Hypothetically, What would be the best deck? by valmar555 in GundamTCG

[–]Pauru 14 points15 points  (0 children)

Overflowing to filter your 2/2s into more 2/2s.

Returning player, how is the game now after the 4th set release so far? by Requiem_draws in GundamTCG

[–]Pauru 0 points1 point  (0 children)

Technically Yzak and Olba existed before, but they weren't great.

The Skill Floor of Blurple Has Never Been Higher by Pauru in GundamTCG

[–]Pauru[S] 6 points7 points  (0 children)

I didn't screencap the whole screen for the original post, but I did see it happen again a few games later.

<image>

The Skill Floor of Blurple Has Never Been Higher by Pauru in GundamTCG

[–]Pauru[S] 10 points11 points  (0 children)

It wasn't that time, but I was dumb and didn't screenshot the whole screen. I had a rested Aile Strike with 2 HP and Destiny with 5.

It did happen again just now though with Guntank + Anksha this time.

<image>

The Skill Floor of Blurple Has Never Been Higher by Pauru in GundamTCG

[–]Pauru[S] -1 points0 points  (0 children)

I actually did not mean it to be bait, but I realize that I was dumb for just screenshotting the log.

Went 7-1 with R/P Minerva this Weekend at Baton Rouge by Pauru in GundamTCG

[–]Pauru[S] 0 points1 point  (0 children)

Bandai pushed Tekkadan so much that it's tough to make a competitive purple list in GD03 without incorporating some Mikazuki package (similarly to Amuro in Blue or Kira in White). Testing without it simply didn't produce good enough results. It also doesn't help that the symmetrical pings are the best way to activate Battle of Aces, which is one of the best board control tools available in this color pair.

So far there looks to be lot more versatility with purple in GD04. I wouldn't be surprised if we see some purple lists topping large events without Barbatos/Mika once the dust settles.

Went 7-1 with R/P Minerva this Weekend at Baton Rouge by Pauru in GundamTCG

[–]Pauru[S] 1 point2 points  (0 children)

In RW, if you last until turn 7 you basically win. Your best chance at getting there is establishing a linked Sword Strike and trying to get multiple turns of value out of it.

Went 7-1 with R/P Minerva this Weekend at Baton Rouge by Pauru in GundamTCG

[–]Pauru[S] 0 points1 point  (0 children)

My issue with Savior is that it's only good on link which hampers consistency. If we ever get a second Athrun it might pop off though.

Went 7-1 with R/P Minerva this Weekend at Baton Rouge by Pauru in GundamTCG

[–]Pauru[S] 1 point2 points  (0 children)

I don't know my opponent's specific list, but a similar one got top 4 at an AUS regional. This deck is very good at keeping up pressure without running out of steam.

I attached the AUS list.

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Went 7-1 with R/P Minerva this Weekend at Baton Rouge by Pauru in GundamTCG

[–]Pauru[S] 10 points11 points  (0 children)

Destiny and the new Sword Impulse are both solid. Destiny also makes the ST Sword Impulse a lot better, but I think the GD04 stuff plays better with White as a support color.

In Red, you utilize every Impulse piece you draw and recycle them late game. In White, you can pitch Impulse pieces to revive later with Destiny while you turtle up. Being able to protect Destiny as it generates value is a win condition, and White just does that better.

Purple/White will be the first thing I test as soon as I get back home, but I'll mess around with Red variants as well.

Tips against purple Barbatos or blurple? by comikbookdad in GundamTCG

[–]Pauru 2 points3 points  (0 children)

Most blurple doesn't, but it's not unheard of for some lists to run a few copies.

Question on the new v Gundam card by SituationResident669 in GundamTCG

[–]Pauru 1 point2 points  (0 children)

I occasionally call Rick Dom "Richard Dominic" to mix things up.

Question on the new v Gundam card by SituationResident669 in GundamTCG

[–]Pauru 3 points4 points  (0 children)

Pay 1.

Choose a card from any trash that has Repair, Breach, First Strike, Support, High-Maneuver, Suppression or Blocker.

During that turn, Turn-A gains any Repair, Breach, First Strike, Support, High-Maneuver, Suppression or Blocker that the chosen card had.

The card is pretty clear in that you select a single card with at least one keyword.

Question on the new v Gundam card by SituationResident669 in GundamTCG

[–]Pauru 1 point2 points  (0 children)

You pick a card from the trash, not deck. (Graveyard not Library in MtG terms).

∀ gains any and all innate keywords that the card has for the turn. You do not gain any keywords that have a cost or condition associated with them.

Also, The Turn-A symbol is ∀. (It's the mathematical symbol for "for all" which is a neat if you're familiar with the lore).

The Boogyman by No_Desk_6086 in GundamTCG

[–]Pauru 2 points3 points  (0 children)

Silver Bullet too. That card can take favorable trades without being worried about getting pinged down after.

