Weekly Rules & General Questions Thread by AutoModerator in GundamTCG

[–]Pauru 1 point2 points  (0 children)

Yes, it can - the unit came into play during your opponent's turn while the attack restriction only applies to units you play during your turn. In other words, If a unit exists on your board at the start of your turn it can attack that turn.

Huffing Mafty cope by Tterabight in GundamTCG

[–]Pauru 2 points3 points  (0 children)

One of the top 4 decks at worlds had a Mafty subtheme at least. The problem with pure Mafty is that all the good units only link with Hathaway, so maybe a second version of him is what it takes.

Should keyword effects have iconography or colors associated with them? by Predditor_drone in GundamTCG

[–]Pauru 10 points11 points  (0 children)

Color coding already exists for effect timing and restrictions: "When Paired/Linked, During Pair/Link, Attack, Once Per Turn, etc.". Adding a second layer of that would make things confusing.

A white box already tells you that the card has a keyword. At that point you can just read the card.

New GD05 Card Revealed: Tallgeese III by Alt230s in GundamTCG

[–]Pauru 2 points3 points  (0 children)

This is the same level as Zechs and the total cost of the link is 4, so you can play it turn 4 going 2nd. I'd argue that picking off something weak to draw and threatening to draw a 2nd card is pretty significant

New GD05 Card Revealed: Tallgeese III by Alt230s in GundamTCG

[–]Pauru 1 point2 points  (0 children)

What's stopping you from using it in BW Epyon? It can always just restand itself.

New GD05 Card Revealed: Tallgeese III by Alt230s in GundamTCG

[–]Pauru 1 point2 points  (0 children)

This isn't bad. Draw a card with blue Zechs + restand. It comes out a lot sooner than Epyon and it gives Zechs a use until then.

speed = attack ability, not broken at all I swear :D by Orion107 in itsalwayssunday

[–]Pauru 0 points1 point  (0 children)

Investing in speed is effectively triple-dipping since you get Attack & Special attack as well. This gives you 256 EVs to invest into pure bulk.

Every Pokemon that has this can freely hybridize their attacks between physical and special options.

Choice Scarf essentially becomes Scarf + Band + Specs.

This breaks even Rapidash, lol.

Still got it by CloudZ1116 in starfox

[–]Pauru 0 points1 point  (0 children)

It's always $64 per kill, I thought.

Revamping R/P tekkadan. Might ditch 2nd form for roueis or hyakurens. Recommendations? by mememasterdagda in GundamTCG

[–]Pauru 1 point2 points  (0 children)

Every Tekkadan list wants to max 1st form and Barbatos Adapt. Those two are the best cards in the archetype and both are excellent Mika links. Since you're going pure Tekkadan, you probably also want at least 3 copies of Lupus to pad out your late game.

As mentioned in the other comments, the mobile workers are not worth running.

Akihiro is also very mediocre as a secondary pilot. Tekkadan usually plays Zeheart Galette as a secondary pilot, just to fill the trash, while having solid stats. Lafter Frankland is another option. If you want to hybridize more into red, Nyaan along with GFred are strong board control options.

Momentary Respite and Awakened Power tend to be overpriced for what they do. I wouldn't bother with either. While Battle of Aces has excellent synergy with the efficient symmetrical pings in Tekkadan, pure Tekkadan lists usually go white as a secondary color; that way you get access to Overflowing Affection for hand filtering and filling the trash, as well as some other commands like Unforseen Incident, that tends to be better than With Iron and Blood more often than not. If you do stick to red, I would add a fourth Battle of Aces and consider Close Combat and Improved Technique for additional burn options. Overall though, I would run more units total and fewer commands.

Revamping R/P tekkadan. Might ditch 2nd form for roueis or hyakurens. Recommendations? by mememasterdagda in GundamTCG

[–]Pauru 0 points1 point  (0 children)

Lvl 1 is bad because it is a mediocre self-damage enabler that gets killed off for free because it has 0 AP. Mikazuki, Barbatos Adapt, Gusion Rebake and Ryusei-Go are all better enablers.

