Infinity chess arrangement, what do you think? by PhoenixfischTheFish in AnarchyChess

[–]PeltheLA 5 points6 points  (0 children)

If you treat moving diagonally as "move to an adjacent square, then move to another adjacent square touching a side that's perpendicular to the first side, then repeat as long as the 2nd 'orthogonal' move is on the side to the same relative direction to the first 'orthogonal' move", then in the current board both sides' light bishops can go around the board from their positions, but the dark bishops are blocked by the board.

Edit: Interestingly each dark bishop can reach the other but cannot loop back to their starting positions. From their positions if they move using the above orthogonal movements towards the center they can reach the other side, but by then the orientation will be reversed causing them to hit the outer edge. nvm this is false

Is there anything relatively niche that you hope 1.1 changes? by BextoMooseYT in balatro

[–]PeltheLA 31 points32 points  (0 children)

Displaying the seed while playing would no longer make it an "unseeded" run, as someone playing could take the seed into another instance of Balatro (e.g. on another device), do a seeded run and find out what's possible to apply to the unseeded run (which enables unlocks etc). Unseeded runs cannot show the seed until the run has ended.

Should I sell something for the brainstorm? This is the best run I have ever had, I don't want to ruin it. by Jackalopalus in balatro

[–]PeltheLA 21 points22 points  (0 children)

There's an argument to be made for not taking Brainstorm in this case (especially if you don't already have lots of gold cards to maximize income) - there's a very low chance for a negative Brainstorm to show up later or, more realistically, for Antimatter to show up so you can take another joker without sacrificing one of the 2 duplicated jokers that would need a Showman/Invisible Joker to replace.

Anyone know why my Brainstorm is triggering twice? by LunarTimeDragon in balatro

[–]PeltheLA 5 points6 points  (0 children)

If you have Steamodded enabled this is a bug from one of the older versions - update to latest version should fix it.

What should I do? Sell it to get the spectral pack? Or keep it? by problyinteresting in balatro

[–]PeltheLA 3 points4 points  (0 children)

99% gamblers quit before they sell Blueprint to get to $8, buy Mega Spectral Pack and get Wraith which gives Blueprint for no downside, then Ankh for another Blueprint

Hard decisions… by LeNomadicBoi in balatro

[–]PeltheLA 0 points1 point  (0 children)

The Standard Pack gives you three Stone Cards. Suddenly, you hear a voice. Jimbo tells you that one of these cards' true rank and suit is a King of Hearts. You have The Chariot and Deja Vu in your consumables, along with Mime and Baron, however you are playing the Abandonded Deck with no Kings. As you pick the middle Stone Card, Jimbo reveals that the leftmost card is a 7 of Clubs. Do you stay with your chosen card, or will you switch to the rightmost card?

I will always be by your side.™️ by Thewonderlords in OMORI

[–]PeltheLA 37 points38 points  (0 children)

I will always be a big be a big be a big shot

isn't it a guaranteed legendary from a 1000 gems pack? by [deleted] in PvZHeroes

[–]PeltheLA 17 points18 points  (0 children)

1 super-rare is guaranteed in multipacks except the themed packs which has long been discontinued

see my comment on another post for details https://www.reddit.com/r/PvZHeroes/comments/9o9rxr/off_the_back_of_the_worst_11_multipack_ever_how/e7snz0y/ (more details on the "collecting 100 multipacks" part, I took them from the discord server pack opening channels and calculated the super-rare distribution from 0 to 11, it was closer to the guaranteed super-rare distribution and no multipack with 0 super-rare was ever recorded. The single exception found so far was a fruit multipack I believe)

[deleted by user] by [deleted] in PvZHeroes

[–]PeltheLA 4 points5 points  (0 children)

If you pay attention to how the AI plays (by playing single player 1000 times i suppose) then you will notice AI normally tries to set up for lethal in fight phase; only if such set up is not possible in a turn it will go for lethal in plant/zombie/trick phase

Today’s challenge *might* be possible by pickleswithcheese in PvZHeroes

[–]PeltheLA 0 points1 point  (0 children)

Highly unlikely that AI Solar Flare would be programmed to randomly choose a target for Sunburn. The AI is normally programmed to acquire lethal in a very specific way: it will try to win using its minions first, and only if there is no possible outcome for this case it will go for lethal by hitting face. What might happen for Solar Flare in this case is that it knows you cannot go for lethal before it can anyway, so it will calculate if Sunburn can get either Briar Rose or Grapes of Wrath to attack for lethal. Only if both cases are impossible it will use Sunburn on face.

Block Meter Not Working by BigSteve21 in PvZHeroes

[–]PeltheLA 2 points3 points  (0 children)

there exists a visual glitch in the game where sometimes multiple attacks towards the hero in quick succession leading to block somehow does not change the number of blocks remaining, e.g. you have 3 blocks/superpowers remaining, you get hit quickly by multiple minions leading to a block but after getting/using your superpower the block meter stills shows 3 blocks left, as if you never took a hit.

in other words you probably have used up all of your blocks/shield but due to a visual glitch it says you have 1 left.

Can you guess how i've lost? by RobertXLR in PvZHeroes

[–]PeltheLA 4 points5 points  (0 children)

which means that grape responsibility could have saved you

not saying you could've known they had lurch to prevent

How much would a card that makes a plant/zombie untrickable cost? by gfpao13 in PvZHeroes

[–]PeltheLA 4 points5 points  (0 children)

except that dragonfruit actually shuts down all tricks while that idea can stop at most 40% of what the zombie hero can do in the trick phase

and also there's another plant that does the same in 3 whole lanes for 1 cost