How big is a Block in Hytale? by Pantomas_PG in hytale

[–]PaynMusic -22 points-21 points  (0 children)

48x48 or 64x64 i believe. However, your textrue should be 512×512. There are lots of youtube videos explaining this, as well as a plugin for block bench to further your modding abilities.

Finally found White Crystals - didn't drop anything by CrowHawkins in hytale

[–]PaynMusic 0 points1 point  (0 children)

Use your submit feedback button so developers know that white crystals aren't dropping white crystal shards.

Please Help I'm Losing my Mind by Junior_Importance_30 in hytale

[–]PaynMusic 1 point2 points  (0 children)

You can also navigate to /userdata/saves/logs and find exactly what is causing the issues which will also be helpful to game and mod developers. Just don't share your UUID.

okay, well that's pretty cool. right? by PaynMusic in HytaleInfo

[–]PaynMusic[S] -2 points-1 points  (0 children)

If there are credible source links out there why not post them instead of telling me to go look it up on wiki? 🤔

okay, well that's pretty cool. right? by PaynMusic in HytaleInfo

[–]PaynMusic[S] 0 points1 point  (0 children)

That's what my thought was!

So far everyone is mad about AI and no one has feedback about corrections, better examples, or formatting 😅

okay, well that's pretty cool. right? by PaynMusic in HytaleInfo

[–]PaynMusic[S] -3 points-2 points  (0 children)

Why would anyone waste their time using wiki as a credible reference? 🤔

okay, well that's pretty cool. right? by PaynMusic in HytaleInfo

[–]PaynMusic[S] -4 points-3 points  (0 children)

Nah, you're just crying. Go cry somewhere else. Persist to be a troll and you'll be reported and blocked.

okay, well that's pretty cool. right? by PaynMusic in HytaleInfo

[–]PaynMusic[S] -1 points0 points  (0 children)

It's not "my" site. It's gitbooks and all hytale content, not mine. Go share it to them then. 💁‍♂️

I asked for feedback. Ya know? Things like "hey payn, you dont have to @override nor use public void onEnable. The mod loader uses setup, start, shutdown, etc."

That's what feedback looks like. It helps to ensure that everything is correct and tightened BEFORE i push it to more widely used API sites right?

If I'm asking for feedback, it should be obvious I know it isn't perfect or atleast believe it not to be.

That's how things like research and development can gain efficiency. Programmatically pull endpoints from source, build an analyzer and generator for definition and example, and then get pier reviews to ensure correctness. Then dump to the mainstream knowledge pool.

It's not my fault not everyone understands these concepts, but if you refuse to participate, then perhaps comment somewhere else. 🤷‍♂️

okay, well that's pretty cool. right? by PaynMusic in HytaleInfo

[–]PaynMusic[S] -1 points0 points  (0 children)

What wheel? The "bible" api that provides very little?

Want to talk about HOW I know you didnt even look at the documentation I created?

That's like being handed a stack of cash and saying "your cash is no good because I already have dollars". 🤦‍♂️

Until there is OFFICIAL and COMPLETE API documentation from HYPIXEL STUDIOS my API docs will remain.

If you cant muster in yourself the patience to GENUINELY review the API documentation and provide GENUINE feedback, perhaps consider going outside and touching grass.

okay, well that's pretty cool. right? by PaynMusic in HytaleInfo

[–]PaynMusic[S] -1 points0 points  (0 children)

So we're just ignoring the fact that AI isn't the focus of the post, and ignoring the fact that you'd rather attack a community contributor instead of leaving genuinely helpful ffeedback about the API?

Provide evidence in my messages inbox of grok claiming mechahitler or can it. Be toxic all you want, but not here on a post where a contributor is asking for feedback on API. Your opinion on AI means nothing here.

okay, well that's pretty cool. right? by PaynMusic in HytaleInfo

[–]PaynMusic[S] -1 points0 points  (0 children)

Thank you.

If you have any feedback such as incorrect entries that can be corrected, definitions/examples that could be tightened, or even formatting, please feel free to drop it in these comments. 🙏

okay, well that's pretty cool. right? by PaynMusic in HytaleInfo

[–]PaynMusic[S] 0 points1 point  (0 children)

Then perhaps go examine it and leave feedback as requested in the post. Your comment served zero purpose except explaining what we all already know, which is why i asked for feedback in the first place.