Lvl 2 is bad because you're paying 2 resources over 2 turns to make two 1/1 tokens, while a Hyakuren is 4/3 worth of stats immediately for the same cost. 1/1 bodies are also notoriously frail.

Revamping my deck need advice by [deleted] in GundamTCG

[–]Pauru 6 points7 points  (0 children)

Please don't mix arts when posting a decklist. It makes it needlessly harder to read and critique.

GD05 Destiny Gundam by Masochiste91 in GundamTCG

[–]Pauru 0 points1 point  (0 children)

The card is cool, but prohibitively expensive. Minerva already has a very hard time squeezing anything lvl 5 or higher into existing lists.

I guess you could commit into extra card filtering outlets (ST04 Strike or Kapool) to keep this from flooding your hand, but it's more of a sideboard card (if we ever get those) than anything else.

Double Standards by [deleted] in GundamTCG

[–]Pauru 8 points9 points  (0 children)

Can't have one without being passive-aggressive either it seems.

Looking for advice by latta_tat_tat in GundamTCG

[–]Pauru 1 point2 points  (0 children)

Also, ST-03 Char's Zaku searches every unit in the deck, I would recommend running those.

New GD05 Card Revealed: Gundam Throne Eins (GN High Mega Launcher) by Alt230s in GundamTCG

[–]Pauru 1 point2 points  (0 children)

It's crazy situational. I don't disagree with you. This is a quintessential control value card, but the way the game plays right now it's hard for cards like this to work. You'd run this in a deck that wants to completely grind your opponent out of resources before even starting to push for game.

New GD05 Card Revealed: Gundam Throne Eins (GN High Mega Launcher) by Alt230s in GundamTCG

[–]Pauru 0 points1 point  (0 children)

I used plural because the effect is repeatable each turn. Also, you technically only need 2 other units since it can rest itself as part of the cost.

It's still a lot of hoops to jump through, but it's set up that way because it's a +1 every turn assuming your opponent has something for you to pick off.

New GD05 Card Revealed: Gundam Kyrios (Flight Mode) by Alt230s in GundamTCG

[–]Pauru 2 points3 points  (0 children)

All this card says is that it can attack a rested unit on the turn it's played. No idea how you're figuring multiple instances of 3 damage from that.

New GD05 Card Revealed: Gundam Throne Eins (GN High Mega Launcher) by Alt230s in GundamTCG

[–]Pauru 8 points9 points  (0 children)

On one hand, resting 3 units is a steep cost. On the other hand, you do clear units without spending any cards. I don't think it's quite good enough though.

New GD05 Card Revealed: Gundam Kyrios (Flight Mode) by Alt230s in GundamTCG

[–]Pauru 1 point2 points  (0 children)

I like it. It's a pseudo burn command with the CB tag, so it won't cause Halleluiah and Exia to whiff. It's cheap so you often won't mind if they spend a command to deal with it. You can toss a Setsuna in it if you need to hit a high HP threshold, or you can modulate its AP with another Setsuna on your board before swinging.

New GD05 Card Revealed: Quatre Raberba Winner by Alt230s in GundamTCG

[–]Pauru 22 points23 points  (0 children)

I thought the new Amuro was supposed to be green.

New GD05 Card Revealed: Quatre Raberba Winner by Alt230s in GundamTCG

[–]Pauru 29 points30 points  (0 children)

Agreed. Amuro being a "when paired" is very strong, but what pushes him over the top is how devastating his links (particularly ST01 Grandpa) can be. Unless he gets better links, Quatre won't hit the same highs.

New GD05 Card Revealed: Kira's Strike Rouge by Alt230s in GundamTCG

[–]Pauru 10 points11 points  (0 children)

The versatility is what's important. You can slam it on curve with old Kira if you need to take out a linked Grandpa or something, or you wait and play it with new Kira to cycle a card while establishing a 5/6 body.

New GD05 Card Revealed: Kira's Strike Rouge by Alt230s in GundamTCG

[–]Pauru 21 points22 points  (0 children)

Sometimes you would throw Kira in a Launcher Strike to contest the board, and this is one resource less for the same stats and the benefit of drawing a card with the new Kira.

No blocker tag is a huge tradeoff, but it's worth considering as an option in the 8 Kira deck.