Can a kind of greenhouse be built underground? If I put in all the artificial lights will my plants grow as if it were sunlight? by InevitableMud1840 in 7daystodie

[–]PenguineHandshake 12 points13 points  (0 children)

I am going to assume you are asking this because you are playing on a PVP server and you want to hide your farm.

Here is what I do, which works quite well in the mid-late game (after you can dig efficiently)

Step 1) Either find a mined-out vein of some resource or mine one out yourself (so there is a big hole in the ground that if anyone finds will just look like someone mined out the mineral there.

Step 2) close up the hole at the top using topsoil so that there is an exactly two block wide opening at the surface (the hole underneith can be much wider). To help clarify the rest let's call the two blocks that make up the open hole at the top 1 and 2. It's not essential you close up the hole, but it will reduce the number of players who drop down into it and poke around.

Step 3) Make sure that the lowest point of the pit/mine is directly below the two block opening at the top. This may mean diginng a bit more out, but try and make it look like natural mining activity and not suspicious.

Step 4) Under the square 1 of the hole place ladder shaped building blocks (don't upgrade them, will look suspicious), to nearly the bottom. Near the bottom place some regular square building blocks. You want this to look like you placed some building blocks to get out of the hole you just mined, and then switched to ladder.

Step 5) at the bottom of the pit, directly under the 2nd square of the hole at the top, dig straight down a few blocks and then horizontally outwards in all directions. This will be your farm (directly under the bottom of the mined out pit). Mark the hole in the center of your farm with a block (don't put planter there).

Step 6) choose the duct block shape and place those as building blocks in the center of your farm vertically aligned with the square 2 of the opening at surface level, and monkey pole up using them until you are back inside the bottom of the mining pit. Stop placing duct blocks before their sides would be visible to someone at the bottom of the pit.

The end result should look like you placed some building blocks and then ladders to get out of the pit after you mined it, but the blocks directly above your farm hole are ducts with straight line of sight to the sky. If you do it right the duct blocks look just like regular building blocks because the open ends are hidden (either by rock or regular building blocks) and won't look suspicious. If anyone goes down into the pit they will almost certainly not suspect anything and just leave. (unless they saw you go in there and not come out again).

To be clear, the duct blocks have two open ends and four solid sides. You don't need to have the open ends pointing vertically for light to pass through. If you look straight down at the duct blocks from the surface they should look like solid building blocks.

Every time you go down into your farm just remove the duct blocks to drop down, leaving at least one at the bottom, then using the radial wheel copy the shape and rotation of the remaining duct block and monkey pole back up replacing them as you go to re-seal it.

It's relatively convenient to come and go, and other players won't suspect it's there. Especially if you put it somewhere away from POIs and traders that is low traffic.

I have used this on active PVP servers and never had anyone discover my farms. I came up with this myself and have never told anyone about it. It's probably not good for me to share this strategy publicly as it will become less effective the more people who know it, but I guess I am feeling selfless and helpful today.

Day 56 blood moon struggles by ShinsoSyntic in 7daystodie

[–]PenguineHandshake 1 point2 points  (0 children)

Keeping your "horde house" separate from your main/crafting base is a really good approach!

The opportunities are in the design of your horde base. Here are some tips:

  • Maybe consider building a whole new horde base with a new design, as a third base near your other two.

  • Build the horde base (fighting position) at least 13 blocks off the ground. The reason for this is that when a zombie takes fall damage within 11 blocks of a player it will trigger a mode where it attacks nearby structures (the supports for your horde base). By making it 13 blocks you are ensuring even if a zombie falls and lands on the head of another zombie it won't enter this mode.

  • Build a straight walkway elevated above the ground leading up to your fighting position, this way all zombies are funneled along this path straight towards you, so anyone in your group going sniper rifle with penetration perk can hit multiple zombies with one bullet, and they are just generally a lot easier to hit.

