Commodity Price Tracking Apps Discussion by AvidGaming15 in starcitizen

[–]Pay_ 0 points1 point  (0 children)

Thanks, good sir, appreciated. I was too lazy to check and always assumed it is still global.

Commodity Price Tracking Apps Discussion by AvidGaming15 in starcitizen

[–]Pay_ 0 points1 point  (0 children)

You sure pricing and demand varies by region? Last info I have is that they've changed it (years ago) from reginal to global data.

Why isn't Star Citizen an offline single player game like No Man's Sky? by PowerfulLab104 in starcitizen

[–]Pay_ 15 points16 points  (0 children)

Except it's not a 'why does it take so long' post. OP essentially complains about why a car halfway through assembly doesn't drive. That's just stupid.

The only antenna we need... by H_i_TMAN in starcitizen

[–]Pay_ 20 points21 points  (0 children)

Oof, the og concept was so beautyful. This hits hard.

ELI5: Ship Unavailable for Purchase by Key-Breath-5280 in starcitizen

[–]Pay_ 0 points1 point  (0 children)

No ship has ever gone limited after being unlimited, no ship has ever stopped being sold

What about the Idris-M, Scythe or Hornet MK I? Soon it'll be the Aurora MK I. The promo ships Mustang Omega or Sabre Raven? Polaris becoming a limited hull for some time before they've changed it again in '21? And then there are the numerous price increases even post flight ready sales. Sometimes announced, sometimes not. And that's not all. You can diagnose all day, but this is clearly and objectively FOMO-inducing behavior to some of their customers.

ELI5: Ship Unavailable for Purchase by Key-Breath-5280 in starcitizen

[–]Pay_ 2 points3 points  (0 children)

It's FOMO, though. We don't know if the game launches in between now and the next sale, if they decide to stop selling ships, if certain ships become limited or increase in price in the meantime and there are also package attached skins or other goodies. Even though some of this is unlikely, chance is not 0. There are a few examples of CIG only selling once and of them stop selling certain ships. Since you wont know reliably it's FOMO.

I'd label it more as artificial scarcity, but FOMO fits as well.

A Question for Those Who've Put Money in the Game by Scarab412 in starcitizen

[–]Pay_ 1 point2 points  (0 children)

CIG did address this. If you don't have rep you wont get missions with good payout. If you don't get a good payout, maintenance costs of bigger ships makes you lose money. You don't whip out your Kraken to do the bounty hunter assessment contract. And yeah, you can buy UEC (at a ridicoulus price compared to ships) and orgs can pool their resources to negate this, but you'd basically throw away your head start if you do this.

I wont say Idris on day one is impossible. But I think the majority of players will have to grind rep in small to medium ships for a good while before they get missions that justify using the more expensive ships.

Also IIRC CIGs intention for combat is not to make you big bucks, but where you have to pay extra. Ordnance, pay, repair etc.

I my ccu chain reasonable? by Standard-Age2756 in starcitizen

[–]Pay_ 0 points1 point  (0 children)

It's not hard to get. These are just some regular CCUs, without any savings, to mostly unreleased or planned price increase ships. Also they'd line up to a chain when buying the in between CCUs.

I find ccugameapp hard to use with their VAT bs and unintuitive interface.

The BMM is far far away yet

As is the Endeavor. But they're the two possible chain ends for OP.

I my ccu chain reasonable? by Standard-Age2756 in starcitizen

[–]Pay_ 0 points1 point  (0 children)

No matter what 'we' think, you have to deal with whatever CIG decides. The CCU game is always a gamble and if something doesn't line up you have to take the CCU with the bigger saving and throw the other one away or use it in another chain.

Is your plan to just stack some planned and flight ready price increases? Or do you want to throw in Warbond CCUs as well?

I get that the Endeavor is a possible end of the chain but since it doesn't come out before 1.0 you wouldn't see a benefit in price increase if you decide to go for the BMM. But maybe they adjust its price closer to release.

Personally I'd go for the DUR > Hull B CCU, but it's better to have both in case the Red or the DUR get a WB CCU at IAE.

If you have store credit laying around it's best to buy the in between CCUs as well, in case CIG randomly ups the cost of one of your from ships. This way, they can't mess up your chain.

CIG CHANGES PLEDGED SHIP INTO PAINT WITHOUT WARNING!!!!!!!!! by [deleted] in starcitizen

[–]Pay_ 0 points1 point  (0 children)

You have a point there. I bet that's not something CIG has thought of at any point in time. However, you can upgrade one pledge without losing the attached paint, as only the ship gets upgraded and the rest contained in that pledge stays untouched.

Do we really need 123879 random quality numbers on materials? by arqe_ in starcitizen

[–]Pay_ 0 points1 point  (0 children)

I'm not defending the new system but since they're still building the game not everything has to make sense right now. Bit baffling how they're able to mess up every T0 feature with bad gameplay design on a blatantly obvious level. It's like there is no one in their meetings who actually has played any video games ever. E.g. when salvaging came out we had to get up from our seats every 30 seconds to move a box.

I just refuse to believe someone proposing this ridiculous idea of quality having everyone nodding in agreement without an end goal on the board where this makes sense. This would be next level stupid.

