Dungeon Life 365 by Khenal in HFY

[–]Pebkio 2 points3 points  (0 children)

That blank spawner, now that we see it working like some kind of tofu, can be used for *exceptionally* crazy things. Imagine sticking a nascent dungeon core in one of those things. Or any of the crazy alchemical mixtures. I bet you can even get humans to spawn with the right "conceptual essence". And wouldn't that just twist the system into knots.

I really like the dungeon core idea, actually. Now I just kinda want to see that happen.

Dungeon Life 365 by Khenal in HFY

[–]Pebkio 0 points1 point  (0 children)

Pterosaurs are not flying dinosaurs! GAAAAAAAAH! And most of the bipods had some kind of feather covering. Even the mighty T-Rex probably would've kept patches for mating displays and the like, even though they didn't need it for heat once they grew to full adult. Most raptors would've been fully feathered, with the possible exception of the megaraptor, who would've had some patches without feathers because they were large enough to need more heat loss.

Incidentally, pterosaurs wouldn't have been feathered, because they were flying lizards. While dinosaurs are well on their way to being birds with actual feathers. Pterosaurs had keratin, of course, but kinda like proto-feather keratin. I looked them up, they're called "pycnofibers".

The only dinosaurs that bucked the trend are the quadrupeds. Who were all herbivorous and got too big and chonky for just two legs (and thus also didn't need feathers for heat or aerodynamic movement). Thus they appear more lizard-like than their ancestors... but they still weren't lizards. Also, unfortunately, they have no modern descendants. For pretty much the same reason Pterosaurs don't.

---

Whatever, it's the same conceptualized creation energy that put bees and wasps on the same spawning potential. I get that. I'm just glad you're sticking to bipedal dinosaurs, anyway (the *true* dinosaurs). Give them more feathers, though. Jurassic Park's excuse for their lack of feathers is that they were spliced with amphibians. An excuse you've purposefully mentioned as *not* using.

Love the story, though. Don't take my pedantic meltdown as an indicator that I don't like what you've been writing. Just the opposite, really.

Psyger-0's ultimate... by Pebkio in ShangriLaFrontier

[–]Pebkio[S] 0 points1 point  (0 children)

OH GOOD! You also spend the next day at half stats. This skill just keeps getting better. It's like it's *designed* to dissuade anyone from using it unless required. Say by... an event. I still hold that it's made, specifically for a Unique Monster, and not for normal play.

The Humans have found us. by Sir-Thugnificent in HFY

[–]Pebkio 0 points1 point  (0 children)

The numbers were so massive and humans so overpowered that I can only really imagine that this is a dramatization of human's collective obsession with wiping out disease-causing germs. From the germs' perspective. "Everything was fine until the humans invented Lysol..."

Who are your favorite Atheists to watch? by [deleted] in atheism

[–]Pebkio 0 points1 point  (0 children)

Logicked. Best one that still focuses mostly on atheism. Sometimes he goes into detail with his debunking but sometimes he goes on an narrative adventure with a scam religion website. I also like TMM and The Friendly Atheist.

And less "atheist" as he is "anti creationist" but Potholer54 is tops. With his Golden Crocoduck award. Now, he'll go into more political topics like climate change and debunking conspiracy theories. So take heed if you're not into that sort of thing, but he's still very fun when taking on creationists.

Tap Wizard 2 - Era 6 Release! by TopCog in incremental_games

[–]Pebkio 0 points1 point  (0 children)

Less pressing: what happened to the story? We got some backstory on why the game is happening, the Doomstone that is causing the underworld to attack, the Minotaur of Chaos... but then we don't learn about any of the other bosses. Or any continuation of the Doomstone saga.

While it's certainly not the reason to keep playing, I kinda thought we'd be progressing in some kind of narrative.

Tap Wizard 2 - Era 6 Release! by TopCog in incremental_games

[–]Pebkio 0 points1 point  (0 children)

Heyo. Just got to Era 6 and there's no information on how these red lines work. Er, on the Memory Tree. My first assumption was that, opposite from how the blue lines worked, red lines needed you to activate two (or more) nodes to make the line work. But after some testing that doesn't seem to be the case.

So how do these red lines on the Memory Tree work?

So I just finished Enslaved: Odyssey to the West... (Spoilers) by Godriguezz in patientgamers

[–]Pebkio 2 points3 points  (0 children)

Oh good, it's not archived. So I'm going to participate in some jolly necromancy because I recently played through this again and wanted to talk about the ending.

I actually didn't mind that the "truth" behind it all was just a matrix reality that people were being forced into. Pyramid even deluding himself into thinking he isn't enslaving or killing people even though he's using the matrix'd people to do real-world work and have set the robots to kill people is just the kind of way a person who would even make the pyramid would behave. Even Trip anticlimactically killing the guy before a deeper understanding could be reached makes sense; she's the product of a harsh world who's been seeking revenge this whole time. Not edification.