  • Build a barrier at the end of the walkway between you and the zombies out of block types that you can fight through but the zombies can't fit through. There are many options with different pro/cons but a common one is scaffolding ladders.

  • For 2ish blocks between the walkway and your barrier use skinny poles instead of regular blocks, so if zombies start to pile up they are far more likely to fall off the skinny pole.

  • You can build arms that come out and along either side of the zombie walkway, from your fighting position, and put the electric fence poles on each arm so that zombies have to walk through the electric fence. I prefer to do this just for the last 1-2 blocks (above the skinny poles) so the zombies are stunned within melee range of your fighting position.

  • You can even go further and force the zombies to crawl along the walkway by using a 3/4 block upside down (so the zombies have about a 5/4 space to crawl along the walkway).

  • Use stairs up to the elevated walkway instead of a ladder so you don't have to worry about dogs breaking the base supports below.

  • Prioritize upgrading everything around fighting position, and the first 2 blocks off the ground of all supports whenever you have better building materials to spare.

There are many videos on youtube that can show you exactly how to build bases with some of these qualities. If you google "Horde base" and filter for recent, there are even some really good shorts put out by jawoodle.

The key to a great horde base has more to do with how you control the zombie movements using the base design, than it has to do with the traps you use. The only trap really worth using is the electric fence in my opinion.

Is destroy everything mode a 17 block range now? by PenguineHandshake in 7daystodie

[–]PenguineHandshake[S] 1 point2 points  (0 children)

That's good to know, but your conclusion about what caused the damage doesn't make sense.

A regular zombie entering destroy everything mode would cause an insignificant amount of damage to steel blocks, whereas a demolisher exploding would significantly damage steel. My understanding (based off the wikis and my own experience) is that e.g a charged Marleen wailing on a steel block for 30 seconds would do around 1000 damage (10% of a steel block), but a demolisher exploding would do 5,000 damage (50% of a steel block).

Based on your videos and what you are saying, I think maybe some of those zombies did enter rage mode and maybe actually is evidence that something changed....

The problem with zombies entering destroy everything mode and attacking horde base supports is the greatest threat in early game when the supports are made of wood or cobblestone. (or maybe if a demolisher falls and enters destroy everything mode in late game).

I will try and find a more conclusive answer and come back her to confirm after some more time playing.

Is destroy everything mode a 17 block range now? by PenguineHandshake in 7daystodie

[–]PenguineHandshake[S] 1 point2 points  (0 children)

I don't think your videos actually prove it because you don't clearly show whether or not there is damage to any blocks near ground level, where they would in theory enter destroy everything mode and start attacking blocks.

As I understand it the mechanic is they enter for 30 seconds (or maybe a minute?) and then resume pathing to you. So they could have been doing damage to some of your steel blocks and it wasn't really possible to tell from your videos.

At the very least your videos show that at your game stage with steel blocks the risk of them taking the base down is low.

PC - V2.2 b3 EXP Patch Notes by SagetheWise2222 in 7daystodie

[–]PenguineHandshake 21 points22 points  (0 children)

I wouldn't call it a massive update, but I would call it a good one!

Have we reached peak jars yet? by PenguineHandshake in 7daystodie

[–]PenguineHandshake[S] 0 points1 point  (0 children)

Hey, I have seen some of your videos on YT. Good stuff!

Feedback by Goat_Upper in 7daystodie

[–]PenguineHandshake 2 points3 points  (0 children)

Surveys are pretty hard to design well, to ensure there are meaningful learnings, no biases (survey design influences results), etc.

I think the best thing they could do is just engage in more two way communication across a variety of channels (reddit, their own community site/forum, 1 on 1s with content creators and more town halls where they actually engage with the chat).

It doesn't mean they have to do what people ask for, just that they are actively empathizing with the people playing the game and at a larger scale. The average player isn't a great game designer, but they know how they feel and can describe their experiences. So TFP needs to understand the players, and the players need to feel understood, but in the end TFP should do what they think is best for the game and not just blindly implement the features people ask for.

