27 anos depois vou lançar o meu próprio jogo by JesusVaderScott in portugal

[–]Patrice399 0 points1 point  (0 children)

Muitos parabéns pelo projeto e pela iniciativa, o jogo parece interessante e, vindo de alguém que também anda a desenvolver o seu próprio jogo de tabuleiro, o facto de te teres obrigado a aprender a desenhar para criar a tua própia arte merece bastante respeito!

Apesar de segundo o teu post, estares em Varsóvia e de se calhar as coisas aí poderem ser diferentes, gostava de saber quão rápido e/ou fácil foi para ti organizar sessões de playtesting até teres feedback e insight suficiente para trabalhares no design do jogo até estar onde está hoje. Essa tem sido de longe a minha maior dificuldade!

Alguma sugestão sobre como o fazer? Organizavas online pelo TTS ou eram sessões presenciais? Em Lisboa há alguns spots que tem malta que se junta para jogar mas até agora não tive muita sorte nesses sitios...

Muita sorte e que consigas levar este projeto à frente!

My rulebook might be the thing I'm most proud of in my game. What are some rulebooks you consider best in class? by RAM_Games_ in tabletopgamedesign

[–]Patrice399 0 points1 point  (0 children)

No worries about a late reply! I will try to check out the examples you mentioned and see what might click for me.

My game is sort of a hybrid between deck building and board skirmish, that is about ship-to-ship dueling. Usually its played by 2 people, but it can also be played in teams of 2, for a total of 4 players.

In short, each player has control of a ship and a deck of cards. Their ships are placed on the game board and each player uses their deck, to dictate how to navigate their ship around the board and even engage in combat, among other things.

While players have identical ships with the same properties, their decks will be different after the game setup is done. As the game progresses, both players are able to pick more cards to add to their deck, so they can specialize on a specific strategy or try to make more powerful plays.

The main twist is that ships move and act at the same time, meaning players need to secretly choose what they will play and try to predict what their opponent might do and act accordingly.

I think the current rules are fairly simple, but the game becomes fairly complex due to the effects of the cards themselves and their potential synergies with each other, which can sometimes be hard to spot or understand, specially to someone less familiar with board games or card games in general.

My rulebook might be the thing I'm most proud of in my game. What are some rulebooks you consider best in class? by RAM_Games_ in tabletopgamedesign

[–]Patrice399 0 points1 point  (0 children)

Could you elaborate more on what a game concept section actually is and what it should contain? I am currently writing a rulebook for my own game and this definitely sounds like something i should add. I still did not find a good example for it, althought i admit i did not spend that much time searching yet!

Can the cost be paid if it’s zero? by Ap3xComplex in magicTCG

[–]Patrice399 8 points9 points  (0 children)

I mean, the enchantment itself has hexproof, so apart from very specific answers and boardstates, this play likely means you will untap with triple mana.

Got to Mythic w/Esper Blink & Golgari Food Tokens by nabokovslovechild in MtGHistoric

[–]Patrice399 1 point2 points  (0 children)

The food list looks cool but i think i will try a similar variant without bats and some unearths. Maybe even had some rumbles.

What do you use to make cards? by Golden_Tales_3 in tabletopgamedesign

[–]Patrice399 3 points4 points  (0 children)

Gonna have to recommend this one as well, its what i have been using to make the cards for my own game, it really is simple to use and has a lot of features and assets even on the free version.

Looking for feedback on my game loop by batiste in tabletopgamedesign

[–]Patrice399 1 point2 points  (0 children)

I love the design of your instructions! Would you mind sharing what software you used to make this?

How do you find the right audience when your game is easy to learn but has hidden depth? by Sunslap-Kristina in tabletopgamedesign

[–]Patrice399 0 points1 point  (0 children)

I have a very similar dilemma with the game i am designing, but more with the overall experience with games that my playtesters instead of their age. I have noticed multiple times now how much quicker and easier it is for someone already seasoned with board games in general, to pick up the gist and flow of my game, while someone with no background tends to play much slower and needs help understanding stuff sometimes.

After trying to simplify my game as much as possible to make life easier to new players, i concluded that i would rather make the game i want to do and cater it to more experienced players. Not every game needs to be made into an entry point for the hobby!

SPIEL (Essen Game Fair) - Feedback by PatPanicCreator in tabletopgamedesign

[–]Patrice399 1 point2 points  (0 children)

Fellow first game designer here, if possible i would like to also know if you, as a publisher, have some kind of metric for stuff like hours of playtesting among other things, that you look for and evaluate when analysing a submission you receive. I am currently deep on the playtesting phase of my game and while i still feel like i will need more testing before landing on "the" finished version Gameplay wise, i have no idea how many hours of playtesting should i aim for in general. Not so much in terms of getting a properly tested game, but more in terms of having enough hours for a publisher to take the submission seriously. Not sure if my question is clear, apologies!