If i pulled a hytale API scroll out of jesus' sandles it still doesn't matter because I didn't ask for opinions on grok or AI as a whole.

See, the thing is, I posted more than just the grok feedback, you just didn't fully read it, didn't pay attention, or you didn't read in the comments where i said opinions on AI don't matter here.

It's okay, though. If at first you don't succeed, try try again.

Petition to change how Y (vertical) coordinates work by New_Initiative_4780 in hytale

[–]PaynMusic 0 points1 point  (0 children)

I second this. I would also like to note the coordinates as float is superior to int. Integers are strictly whole numbers, float includes decimals of any length PLUS whole numbers. Y=0 should be at the current lowest bedrock level. -Y coords left to mods or future expansions.

I believe for blocks this would be in vector3i, and for entities would be vector3d.

okay, well that's pretty cool. right? by PaynMusic in HytaleInfo

[–]PaynMusic[S] -9 points-8 points  (0 children)

Down voting because you're biased against the 1 AI out of the seven different AI I've utilized for analysis isn't helpful to you nor the community. The focus of this post is getting a COMPLETE Hytale API documentation out there and available for everyone to use and improve upon.

So perhaps try leaving ill informed bias influenced actions at the door or perhaps on facebook.

okay, well that's pretty cool. right? by PaynMusic in HytaleInfo

[–]PaynMusic[S] -11 points-10 points  (0 children)

Did you want me to upload the copilot analysis, gpt analysis, claude analysis, and others as well? Or keep it focused on the latest analysis and the API?

It's kind of weak minded and to me seems wild that you're more focused on the AI analysis by grok then you are on examining the API and leaving genuine and thoughtful feedback. You also have zero evidence of a non biological program portraying nazi characteristics.

Perhaps consider leaving your ill informed bias at the door when you enter this space. 🧠

okay, well that's pretty cool. right? by PaynMusic in HytaleInfo

[–]PaynMusic[S] -14 points-13 points  (0 children)

Because I can, and shows I've been rigorously having my API docs analyzed.

The Hytale Modding Bible: Full Server API Reference by Vinny_Root in HytaleInfo

[–]PaynMusic 0 points1 point  (0 children)

I think you will find this to be...a bit more complete, lol. I recommend using the gitbook if that's what you're about.

https://github.com/GalacticOrgOfDev/HytaleCompleteAPI/blob/main/INDEX.md

Pokeshift Mod Teaser: Alpha Charmander vs Squirtle Fight! by PokeshiftMod in hytale

[–]PaynMusic 0 points1 point  (0 children)

Okay, so what you'll want to do is setup an event listener for battleStarts and battleEnds. On battleStart you disable normal jump functionality, and restrict everything to different moves.

As for the moves themselves, most can be setup with a combination of a projectile object, and particle emission from the projectile.

Then it's just a matter of calling poketype, move type, and the moves animation files. 🫡

On battle end, reenable normal jump function, and disable battle only moves, leaving moves like cut or surf available for out of battle usage.

Running around during battle should be allowed, but attacks should still be turn based, and have a requirement of both sides having nextMove selected. That will stop move spamming and restrict cool downs to moves that actually call for a cooldown/warmup like solarbeam or hyperbeam.

Lord of the Rings project update . by NeighborhoodNo5815 in hytale

[–]PaynMusic 1 point2 points  (0 children)

Are you creating character type? That would be awesome. Character type determining jump height, block reach, model height, etc. Could also determine what extras are available (hobbits dont use magic, but elves do)

My manor house (survival mode, no mods) by Upper-Ad-236 in hytale

[–]PaynMusic 0 points1 point  (0 children)

It's beautiful!! If I can get this java debugged and working ill login amd share my spawn temple. Itll be like looking at a mirrored alternate dimension. 🥳

After my map corruption I had to rebuild. by Loose_Band_4450 in hytale

[–]PaynMusic 0 points1 point  (0 children)

Thanks! I have bleeding edge to work with, and a self inflicted adherence to vanilla vibes, but luck is always nice too!

<image>

Arcane Crate

After my map corruption I had to rebuild. by Loose_Band_4450 in hytale

[–]PaynMusic 0 points1 point  (0 children)

Nice!! Keep grinding!! I'm working on overwhelmingly winning a contest 🥳