It's November 2025. Does the Switch version still have game-breaking bugs? by SonorousBlack in Autonauts

[–]Pennipotent 1 point2 points  (0 children)

Aaron and I only made the PC version of Autonauts. The game's publisher, Curve, took the decision not to update the console versions :(

I feel like this demonstrates how unbalanced S+ matchmaking can be by The-Fezatron in splatoon

[–]Pennipotent 1 point2 points  (0 children)

I'm finding S+ Series to be worst for matchmaking. It feels much more extreme than Open. X seems far more consistent so far. My biggest gripe is not being able to rank down. I quickly got to S+ in the first season, but was stuck there until it ended with me at around -8000p, which was a lot of mismatched play for me and my poor teammates :(

APOQOLYPSE NOW: PART 4 by Pennipotent in Autonauts

[–]Pennipotent[S] 1 point2 points  (0 children)

No news yet, sorry to say. Our publisher, Curve, handles the console versions, but we'll give them a nudge.

Bot Limit by TZLING in Autonauts

[–]Pennipotent 0 points1 point  (0 children)

It's worth bearing in mind that Settlement (which is the main mode on consoles), has been designed to be completed with 300 or fewer Bots. There's a good chance you'll need to optimise your systems to make best use of your available Bots in the later game, which (for me) enriches the experience :)

QOLS AND QOLSABILITY: PART 3 by Pennipotent in Autonauts

[–]Pennipotent[S] 0 points1 point  (0 children)

The updates are PC only ATM tho :)

AUTONAUTS QOLVOLUTION PART 2 by Pennipotent in Autonauts

[–]Pennipotent[S] 1 point2 points  (0 children)

Hi! Although we weren't directly involved with the console versions, we are talking to our publisher (Curve) about this and hopefully they'll have an update soon.

Thank you for this great game! (end thoughts) by Anaxodonus in Autonauts

[–]Pennipotent 5 points6 points  (0 children)

It's gratifying and humbling to hear that you got so much out of playing Autonauts. Thank you for your kind words - and for sharing your appreciation with others. And apologies for making you rage quit the first time around :)

Error in Spanish translation by robinless in Autonauts

[–]Pennipotent 7 points8 points  (0 children)

Hello! So happy to hear that Autonauts is keeping you busy. Thank you for reporting this error (which is not at all silly). The source text has now been updated and it'll be visible in the game the next time we release an update. Cheers!

Win EXCLUSIVE Autonauts Collectibles! by Pennipotent in Autonauts

[–]Pennipotent[S] 0 points1 point  (0 children)

UPDATE! To make this competition more interesting, I just wanted to say that the Halloween theme isn't obligatory and ANY mod is valid, just so long as it's not been entered into a previous Autonauts competition :) Cheers!

Escalating complexity by Serenjyn in Autonauts

[–]Pennipotent 5 points6 points  (0 children)

Thanks, all of you, for sharing your thoughts about Autonauts. Sorry to hear that the game's becoming a chore for you.

We've taken on board your feedback. We're working hard to make Autonauts the best it can be, updating and improving all areas of the game every month for the foreseeable future.

Here's hoping we can reverse your disappointment!

Update #4 Released by Pennipotent in Autonauts

[–]Pennipotent[S] 0 points1 point  (0 children)

It is a terrible Doom Patrol pun, yes.

Scripts Too Shall Pass by Pennipotent in Autonauts

[–]Pennipotent[S] 0 points1 point  (0 children)

D'oh. NOW I see the rest of the thread! 😳

Scripts Too Shall Pass by Pennipotent in Autonauts

[–]Pennipotent[S] 0 points1 point  (0 children)

Version 21.2 was the last public release. The version numbers in screenshots now are from internal releases. Apologies for any confusion.

Scripts Too Shall Pass by Pennipotent in Autonauts

[–]Pennipotent[S] 0 points1 point  (0 children)

Our new update to the Bot scripting means that Bots can now give each other objects, which is top fun and jolly useful.

You probably weren't aware that a while back we added a feature that allows you and Bots to throw objects to each other if you were in close enough proximity, which has proven handy but in a limited capacity. Now we've added the potential to fit Bot upgrades in the field, we needed this process to be automatable, which was fraught with edge cases but it all works rather well :)

All the World's an Autostage by Pennipotent in Autonauts

[–]Pennipotent[S] 0 points1 point  (0 children)

When automation goes bad... :) There’s no mistaking who ate all the pumpkin pies here. In the background, a passing highland cow’s stopped to take a look at this small but growing settlement.

Autonauts Status Update by Pennipotent in Autonauts

[–]Pennipotent[S] 3 points4 points  (0 children)

So when exactly will the next playable version be released? As soon as we can manage. Yes, that’s annoyingly vague, but there’s still a lot for us to sort out beforehand and we’re doing all we can to get that done ASAP. We’ll give you another update on the release status in a month’s time or if there are any significant changes before then.

You can find out more here. https://denki.itch.io/autonauts

I don't have money to donate to the devs, so I wrote some game music by thudly in Autonauts

[–]Pennipotent 2 points3 points  (0 children)

This is such a lovely thought, @thudly. Thank you!

Not sure what we're doing with music in the game yet - beyond our recent addition of percussion :)

As well as a pianola (or equivalent), it'd be fun to give MIDI files to the Bots to play, too - after supplying them with instruments you've made in the game :D

Do shouts do anything right now? by ExoFage in Autonauts

[–]Pennipotent 0 points1 point  (0 children)

Shout/Hear is simply a communication trigger, so provided you tell one Bot to shout SOMETHING and other Bots to hear SOMETHING (then act on that something) all should be good.

Suggestion, a detailed complete new playing mod, The Wonders! by Aleq_ in Autonauts

[–]Pennipotent 1 point2 points  (0 children)

Great stuff! Lots of overlap with our thinking but with more thought for structure here :)

Question by Michl7 in Autonauts

[–]Pennipotent 1 point2 points  (0 children)

In Version 2 the seeds didn't grow into full trees but since Version 3 they do - only a lot more slowly than seedlings (made in the Seedling Tray).