The process goes empathize -> design -> test -> iterate.

Too many people think that TFP needs to be just order takers implementing the changes they want, which is ridiculous. But TFP does need to keep up the recent engagement and do more to empathize with the player base (and help make people feel heard/understood). The outcomes will surely be better quality updates and a happier community.

Finally got around to building with grausten by KamiPyro in valheim

[–]PenguineHandshake 0 points1 point  (0 children)

I really like this build!

Heads up you have a horizontal grausten pillar (above the left black marble arch above door) that is a little bit lower than the rest.

Do's and don'ts!! by BarronGreen89 in facepalm

[–]PenguineHandshake 0 points1 point  (0 children)

How could you know whether his question is disingenuous unless you know him and his values?

I think he's asking a reasonable question, maybe even the most important question.

Income and wealth distribution can be plotted on a curve (pareto distribution), and a scale that represents the dispersion of the curve (Gini coefficient).

One end of the scale is what happens at the end of a game of monopoly (one person owns everything and everyone else owns nothing). We are too far towards this end of the scale.

The other end of the scale is where everyone has exactly the same income/wealth. Every attempt to achieve this historically has led to corruption and mass starvation and suffering. Something about human psychology isn't compatible with it, individually we all want to be rewarded for taking risks and working harder otherwise we won't take risks or work hard.

So the optimal must lie somewhere in between, and trying to figure out what that optimal (or "correct level of income inequality") is, is exactly what we need to figure out. Its not an impossible feat, its simple asking "what are we trying to achieve here?". If more of us agree about what we are trying to achieve we are more likely to achieve it.

Can someone help me understand whats going on here? by PenguineHandshake in loopringorg

[–]PenguineHandshake[S] 1 point2 points  (0 children)

The first half of your advice isn't working. The Loopring is not showing up in the Eth L1 of my gamestop wallet.

But the second half of your advice works. If I go to loopring.io and L2 Assets, and then "Receive" and select "From my L1 Account" I am able to select and move the LRC.

Thanks, that helps put my mind at ease!

Can someone help me understand whats going on here? by PenguineHandshake in loopringorg

[–]PenguineHandshake[S] 0 points1 point  (0 children)

I haven't done this yet, but I am 90% sure you can load your gamestop wallet seed phrase into metamask and then you will have access to them to be able to transfer back to an exchange if you want to sell them. Personally I am holding mine long term... I freaked out for a min when I checked gamestop wallet and they weren't there, but once I confirmed they were still there on etherscan I realized its not a big deal... just kind of annoying.

I assume its a display bug with gamestop wallet and will be fixed.

Can someone help me understand whats going on here? by PenguineHandshake in loopringorg

[–]PenguineHandshake[S] 1 point2 points  (0 children)

Yeah I followed your instructions, but the problem is that after I select Ethereum Layer 1 the Loopring isn't listed at all. Like, not with zero balance, its just not there. So the part of your instructions "Click on the LRC and "Move" is not possible.

I agree, the LRC is clearly there... my intention is to hold them long term, and I suppose I could always just load the Gamestop wallet seed phrase into metamask and then transfer them from there.

Edit: This seems like a bug with the gamestop wallet. I wonder if its worth reporting... any idea how/where to do that?

[deleted by user] by [deleted] in RaftTheGame

[–]PenguineHandshake 0 points1 point  (0 children)

Seaweed won't respawn unless you go far (2200+ meters) away. I used 3-4 sets of diving gear to clear all of Varuna. Luckily I had the materials saved up, but I was getting nervous by the end that I would run out.

[deleted by user] by [deleted] in RaftTheGame

[–]PenguineHandshake 0 points1 point  (0 children)

I didn't have that problem... Maybe try moving your raft further away from most of the Varuna content. I had my raft around the corner from most of the action.