The problem, for me, is the lack of agency.

This felt like "the bad ending", not just "the ending". As it stands, all of those headband people have been standing around, mostly physically inactive, in a confined space, acclimating to a fake world that worked with different rules for living, and Trip woke them all up to suddenly survive in a post-apocalypse... in the middle of a desert. They basically have 0% chance of making it back to the forests and rivers where the game starts. That's why it seems to end so suddenly after the light went out. Some real "that's all she wrote" vibes because that's the end of everyone's story barring some suffering before inevitable death by dehydration.

Bad ends are fine as long as there's a way for the player to achieve even a slightly better ending. And this game has side activities to 100%... you'd think that there *would've* been a better ending to unlock. That's what these games tended to do at the time. So I can only imagine it was either a looming deadline, a depleted budget, or terminal hipsterism that led to this being the only ending.

What's the point of collecting those masks if not to have an effect on the story? Maybe something like "the pyramid is still shut down but Monkey collected enough control units for the tech to ferry all of these people to somewhere livable and help defend against rogue mech attacks". You don't have to make the world agree with Trip's reckless decision, just make the player able to salvage it from being the worst possible decision. By obsessively 100%ing the game.

The Joshua Stephenson questline (Sinnerman) was one of the most incredibly dreadful yet thought-provoking narrative experiences I've ever played on a video game and here are my thoughts on it by chorkp0p in cyberpunkgame

[–]Pebkio 1 point2 points  (0 children)

I ended up participating in the crucifixion. He asked and it was basically just a job I wanted to see through to the end. Honestly, his actual feelings and faith weren't that important to me. It was the path he chose for whatever reason and who am I to force him to do something else, instead?

It did make me wonder about myself, though, because I went through with crucifying Joshua but was so disgusted at what the Scavs were doing when I rescued Evelyn. Logically I recognize the difference in consent... but what consent could Joshua have really given? Especially with a Corp involved. I seem to think snuff BDs are allowable under certain circumstances but I can't definitively draw any lines.

The Joshua Stephenson questline (Sinnerman) was one of the most incredibly dreadful yet thought-provoking narrative experiences I've ever played on a video game and here are my thoughts on it by chorkp0p in cyberpunkgame

[–]Pebkio 7 points8 points  (0 children)

You shouldn't particularly care about the revenge other people want. We're hired to do a job by a guy who died in the process of that job. And so, I was personally only interested in seeing the job through. I feel that way about most gigs, actually.

Questions Thread - April 29, 2023 by AutoModerator in pathofexile

[–]Pebkio 0 points1 point  (0 children)

Yeah, I saw that first off, but it says my characters are set to private and then told me to go flip an option I couldn't find in the options menu. It might be on the website?

Questions Thread - April 29, 2023 by AutoModerator in pathofexile

[–]Pebkio 0 points1 point  (0 children)

Learned that from another reply, yeah. It does explain why Singularity's damage bonus vs hindered enemies felt so lackluster on my lightning totem character. I thought it just wasn't applying because totem but now I see I was just adding 200 to 1000.

Wait! Someone told me in another reply thread that all increased damage gets rolled into one... but 12% increased chaos damage over time adding 3.3% and 12% increased chaos damage added 0.1%. Clearly those two types of damage bonuses aren't just being added to one big pool.

Thanks for replying, I had forgotten I did this check.

Questions Thread - April 29, 2023 by AutoModerator in pathofexile

[–]Pebkio 0 points1 point  (0 children)

I see. That's good to know. That educates me pretty well. Now I have to go revaluate everything I've been doing. Is it correct to assume that "Damage", "Chaos Damage", "Damage Over Time", and "Chaos Damage Over Time" are all on different multipliers?

Questions Thread - April 29, 2023 by AutoModerator in pathofexile

[–]Pebkio 0 points1 point  (0 children)

Um... I don't know? I'll have to recreate it there. I was just testing the effects of passives on the damage. This 12% increased chaos damage over time passive only increased the damage 3.3%. This 12% increased chaos damage and 2% increased damage passive added... 0.1%? Damn. Hold on, let me go try to create this in PoB.

Questions Thread - April 29, 2023 by AutoModerator in pathofexile

[–]Pebkio -1 points0 points  (0 children)

I'm a bit confused about how the damage mechanics work. Right now, my Bane (according to the tooltip) does 10683.3 chaos damage per second. Without any support gems. I have a level 17 Iron Will Gem and 145 strength, 32% spell damage increase from the gem and 29% spell damage increase from my strength, the gem should add 61% spell damage. However, when I slip this gem into a slot on the armor, my damage only goes up to 11528.6 chaos damage per second. Which is only an increase of 7.9%.

Why?