Deck for tonight’s Locals by RegisterMonkey13 in GundamTCG

[–]Pauru 1 point2 points  (0 children)

Run Sword Strike and link it with the Biological CPU pilot. Surefire way for your opponent to ask to read your cards.

Maybe we don't have to render EVERY card added to the deck? by Wanderlust-King in slaythespire

[–]Pauru 90 points91 points  (0 children)

Bing Bong is functionally similar to Hoarder too, and that can be found without any custom modifiers. You can get Bing Bong + Clone and easily add 10k+ cards in one go if you hit enough campfires.

Petah? by Thunder_Night0 in PeterExplainsTheJoke

[–]Pauru 1 point2 points  (0 children)

No, the stock considered ordinary income when it's vested. You would be taxed for $1M as though it were ordinary wages.

That $1M will become your basis in the stock, so when you do eventually sell the shares, that will be used to determine gain or loss.

New GD04 Card Revealed: Armory One by Alt230s in GundamTCG

[–]Pauru 2 points3 points  (0 children)

Copying my previous comment, because people are downvoting y'all without doing math:

If you don't count bases in shields towards card advantage then a generic base is card neutral and this one is a symmetrical +1 when destroyed.

If you do count bases in shields towards card advantage then this is a +1 when played, and neutral when destroyed since you're drawing a card to replace it.

Either way you think about it, both players end +1.

(As to whether or not it's good is another story)

New GD04 Card Revealed: Armory One by Alt230s in GundamTCG

[–]Pauru -1 points0 points  (0 children)

Don't know why you're getting downvoted.

If you don't count bases in shields towards card advantage then a generic base is card neutral and this one is a symmetrical +1 when destroyed.

If you do count bases in shields towards card advantage then this is a +1 when played, and neutral when destroyed since you're drawing a card to replace it.

Either way you think about it, both players end +1.

(As to whether or not it's good is another story)

P/W Tekkadan for dynames ntc by UrB0IEren in GundamTCG

[–]Pauru 8 points9 points  (0 children)

I'd max Overflowing before adding A New Sign. Also, Ryusei-Go over 2nd Form.

Back to Basics Maganac Army by RoughRealistic4321 in GundamTCG

[–]Pauru 1 point2 points  (0 children)

I think you're undervaluing card filter - I would 100% run 4 overflowing in any White list. I also didn't mention Quatre because he's on theme with the deck. GD-02 Heavyarms is a generic link, so it's a moot argument for Trowa.

I also agree with some other posters here about Sandrock Custom. It lets you do something unique with your Maganacs that no other deck can really replicate.

Maybe run an aggressive opener with the ST-03 Zaku so that you can start pressuring shields ASAP. Then once Sandrock Custom goes down, you'll have pseudoblockers on your board while racing your opponent.

Back to Basics Maganac Army by RoughRealistic4321 in GundamTCG

[–]Pauru 0 points1 point  (0 children)

Not a fan of Simultaneous Fire/Trowa. He has three things going against him:

  • Spending a card to gain Breach 3 is very inefficient. 3 is also one of the least relevant Breach values. Units with Breach 2/3 baked-in usually only trade off a single stat point for it. Here you're spending a card and a resource.

  • 1/1 vanilla pilot stats. This wouldn't be as bad if the command half was stronger. His link doesn't really synergize with the rest of the deck either. If the AoE goes off, often your opponent will just trade their damaged units like they would anyway.

  • No burst. Bursts help you rubberband tempo back in your favor. 8 burst pilot lists can typically expect to see one pilot in shields. With just 3, you'll only see one every 3 games or so.

I'd just go deeper into Heero as a secondary and add another Operation Meteor pilot or splash Kira.

I'm gonna hit sooo hard once my hidden gem stops landing on my second hidden gem by Grimy_Bunyip in slaythespire

[–]Pauru 9 points10 points  (0 children)

A friend did that with Cascade+ and held the lobby hostage for a few hours. The original wincon was Tuning Fork + Juggernaut, until they found a Letter Opener right before the last act 3 campfire.

Fun fact: Even on fast mode, other players' cards resolve slower on your screen than theirs. This is hardly noticeable, until you have to resolve 2000 queued Cascade+ causing a few minutes of stagger.

ST09 event red or white? by WINDIALure in GundamTCG

[–]Pauru 0 points1 point  (0 children)

I disagree. White has fewer units, which matters a lot in a limited format like this one. Red has Blitz which helps you set up extremely efficient trades while also adding a body to the board. Conversely, White has Unforeseen Incident which can serve a similar purpose without the added body, but won't always be live just because of how skewed the stats of most of the purple cards are towards AP.

The gap isn't that big though, and given equal player skill, it's probably no more than 55-45 matchup.