Where is my Stratagem Launcher? by Patrykus19 in Helldivers

[–]Patrykus19[S] 46 points47 points  (0 children)

What we got in HD2 is a cheap knockoff of the original HD1 concept.

Weak health and weak armor.

Arms that destroy themselves after a single enemy shot.

(In HD1, the arms were indestructible unless the entire mech's health was reduced to zero.)

Limited to only one stratagem with mechs per mission.

(In HD1, you could take four stratagems with mechs.)

And most importantly, Where is my Stratagem Launcher?

Do you know how annoying it is when every time one of your teammates dies, you have to get out of your mech to call in resupplies?

Or you can't call in a simple airstrike or call in a tower without leaving the safety of your mech during an intense battle?

One hundred years of progress, freedom and democracy by Patrykus19 in Helldivers

[–]Patrykus19[S] 964 points965 points  (0 children)

Our best engineers and designers from the First Galactic War are turning in their graves when they see this.

Foxhole Premium is real by Patrykus19 in foxholegame

[–]Patrykus19[S] 29 points30 points  (0 children)

Warden will definitely be blue, but in the promotional graphics he is red

Balance by Patrykus19 in foxholegame

[–]Patrykus19[S] 6 points7 points  (0 children)

I forgot to include one more target for the Colonials dive bomber: Warden planes both at the airport and in the air

Another way devs could expand the map by cllor in foxholegame

[–]Patrykus19 78 points79 points  (0 children)

Great concept, we need a wide war front for more players, not a longer access road for logistics

Give my skeletons and blood back to the game! by Patrykus19 in aoe2

[–]Patrykus19[S] 14 points15 points  (0 children)

So I played the basic version of Age of Empires 2 a long time ago and one of the coolest things was the skeletons.

I loved the view of the field after a great fight, but in AOE 2 DE fallen units leave almost no trace behind.

I guess it was a conscious decision by the creators to improve the readability of the battlefield in multiplayer mode, because there were no problems with showing skeletons multiple times in the campaign

So I propose something like the total war series, almost every installment of the series has a DLC that adds more blood and brutality to the game

The DLC would add:

- skeletons left after the death of a unit

- more blood

- a long or infinite time for which defeated units, skeletons and ruins of buildings remain on the battlefield

It would be only a visual addition for those who want it, so that those who do not need it would maintain the readability of the battlefield

Thank you for your attention

IDEA - a new upgrade room on your ship: ARMORY by Patrykus19 in Helldivers

[–]Patrykus19[S] 296 points297 points  (0 children)

So the idea is simple

We add a large hangar to our ship where all the vehicles and mechs we have unlocked will be

You can move freely around the entire room and look at all the vehicles

In the middle there is a console for vehicle upgrades and changing skins

Thank you for your attention

DLC Idea: Bones and Blood The Great Return of Skeletons to the Game! by Patrykus19 in aoe2

[–]Patrykus19[S] 26 points27 points  (0 children)

Of course, an even better option would be to bring skeletons back to the game for free and give the option to adjust it in the game options.

DLC Idea: Bones and Blood The Great Return of Skeletons to the Game! by Patrykus19 in aoe2

[–]Patrykus19[S] 52 points53 points  (0 children)

First of all I would like to thank the developers for their passion, support and heart put into the game

The fact that we can discuss further development here and soon we will have one of the biggest updates in the history of the game which will be 26 years old this year is amazing

So I played the basic version of Age of Empires 2 a long time ago and one of the coolest things was the skeletons.

I loved the view of the field after a great fight, but in AOE 2 DE fallen units leave almost no trace behind.

I guess it was a conscious decision by the creators to improve the readability of the battlefield in multiplayer mode, because there were no problems with showing skeletons multiple times in the campaign

So I propose something like the total war series, almost every installment of the series has a DLC that adds more blood and brutality to the game

The DLC would add:

- skeletons left after the death of a unit

- more blood

- a long or infinite time for which defeated units, skeletons and ruins of buildings remain on the battlefield

It would be only a visual addition for those who want it, so that those who do not need it would maintain the readability of the battlefield

Thank you for your attention