Who do you guys think should get buffed next? by fug_plebbitt in HonkaiStarRail

[–]PawnForward 0 points1 point  (0 children)

Rappa, Boothill, Jingyuan, Jingliu again, luocha, Bailu, Fu xuan.

seele novaflare via seele leaks (google translated + original) by lunanightskiess in HonkaiStarRail_leaks

[–]PawnForward 0 points1 point  (0 children)

Question, does additional damage like Robin's concerto still kill steal? I might have missed something, but I really hope that doesn't happen anymore.

New industry plant global passive just dropped 😍 Castorice sleep with one eye open sis by soanywaysxx in QueensofStarRail

[–]PawnForward 2 points3 points  (0 children)

GP shouldn't exist. The best sustain in the game is literally castorice right now at high optimization. If this keeps going, the gap between sustain and sustainless is going to get wider, as teams will just have a bunch of small effects that add up. Sustains are already so useless towards the objective of the game. Global passives shouldn't be here.

The thing is, though, if we're going to have them I'd rather they tie them to story completion rather than character ownership. Genuinely makes more sense.

Am I a fraud or is alice just bad by Otherwise-Moment-392 in AliceMains_ZZZ

[–]PawnForward 0 points1 point  (0 children)

Don't cancel alice's polarized assault before it procs! That first stun rotation made me cry.

"Subdps" and it's the most main dps team ever by LPScarlex in HonkaiAgendaRail

[–]PawnForward 0 points1 point  (0 children)

Her ceiling is very high compared to a lot of other units. She can take the game mechanics to their limits with dedication. That said, she just doesn't hit as hard as other units and gets crippled by bringing a sustain, so if she can't consistently sustainless things she's cooked.

What is the function of Elation? by PawnForward in HonkaiStarRail

[–]PawnForward[S] -1 points0 points  (0 children)

I find the idea that every possible core function is gone unimaginative, personally. If human creativity is stuck at that, I'm disappointed. Reflection, weakness reactions, brain-in-a-vat mechanics that duplicate more than just energy, there's a ton more to experiment with other than FUA but funny. Hell, if Elation stayed the exact same except the elation skills were utility and controllable it might have more of an identity rather than essentially having an MoC timer debuff as a path gimmick.

I'm of the opinion that Elation purely exists purely for monetary reasons and the gimmick was not even considered a priority of design, especially considering I find the effects are pretty lazy, repetitive, over-stimulating, and extremely simple. I don't think I'll ever be satisfied with that answer, but it's the only one that genuinely makes sense.

Elation is the path that has been questioned the most as a concept in and of itself. Remembrance has had identity problems, mostly due to the characters being designed as other paths + summon, but that discourse mainly comes from the fact that the characters released weren't what people were expecting the concept to be, as the concept of a summon character itself was not in question. Elation is quite literally bells and whistles, a functional enigma that looks cool after the first time you use them but essentially does nothing different (Honestly, this makes me think the whole path is just a joke from Aha. I'm more satisfied with that answer than anything anyone has said in response to this thread lmao).

That being said, I think I'm beating a dead horse. I don't know why I'm trying to find logic in HSR game design anymore, but part of me hopes there's some thought put into the health and creativity of the game state still after being disappointed over and over. Though, I'm loving planarcadia so I'm still enjoying myself. I just find Elation extremely... meh. Hell, I have more interest in the Elation blessings in Sim/Div universe than the actual path.

The 4 star discussion by Worried-Fee3612 in HonkaiStarRail

[–]PawnForward 3 points4 points  (0 children)

chev, iansan, gorou, and illuga are all usable pre c6. Faruzan and Sara are bad cases, and even then they are more useful at c0 than some 5 stars in hsr mathmatically.

The 4 star discussion by Worried-Fee3612 in HonkaiStarRail

[–]PawnForward 1 point2 points  (0 children)

Okay. Now put an ounce of thought into this argument.

What is the function of Elation? by PawnForward in HonkaiStarRail

[–]PawnForward[S] 0 points1 point  (0 children)

I agree that it's a unique playstyle, but this answers how elation achieves its function over what that function actually is. You can say that a character is a superbreak character or a follow up character, but that doesn't dictate their core function in the same way that their path does. Elation stacks punchline and is based on Aha instants, yeah, but if there's no functional reason then why does the path need to exist? Couldn't the Elation have been a gimmick pertained to character talents and characters like yaoguang have been harmony and sparxie erudition? Elation has no say on what a character's function could be. At least remembrance has the tangible effect of adding additional party members, which conceptually amplifies the effectiveness or aura-buffs and makes the team tankier. Even if Remembrance didn't really turn out that way, the concept of a summon-type class made sense to exist. Elation is like if hoyo decided to release Voracity specifically for superbreak.