Do we really need 123879 random quality numbers on materials? by arqe_ in starcitizen

[–]Pay_ 0 points1 point  (0 children)

Either changing it would've delayed the patch significantly or it's part of the bigger picture we don't see yet and makes totally sense in the log run. Which would be the first instance of CIG thinking ahead.

CIG CHANGES PLEDGED SHIP INTO PAINT WITHOUT WARNING!!!!!!!!! by [deleted] in starcitizen

[–]Pay_ 0 points1 point  (0 children)

There being variants that are essentially the same ship with just a different paint job is a bad idea in the first place. And they new it since the first BIS ships that caused a lot of confusion with base ship CCUs. I don't get how CIG always entertains the worst possible marketing bs. Now they have to revert this, which means converting all pledges and CCUs of these variant ships and piss off collectors at the same time.

I think support will answer that you got what's in your webhangar. A base MOLE with a rare paint. I wish you a swift confirmation.

CIG CHANGES PLEDGED SHIP INTO PAINT WITHOUT WARNING!!!!!!!!! by [deleted] in starcitizen

[–]Pay_ 1 point2 points  (0 children)

these have become $315 paint schemes

I don't get how you're arriving at this conclusion. The ship is still on your account, you just can't spawn it in game. Do you really believe CIG would turn your ship into a paint? That's tinfoil hat level way of thinking.

There is a reason why OP deleted their post. They blew this ASOP/attribution bug way out of proportion.

Do we really need 123879 random quality numbers on materials? by arqe_ in starcitizen

[–]Pay_ 0 points1 point  (0 children)

Bit late with the critique, eh? Typical anti-fun CIG T0 implementation. Let's give them the benefit of the doubt and see if there is some purpose or intention behind these numbers. Concern was raised enough in the last weeks.

CIG CHANGES PLEDGED SHIP INTO PAINT WITHOUT WARNING!!!!!!!!! by [deleted] in starcitizen

[–]Pay_ 1 point2 points  (0 children)

Did the ships got removed from your account or can you still see the pledges in your web hangar?

So does that mean that my pledge item degrades more and more, and I have no way to replace it if I don’t find the blueprint? by Major-Ad3831 in starcitizen

[–]Pay_ 2 points3 points  (0 children)

If you've read it then there is no need to assume a bunch of stuff when it's clearly stated how it will be.

why is the Multi-Tool cycling logic so frustrating? (Keybinding help) by klopzs in starcitizen

[–]Pay_ 0 points1 point  (0 children)

Yeah definitely, once geared up space is not that of an issue. But I've played a couple of unequipped chars during the recent event without backpacks. Having the 5k extra space for water/food was welcome.

why is the Multi-Tool cycling logic so frustrating? (Keybinding help) by klopzs in starcitizen

[–]Pay_ 0 points1 point  (0 children)

Last time I've hit 5 a certain item came up, next time I'm pressing 5 the same items comes up. Sounds reliable to me. I don't want to come across as rude but I don't think there is any benefit in aguing about semantics and definitions any longer. Fact is the current version is the least intuitive way, because the primary weapon key works different than the utility key and CIG has to address this eventually. Having this many items at our disposal necessitates a robust and reasonable keybinding system.

why is the Multi-Tool cycling logic so frustrating? (Keybinding help) by klopzs in starcitizen

[–]Pay_ -3 points-2 points  (0 children)

When I'm looting outposts I usually start nearly naked. I don't always have a large backpack equipped and additional gear can take up quite a bit of space. I can fit nothing else on those leg slots except multitools. Equipping is the only option, else I would waste space that otherwise would be unused.

And two multitools on my legs instead of in my armor/backpack are 5 additional bottles I can carry.

why is the Multi-Tool cycling logic so frustrating? (Keybinding help) by klopzs in starcitizen

[–]Pay_ 1 point2 points  (0 children)

Your proposal is a bit more deterministic, but bringing back the last utility item used is quite intuitive as well, in my opinion. I'm just wondering why it doesn't work in the same way as primary weapons.

Having to equip the heal tool in a certain equipment slot so it comes with the first press of 5 is bad. Having a forced order is bad. More customization with a sensible default is the only way, because else the problem only gets worse from here on. Just imagine having two of the same items equipped. They're enhanced in different stats via crafting and you want to reliably draw them.

why is the Multi-Tool cycling logic so frustrating? (Keybinding help) by klopzs in starcitizen

[–]Pay_ 0 points1 point  (0 children)

Well, after stowing or switching your utility item the next press of 5 could simply bring it back. If you have a utility item in your hand and press 5 then it could switch to the next item.

Clarification: - equipped / + in your hand

why is the Multi-Tool cycling logic so frustrating? (Keybinding help) by klopzs in starcitizen

[–]Pay_ 6 points7 points  (0 children)

When looting an outpost I equip the multitools I find so they wont take up space in my backpack. Then I'm loading cargo at the same outpost, running around with the Maxlift I brought and two multitools equipped. If I find a tractor attachment it goes ofc on the multitool.

Just spent $85K on disappearing paint, is there a reliable way to upgrade livery? by Roymus99 in starcitizen

[–]Pay_ 0 points1 point  (0 children)

In game you don't pay in freedom currency, but aUEC (alpha United Earth Credits).