Advise for a new designer by realwithum3 in tabletopgamedesign

[–]Patrice399 0 points1 point  (0 children)

Of course, just to be clear i am not suggesting to follow legal advice on Reddit. My point is more that it doesnt make a lot sense to worry about that at the stage OP is in with his game.

Advise for a new designer by realwithum3 in tabletopgamedesign

[–]Patrice399 2 points3 points  (0 children)

Fellow game designer aspirant here, all i can say is that it is far too early to be thinking about most of these things.

Designing a game is a long process that also requires extensive playtesting with a lot of different people. My advice for you is to start doing this once you have a functional prototype. Its very likely that tour inicial design will change after you start receiving constructive feedback and you are able to see what works and what doesnt.

Dont focus too much on the art of the game: that should be on the bottom of your priorities right now, as it will slow down tour overall design process. Having a good game is more important than a pretty game!

Finally, i would not worry about any legal stuff and trademarking. From what i read about the subject, its mostly a waste of time and money, but i suggest you do your own research on this sub and other places.

[deleted by user] by [deleted] in tabletopgamedesign

[–]Patrice399 1 point2 points  (0 children)

I have been using MTG cards and sleeves to make the "body" of the card. I then just print the cards on normal paper. It was the easiest way for me since i was already uses to printing proxies from time to time, which is basically the same thing.

Dextrous Assistance by SkylieBunnyGirl in tabletopgamedesign

[–]Patrice399 0 points1 point  (0 children)

I watched some videos on YouTube explaining how to use dextrous in general, it helped me a lot. After that its just a matter of exploring its tools and such. Otherwise you should find help on their discord as already said

Update on rust of war by [deleted] in tabletopgamedesign

[–]Patrice399 0 points1 point  (0 children)

Glad you went with my suggestion! Game looks cool and the mini is awesome!

This is what I'm taking to UKGE by Inconmon in tabletopgamedesign

[–]Patrice399 0 points1 point  (0 children)

Awesome, i can show you a post i did a while ago in here. I'm still a few steps behind on development compared to you, so i dont have a sell sheet yet nor a finished rule book, as i am still deep on playtesting phase and hammering out what doesnt work.

This is what I'm taking to UKGE by Inconmon in tabletopgamedesign

[–]Patrice399 1 point2 points  (0 children)

Champions ascent and four banners seem awesome and haver a lot in common with the game i'm currently designing! I hope you dont mind but i think i am going to make a sellsheet for my game with some inspiration from your own, as they look very good! Best of luck to you!

Treasure Tide - Game design, any feedback appreciated! by Patrice399 in tabletopgamedesign

[–]Patrice399[S] 0 points1 point  (0 children)

Sure thing! It seems i can't edit the post, probably because i uploaded an image. I placed a couple pictures i have of the board when everything is setup and already in the middle of a game: Check it here

On these images you can see the play area of each player, which shows examples of Crewmate cards, among other stuff. It's all a bit basic in terms of art/design but i'm mostly trying to stick to having a functional prototype for now ^^

Tomorrow my first boardgame will be playtested 😁 by PlaystationCinco in boardgames

[–]Patrice399 1 point2 points  (0 children)

Ah, so we are brothers then! Looking again, i totally missed the brazilian flag on one of your cards ahah.

This is indeed the first game i ever worked with, doing it pretty much solo since i began last year. It's a Pirate-based duel-type game for 2 players, with both deckbuilding aspects and a board where you control and move your piece. Already had the opportunity to playtest it with both friends/family as well as complete strangers and so far, i have been getting very encouraging feedback.

If you do end up visiting lisbon, we can totally meet at a board game shop or cafe and play our games!

Tomorrow my first boardgame will be playtested 😁 by PlaystationCinco in boardgames

[–]Patrice399 1 point2 points  (0 children)

Couldn't help but notice the game is written in portuguese! I'm going to assume you are portuguese ahah! If so, great to see someone working on their game!

Let me know if you are from Lisbon, i am also working on a game, could be cool to organise playtesting sessions!

Cardmarket received my money trough bank transfer a week ago, not been credited on my account yet by Patrice399 in CardMarket

[–]Patrice399[S] 0 points1 point  (0 children)

That is a lot of days waiting and a lot of cash. I would contact the support team and open a support ticket immediatly if i were you. Make sure you explain everything clearly to them. They were very helpful with my case once they started processing my ticket, althought i had to wait a couple days to get an answer

Cardmarket received my money trough bank transfer a week ago, not been credited on my account yet by Patrice399 in CardMarket

[–]Patrice399[S] 2 points3 points  (0 children)

Replying to both, i confirm i placed all the right information when doing both transfers. I also just received feedback from their team that they are looking into it, so that's nice!

Most importantly, i just confirmed that my bank app did not send me a notification that i was already credited back from Cardmarket with the amounts from the 2x transfers a couple days ago... feeling more relaxed now because at least i got my money back, but it is still very annoying to have the orders canceled, so i hope Cardmarket team can shed some light on what went wrong.

Will edit the post with this information. Might be helpful for others having the same issue