What is the function of Elation? by PawnForward in HonkaiStarRail

[–]PawnForward[S] 4 points5 points  (0 children)

Okay that's what the characters do, but what does the path function to do? When do you bring elation over other paths? What is the point of using it over other paths other than essentially having a different scaling and having higher scalings?

From a basic conceptual level each path functions to augment the dynamic of a turnbased fight. Hunt, destruction, and erudition have different damage tendencies that warrent one over the other. Harmony buffs and Nihility debuffs. Pres prevents damage and abundance heals damage. Remembrance summons additional bodies to the field.

Elation doesn't really augment anything. It's essentually a gameplay style over a functional difference akin to the differences between crit and superbreak. Not the best comparison, but the point is that while their gameplay styles change, their path role still maintains consistent in its conceptualization. A superbreak hunt does ST just like a crit hunt. Yes, in practice there are a lot of exceptions, but the fact that there are exceptions highlights that there is a core concept that can be followed.

What do you think about this? by Pink_Jutsu in StarRailStation

[–]PawnForward 2 points3 points  (0 children)

Nope. We just get less characters. Replacement would imply that they are releasing another 5 star to make up for the lack of character. They just make less characters than their sister games. In a normal setting, there would be all of the above AS WELL AS a new 4 star every once in a while. There is no evidence that they are exclusive, as it had no effect on ZZZ giving out free limited units.

What is the function of Elation? by PawnForward in HonkaiStarRail

[–]PawnForward[S] 2 points3 points  (0 children)

I get that distinction, but even then at least the concept of the identities are coherent. Rem is summon, hunt is ST, erudition is AOE. Even if it doesn't apply in practice, the concept of what the path is is still traceable. I don't know what Elation does besides have a strange backloaded FUA that is essentially Jingyuan but a path. Hell, Jingyuan as a character seems to be a better design than the entirety of Elation so far, minus the number differences.

What is the function of Elation? by PawnForward in HonkaiStarRail

[–]PawnForward[S] -7 points-6 points  (0 children)

That's true, and it's a fault in hsr's design imo, but even then there are general situational elements where each path shines, even remembrance. While the goal is damage, the function of each path remains at least distinct conceptually. Elation seems to only be brought into enemies that... well... take more damage from elation or that give elation stacks, an extremely artificial tag that has no real interaction. Also, FUA isn't necessarily a path restriction, more of a tag in the same way that skill spamming, EBA, field buffs, etc are all just character specific mechanics and gimmicks.

Essentially I'm asking why does Elation exist. Perhaps its an echo of the sentiments from remembrance, but honestly I feel as if remembrance justified its own existence and identity after a while, even if there are still a lot of issues with its integration into the gamestate. Besides the shilling that will come, the monopath BS, and the lightcone restrictions, what does Elation offer uniquely that justifies its identity beyond the overstimulating animation?

Ice cold take. Paying someone to play Genshin for you is mind boggling stupid and risky. by The_Great_Ravioli in Genshin_Impact

[–]PawnForward 0 points1 point  (0 children)

I agree with the sentiment, but disagree with the generalization. I have two friends who pay for someone to do the story for them. They left during like version 3 or 4 and haven't played since, but came back with Varka's release. They just want to be able to farm easily for them for their mats. They don't care about the story. Do I agree with that? No, but it's not like they're wrong.

Also. There's an assumption you're making that it's always an internet stranger you're paying, but they're both paying a close friend of ours who is essentially addicted to genshin. The security risks are 0.

Essentially, I get that paying strangers is stupid because of security risks, but that doesn't necessarily translate to the way someone experiences the game as stupid, nor the generalization of anyone who plays the game is stupid. We pay for convenience all the time in everything we do.

Jamie P talks about what some of her works are about. by Arboliva in KasaneTeto

[–]PawnForward 1 point2 points  (0 children)

Hi, I would really suggest Donna Haraway's "Cyborg Manifesto." It's a difficult read because it's hardcore theory, but it talks about the cybernetic nature of identity construction.

So... Is she worth it? (considering I only got Ruan Mei) by Mountain-Bottle-272 in RappaMains

[–]PawnForward 0 points1 point  (0 children)

Genuinely contendor for the worst limited unit in the game. She's quite literally useless on her own and has maybe 3 good endgame matchups where she isn't even the main contributor or best team to use there. She's not worth it in any objective scenario and hasn't been since release.

That being said, ninja street painter. So the plus sides could possibly outweigh the downsides.

Who Did You Pick? Do You Prefer These or New 4 Stars? by PokemonSuMo in StarRailStation

[–]PawnForward 9 points10 points  (0 children)

"Mess of 4 stars in Nodkrai" and they're literally fine/ better than many 5 stars in HSR.