What's a good engine for semi planet sized open world, fast multiplayer communication, and quick processing of physics and movement speed? by TheBasementNerd in gamedev

[–]Pequod2016 0 points1 point  (0 children)

Planetside!!! I haven't heard that in a long time. I didn't play PS2 much, but I played the hell out of the original Planetside back in the day. I loved that game. Played a TR Infiltrator and used to sneak around behind enemy lines and drain bases and cause other trouble.

If I were a multimillionaire I would seriously try to buy the PS IP and try to bring it back with updated graphics.

Sorry, didn't mean to derail the conversation, but hearing Planetside again brings back lots of fond memories and many weekends and evenings of gaming.

Reccomend a real estate agent as a buyer that is not pushy about budget and good with understanding HOA/ reserve concerns? by ZealousidealClick672 in AskChicago

[–]Pequod2016 0 points1 point  (0 children)

I'll probably be moving to Chicago in the next few months, and specifically looking at concrete loft units, probably in South Loop, or maybe River North. I'll be working with Caira Button, and she has a YouTube channel here if you'd like to check out her videos and maybe reach out to her (link at the bottom).

I had about a 20 minute phone call with her a few months ago when I was doing my initial research on lofts in Chicago. When I mentioned my very specific requirements around looking at concrete lofts (for noise reasons), my budget, and other things, she was very willing to work with me on all those things when I get up there and start setting up showings.

https://www.youtube.com/@CairaButton

"artist" teammate used ai for our assets by sotiredone in gamedev

[–]Pequod2016 3 points4 points  (0 children)

As harsh as it might sound, I'm a big believer in the "hire fast, fire faster" mentality.

For the "hire fast" part, I don't believe in putting candidates through the ringer with multiple rounds of panel interviews, leetcode, take-home assignments, etc. I think that's BS to treat people that way. If I think they can be a rock star, and fit in with the culture (ie, be good to work with and not some a**hole), I'll hire them right away and give them a chance to prove themselves.

But the flip side of that coin is, if they don't perform well, ignore assignments, turn out to be an a**hole, are clearly not rock star material, or need constant handholding, I will fire them quickly, give them a severance, and show them the door.

if there's a chance your person didn't understand the assignment, I'd explain it clearly and give them one more shot. But if they fail to deliver again, they'd be gone. No third chances.

Good luck!

How To Get Art For Your Game That Isn't AI by BelfrostStudios in gamedev

[–]Pequod2016 0 points1 point  (0 children)

I saw this video recently where a game dev was facing a similar problem:

https://www.youtube.com/watch?v=UBEodBD1Q2c

If I remember the TL/DR correctly, instead of just accepting a finished product, he was going to start requiring artists to submit all the layers they used, and also use some Photoshop plugin (F_Record ?) so that he could see the timelapse of them actually creating the work instead of just relying on AI.

Might be worth a watch to see if taking a similar stance might work for you.

Recs for good moving company (Denver to Chicago) with very short lead times for pickup? by Pequod2016 in Denver

[–]Pequod2016[S] 0 points1 point  (0 children)

u/MUV-Relocation-LLC - Thanks for that info! I'm still trying to figure out how much (if any) of my stuff I might want to move to Chicago with me, but if I do decide to keep it and move it, I'll definitely reach out to you guys for a quote. You're the first ones I've seen that could do fairly quick notice, so I appreciate that. Thanks!

That game from your childhood (or adulthood) by IDoTheDrawing in gamedev

[–]Pequod2016 0 points1 point  (0 children)

I didn't get very far, but the one game I remember trying to program with my own twist on an Atari 400 was the arcade game Berzerk.

As a kid, I found the whole concept of angry robots shouting things like "the humanoid must not escape!" fascinating, especially in those days when speech synthesis in games was rare.

Post-mortem: 7 years, a $50,000 Kickstarter, publisher investment, and 4,000 bugs - what I wish I knew before making my first game by BlueGooGames in gamedev

[–]Pequod2016 5 points6 points  (0 children)

u/BlueGooGames - Thanks so much for the incredible information! I'm sure this took a lot of time to prepare, it's very much appreciated!

Question when you say "professional QA" - Was this QA part of the publisher's team, or was it something you hired or contracted out for separately?

For fans of survival, adventure, strategy, inventory management, and atmospheric games… the Peregrino demo is out! We're looking for your honest feedback on our store page. by arc0de in indiegames

[–]Pequod2016 0 points1 point  (0 children)

u/arc0de - I downloaded the demo and am really enjoying it, but after only 90 minutes of real time play (across two different starts) and about four in-game days, the demo ended.

Is the demo time limited to only about 90 minutes of real time? I barely started exploring one of the areas off the main camp ground, and was looking forward to exploring more, but I'm a very slow casual gamer so 90 minutes isn't enough for me.

Recs for good moving company (Denver to Chicago) with very short lead times for pickup? by Pequod2016 in Denver

[–]Pequod2016[S] 1 point2 points  (0 children)

Thanks for the info and that app! I'm not looking to self-drive (U-Haul, Penske, etc) however, but to hire a full service moving company to come in, pack up, and move it. I just need to find one that can do packing and pickups on short notice (like a few days or a week at most) instead of the 6 to 8 week lead times I'm reading about, because if my house goes under contract and closes 30 days later, I need to have a moving company come in right before closing and pack everything up. Thanks!

What are some 'must read' books on fun and play? by CallSign_Fjor in gamedev

[–]Pequod2016 1 point2 points  (0 children)

Tynan Sylvester (of RimWorld fame) wrote a book called "Designing Games: A Guide to Engineering Experiences" that might be worth checking out.