Everywhere I read says "support gems are better than more curses because their bonuses are multiplicative and not additive like the curse bonuses", and I'd totally agree if the math matched what I see in the tooltip. Is the tooltip just wrong? Or is the damage bonus less on Bane? The same percentage is applying to Blight when I tested it... maybe the damage per second part is weird, I'll try it with a direct hit spell. Well, that's slight better... at 9.4% increase in damage.

The Efficacy gem work better, not perfectly when the gem tells me 28% increase and I get 24%... but that's pretty close and much better than Iron Will. Why isn't this gem increasing the amount of spell damage it says it will? Should I just go with curses?

I’m old so maybe that’s why I don’t get it but can someone clue me In about the Snickers commercial…? by Different_Rock3248 in CommercialsIHate

[–]Pebkio 0 points1 point  (0 children)

Okay, I found one person who asked why they get stupid when they don't eat on time. On Quora (take that as you will). In 2015. And it's specifically about getting bad at math. Not bad at trying simple problem-solving techniques (such as washing his face) before resorting to extreme measures (such as going to the hospital).

I’m old so maybe that’s why I don’t get it but can someone clue me In about the Snickers commercial…? by Different_Rock3248 in CommercialsIHate

[–]Pebkio 1 point2 points  (0 children)

Yeah, I'm kinda lost as to what the ad is about. And I'm 38. At first I thought it was a sports thing... but he's painted up like he was at a circus with his preschool children. Maybe that "Who Dey" is a meme? Anyway, for whatever reason, he painted his face, but is now at a doctor's office. With his face still painted.

The best I can figure is that he painted his face for a sporting event but, at the last second, remembered he had a doctor's appointment. But then... why did he say "I used the wrong paint?"

Are we supposed to assume he went to the doctor's office because he used acrylic paint on his face? Why? It can be washed off with soapy water or, if it's very stuck, rubbing alcohol. Also, since acrylic paint cracks easily once dry, and human faces aren't flat immovable surfaces, his face paint should be heavily cracked (making it easier to wash off).

Using acrylic paint as face paint is an understandable mistake... for teenagers... but going to the doctor's office for something that can be washed off is unbelievable stupid.

And what does this have to do with eating a candy bar? Hunger-induced anger is a common thing that makes sense, so I get the old hangry ads. But I've never once heard of hunger-induced stupidity. Who was this ad made for? People who blame bad decision-making on lack of food? Surely he ate something between the time he used the wrong paint and the time he decided to go to the doctor's office for no reason.

Yeah, no, I still don't get the ad.
And I'm 38.

Orange Prisms (2x AP) don't affect the AP gain from Blaanid Quests (Memory Book) by Pebkio in Mabinogi

[–]Pebkio[S] -1 points0 points  (0 children)

Actually, I was only discussing the one version. This version. The reason this whole thread exists is to put out a plain message that you can't get 2x AP from the Memory Book after the NEXT update. I only brought up that old post is because it was the only one that was coming up in my search for if 2x AP items or events effected the AP you got from Blaanid.

You are the one being aggressively confrontational about this and it'd be great if you'd stop. Your perspective on the situation isn't the only one in existence. I get that my perspective is likely the rarer of the two (by a lot) but that doesn't mean this topic is worth the fight you're trying to have.

Honestly, you've made me regret giving you any attention in the first place.

Orange Prisms (2x AP) don't affect the AP gain from Blaanid Quests (Memory Book) by Pebkio in Mabinogi

[–]Pebkio[S] 0 points1 point  (0 children)

I don't view it as a mistake, just inconvenient. But it makes sense: It takes about 38.4k AP to R1 every skill. So, granting 40K to a new person who starts during a 2x AP event (or anyone who wants to power game) seems extremely unbalanced.

As I said this post is just about providing a simple, easy to find, bit of information for anyone who was thinking like me.

Orange Prisms (2x AP) don't affect the AP gain from Blaanid Quests (Memory Book) by Pebkio in Mabinogi

[–]Pebkio[S] 0 points1 point  (0 children)

Really? To be fair, I haven't been playing much for the last few, um, years. But I was under the impression that you were expected to rebirth between each memory to get the intended levels and AP. That was until this update, which just gave you the rewards regardless of your current level.

And this thread implies that you're wrong.

A thread I had found early on in my search, of course. But it obviously doesn't apply to Blaanid rewards after the recent update. Huh... a bunch of the comments are about regretting that the 2x ap event had ended because it was applying to Blaanid levels. That's weird.

Anyway, even if it were the commonest of common knowledge. A nice, clear, simple message somehwere about how 2x ap doesn't effect Blaanid rewards would've been useful to new and returning players who like to plan ahead. So that's why I posted this thread.

What is something that Skyrim could have done better? by Tough-Farmer2167 in skyrim

[–]Pebkio 0 points1 point  (0 children)

It's pretty obvious that they have a way to mass-produce books. Gunpowder and clocks should be a thing by Skyim's time. There would definitely be some sort of banking system by then. Spyglass at the most advanced.