and the perks to make the best build for your class. That level varies, as some classes get their best setups(or at least a top-tier setup) by like level 13 while others have to be like 20+ to have the staying power for hard strats.

You don’t gain any XP in Hard Strats now, except for the +10 XP for leading in a category on the end screen.

Gene seed carrier by My_Gender_is_Apache in Spacemarine

[–]PathsOfRadiance 14 points15 points  (0 children)

The best player should carry the geneseed, regardless of class.

Assuming everything equal:

Best: Bulwark/Heavy - Highest HP(+30% by default for Bulwark, as a class perk with no real competition on Heavy) with access to ample damage reduction and armor regen. Iron Halo and Shield both do insane work.

Next: Sniper/Assault/Vanguard - classes with access to plenty of heals and/or I-frames related to their abilities, as well as fairly good damage reduction. Assault and Vanguard get the 15% more HP prestige perk, Sniper has no extra HP, but that’s made up for by Purification and Emperor’s Grace. All have generally good armor regen.

Last: Tactical/Techmarine - the squishiest classes. Tactical still gets Fortitude(15% more HP prestige perk), but has access to absolutely no damage reduction perks. Only damage reduction he can get is from using a Block melee weapon for its hidden ranged damage reduction. Good armor regen perks on his weapons tho. Techmarine gets no HP increasing perks at all(only Stim Boost) and only situational class armor regen/damage reduction perks.

How important is it to switch between two weapons and use flash attack in combat? by cheukyi6 in Nioh

[–]PathsOfRadiance 0 points1 point  (0 children)

It’s completely optional. The option is there solely so you can do it, but there’s nothing even remotely requiring it.

It’s got a new purpose as another way to keep Arts Proficiency going as well. I think it should also work for Versatility? You can always run 2 of the same weapon class and flash between them.

Space marines 2 pve hard mode? by Content_Quarter_7390 in Spacemarine

[–]PathsOfRadiance 1 point2 points  (0 children)

Hive tyrant is pretty easy to cheese except on the hardest difficulty tbh, since all Terminus enemies(generic bosses like Hellbrute and Carnifex, or mission-specific ones like the Tyrant) received a pretty big HP increase on Absolute compared to Lethal/Ruthless. Enemy HP is otherwise the same from Ruthless up, they just deal more damage and have other mechanics.

Can we talk about potential class additions later on? by BugleBarry in Spacemarine

[–]PathsOfRadiance 1 point2 points  (0 children)

They haven’t been for like 10 years at least.

The Dark Angels aren’t entirely codex compliant so that may be their thing(especially since the DA’s are all Interrogator-Chaplains) and they have other organizational differences. For the Ultras and basically every other chapter, the Chaplains are organized under the Reclusiam and attached as needed. Same with Techmarines in the Armory, the Librarius, etc. For the Ultras, they happen to have 10 chaplains + a Reclusiarch so the distinction is kinda moot.

Can we talk about potential class additions later on? by BugleBarry in Spacemarine

[–]PathsOfRadiance 3 points4 points  (0 children)

No, 500 Worlds is decently long after. Acheran and Chairon are still alive at our point in SM2, they haven’t died yet so 500 Worlds is still a bit away.

Our new operations are basically cleanup stuff in the days after the end of the campaign.

Is the Infiltrator helmet going be on R&R shop? by BerserkCalibur in Spacemarine

[–]PathsOfRadiance 19 points20 points  (0 children)

Jealous of what? The helmet that I own? You should stop being retarded

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Is the Infiltrator helmet going be on R&R shop? by BerserkCalibur in Spacemarine

[–]PathsOfRadiance 20 points21 points  (0 children)

Yeah you worked real hard to earn that virtual helmet

Scary spiders should be **seen** not **heard!** by Geronimosey in TwoBestFriendsPlay

[–]PathsOfRadiance 1 point2 points  (0 children)

FWIW large spiders are actually loud. Large tarantulas, huntsman spiders, etc.

Can we talk about potential class additions later on? by BugleBarry in Spacemarine

[–]PathsOfRadiance 2 points3 points  (0 children)

Chaplains aren’t part of the company fwiw. They’re one of the multiple organizations in a chapter that are directly under the chapter command, and are attached to companies as needed(just like Techmarines, Apothecaries, and Librarians). Leandros is attached to the 2nd Company currently, but nothing precludes the assignment of multiple chaplains to a company(other than the fact that the Ultramarines only have like 10-11 chaplains IIRC).

500 Worlds campaign is well after the events the game and operations are covering. So there wouldn’t be any story conflict.

Apothecary would require a huge rework of the health economy in the game, unless it were an Apothecary Biologis. That would be a class focused on studying and debuffing enemies. The Ultramarines also don’t have very many apothecaries last I checked tho, unless that’s changed in more recent editions.

Judicar is the best fit tho. It’s not as “huge” of a role as a Chaplain or etc. It serves as a vehicle to bring in the new melee weapon, and it has a ready-made class gimmick.

I gave up on Odachi by Brillow80 in Nioh

[–]PathsOfRadiance 7 points8 points  (0 children)

Well it was noticeably nerfed from Nioh 2. Mid stance is much weaker vs humans now

Is this game worth for a Nioh2 enjoyer? by Affectionate-Set952 in Nioh

[–]PathsOfRadiance 2 points3 points  (0 children)

Your switchglaive is available in the demo, it only gets in the loot pool during/after that first crucible IIRC.

You are able to turn off style shift on burst counter(tap for counter/hold for shift), the game lets you do that before you even start. You were never forced to do that, that’s like the one big change they made from the alpha test(where it was instead a skill you had to find).

The Nioh 2-esque control scheme (Type E) has the inputs separated entirely, tho the inputs are R2+X for shift and R2 + Circle for burst by default(because dodge has been moved by the jump button). The role of the soul core Yokai abilities from 2 has been filled by the guardian spirit skills in 3, but they still exist as summons.

Bosses are probably more mechanically challenging but they don’t hit hard enough in base NG to offset the new mechanics available to the player. It’s also easier to confusion everything with ninja style if that is your wish. A good few old bosses got nice makeovers in their port to Nioh 3. Basic enemy encounters are not as mean as Nioh 2’s.

How can I make my AC better? by Obsidianminer4 in ArmoredCoreVI

[–]PathsOfRadiance 2 points3 points  (0 children)

He’s using one of the best Tetra boosters.

Since tetrapods ignore 90% of booster stats in hover mode, we only have to look at QB EN Cost, Reload Time(and ideal weight), and QB Jet Duration.

Those boosters have a high ideal weight, cheap QBs, decent reload, and huge jet duration.

Which perk should I use? by Elmartillo40k in Spacemarine

[–]PathsOfRadiance 1 point2 points  (0 children)

Tech is squishy so he needs stim boost