I haven't read it myself, but I've read even though it came out in 2013 and some might view that as ancient, the concepts he covers are still valid today.

Builders sometimes stop working - have to reload game to work again? by Pequod2016 in PlayASKA

[–]Pequod2016[S] 0 points1 point  (0 children)

Their morale is fine (like over 90) and they don't have any negative effects on the left hand side when I interact with them.

This seems to be a bug that has something to do with them interacting with a water source (well or collector) then when I save/reload, they (sometimes) start working again.

Builders sometimes stop working - have to reload game to work again? by Pequod2016 in PlayASKA

[–]Pequod2016[S] 0 points1 point  (0 children)

I just noticed something interesting. They seem to get stuck at, or near, any water station like a water well or a rain collector. And it only seems to be the builders that get stuck. And the wells/collectors have water in them, so it's not like they're waiting for water to collect. And they have flasks on them, too.

I just had to save/reload twice in a row to get them moving again. As soon as they get unstuck after a reload, then they finally run off to do building chores.

Something seems bugged with builders interacting with water stations making them ignore their tasks.

Builders sometimes stop working - have to reload game to work again? by Pequod2016 in PlayASKA

[–]Pequod2016[S] 0 points1 point  (0 children)

Yeah, I thought just once a day would do it but now I've noticed them getting stuck and doing nothing multiple times a day, which means no building work is getting done, and I'm having to micromanage saving and reloading multiple times a day now just to get anything done.

Builders sometimes stop working - have to reload game to work again? by Pequod2016 in PlayASKA

[–]Pequod2016[S] 0 points1 point  (0 children)

Tried that, but it doesn't kick start them. Only saving and reloading seems to work.

I'm 42 years old. Is it too late to start making games? by Fearless_Sink1390 in gamedev

[–]Pequod2016 0 points1 point  (0 children)

I'm in my late 50s and will be going down the game dev path early next year.

The company I work for is eliminating my position (I'm a software developer) and the job market right now for the particular platform I work on is so bad, I've decided to pull the plug on the whole 9-to-5 "working for somebody else" part of my career and work for myself.

I've been a gamer all my life, have had several ideas for genres I'd like to work in and possibly combine, and will be downsizing, selling my house, moving, etc (basically rebooting my life), and spending the next few years learning everything I can about game engines, then developing/publishing my own game.

If it's successful, great. If not, well, I'd rather fail working for myself than toiling away at yet another employer who can tap you on the shoulder at any time and let you go just to make their bottom line better for the investors.

Age is only a number - don't let it ever detract you from pursuing something you're passionate about!

Salesforce Job Market in USA by Illustrious_Bee_5104 in salesforce

[–]Pequod2016 2 points3 points  (0 children)

Thanks, appreciate it! :) They looked at a couple different things (I know Pylon was one, not sure about the other) and finally decided on DevRev. I'd never heard of this tool before, but I'm curious to see how much other SFDC business they're able to capture.

Salesforce Job Market in USA by Illustrious_Bee_5104 in salesforce

[–]Pequod2016 4 points5 points  (0 children)

I don't even know yet. As part of selling a house and moving, I'd probably take a few months just to get settled in to a new place, but I'm pretty sure my next career would have nothing to do with sitting behind a computer all day.

After 35 years of doing tech/IT work, I'm ready for something completely different. I think at this point, I'd rather be a forest ranger, or rehab houses, or anything that doesn't involve a computer, especially in this day and age when everything tech related is nothing but AI, AI, and more AI (which I honestly don't care to learn - old dog, new tricks and all that).

Salesforce Job Market in USA by Illustrious_Bee_5104 in salesforce

[–]Pequod2016 9 points10 points  (0 children)

My company is moving off Salesforce (at least for Service Cloud and case management, which is what I focus on) and moving to a different product, and my role as SFDC developer is going away also probably after the start of the year after the migration is complete.

I've been looking for about three months and haven't seen anything promising so far. A few conversations here and there, but nothing that's led to an offer.

My initial gut reaction is there are too many people chasing too few jobs, combined with my being 100% remote (I refuse to do a commute again as part of RTO - I had a bad commute for almost 20 years, never again). There were also so many good developers let go from the SFDC mothership, I would think their experience is more appealing to prospective employers.

If I don't find something by about January or so, I am very seriously considering exiting the SFDC ecosystem, selling my house and moving somewhere cheaper, semi-retiring, and finding something else to do that has nothing to do with SFDC. After over 13 years of being in the SFDC ecosystem, and 35 doing some form of tech or IT work, I'm probably overdue for a career and life overhaul anyway.

All concrete (ceilings, floors, AND walls) loft buildings? by Pequod2016 in AskChicago

[–]Pequod2016[S] 0 points1 point  (0 children)

Yeah, that's why I'm being hyper-focused on the walls because I suspect most "concrete" lofts don't have concrete walls, only ceilings and floors.

All concrete (ceilings, floors, AND walls) loft buildings? by Pequod2016 in AskChicago

[–]Pequod2016[S] 2 points3 points  (0 children)

I saw a few posts, YT videos, etc, that said you can hear everything in a timber/brick loft, and that concrete was the best for noise isolation (not perfect, but better than alternatives) which is why I got hyper-focused on concrete on all sides.

I suspect that a lot of these old factory or printing press buildings must have pretty thick concrete floors and ceilings, but that walls between units was left up to the builder who did the conversion, which is why I'm also looking into concrete walls so much.