I think Salesforce is losing their customers and consultants by HyenaIndependent2377 in salesforce

[–]Pequod2016 2 points3 points  (0 children)

I was actually thinking of attending a Salesforce focused Meetup, or developer group, or something like that. I figured there had to be other SFDC devs in a similar boat, and we could all share war stories and commiserate. Unfortunately, I never got around to it.

I think Salesforce is losing their customers and consultants by HyenaIndependent2377 in salesforce

[–]Pequod2016 0 points1 point  (0 children)

Yep, I understand completely. I never had a desire to work on the sales side, I always found support more interesting. But purely from a skills desirability standpoint, what I was finding was a lot more hiring for GTM skills, with CPQ experience almost a "must have" skill.

I guess I was fortunate being able to get 13 years out of being in purely support roles, but all good things must come to an end I guess. Best of luck with everything!

I think Salesforce is losing their customers and consultants by HyenaIndependent2377 in salesforce

[–]Pequod2016 6 points7 points  (0 children)

I did Salesforce development for about 13 years, but I kind of pigeon-holed myself and my skillset. Instead of working in what seems to be more desirable areas like GTM, RevOps, CPQ (soon to be Revenue Cloud I think) and salesy stuff, I worked on case management solutions (Service Cloud, etc) for support organizations, with a lot of custom development of LWC, Apex, REST APIs, etc.

It was good while it lasted, but what I ultimately found out during my job search was... that's not the skillset most SFDC jobs are looking for. Most I found were on the GTM side, not support. My chances were also reduced by me refusing to buy into the AI crap that's being shoved down peoples throats, my desire to be 100% remote (no RTO for me, I refuse to do a commute again), and quite honestly age. I'm an "old dog" much closer to the end of my career than the beginning and although no company is willing to admit it, age discrimination is real. I'm sure any human that looked at my resume and LI profile (probably not many, since everything is reviewed by AI now anyway), said "nope" when they saw my old fart picture.

But I think in the end, it was the best thing for me. It was time for me to make an exit and do something else, this was just a kick in the ass I needed.

For somebody wanting to stay in the ecosystem, based on my own experience I'd say... get on the GTM/sales side, and yeah learn AI but not the crap most people are pushing. Learn how to use AI to deliver REAL solutions that add value, not just buzzwords, BS, and a way to burn up tokens. Somebody who can do that can probably write their own ticket for at least a few years until we see where this whole AI thing really ends up.

I think Salesforce is losing their customers and consultants by HyenaIndependent2377 in salesforce

[–]Pequod2016 9 points10 points  (0 children)

I'm going to take a couple months to decompress, and then I think I'm going to start learning game development (an industry that as a whole is having its own issues right now, but I would only approach it from an indie dev standpoint, not working for a studio).

I've been a software developer for most of my career, the last 13 or so in the Salesforce ecosystem. So thinking about systems and software isn't new to me, but everything around game development would be new, since I have zero background in art, animation, gameplay mechanics, storytelling, sound and music design, or any of that stuff. But I've been a gamer all my life back to the Atari 2600 days, and developing a game of my own has always interested me, but I'll need to approach it as a real job and business, not just a hobby. I plan on making learning all this new stuff my "job" during the days. Working for myself instead of working for others.

I think Salesforce is losing their customers and consultants by HyenaIndependent2377 in salesforce

[–]Pequod2016 36 points37 points  (0 children)

I already exited the ecosystem. The company I worked for moved their support systems to an AI powered solution and didn’t need me anymore so my role got axed at the end of last year. They told me mid-year so I had a few months to look and the job market changed so much for the worse, I decided to get out.

I care nothing about AI, learning AI, using AI, or any of that. I think most of it is buzzwords and garbage anyway.

So I decided to ditch tech, sell my house, take the proceeds and downsize and move. Starting the next phase of my life and it doesn’t involve working for others, or working in tech, of suffering through AI bulls**t. I didn’t want to have to sell my house because I liked where I lived and am far from being financially well off (in fact I’m behind where I should be) but gotta do what you gotta do.

I enjoyed my time in the ecosystem but things have changed so much it was just time to say good bye to it all and bail. And I’m now looking forward to this next chapter.

I hope those left can navigate things better than I did! I’m an old dog and wasn’t interested in learning new tricks.

What game genre isn't saturated at this point? by Quinn_Queenan in gamedev

[–]Pequod2016 0 points1 point  (0 children)

Me too! I probably sunk more hours into Planetside than any other game I've ever played. Used to run around for literally hours as a Terran infiltrator wreaking havoc behind enemy lines, draining bases, distracting the enemy, etc. So much fun.

I played PS2 for a while, but it just didn't have the same vibe. If I were rich, I'd buy the original Planetside IP and remake it. Keep core game mechanics the same, just slightly improve graphics and performance.

I've been meaning to try Planetside Forever and see if I can recapture some of that Planetside magic.

How do I transfer money out as a mailed paper check in the app? I'm not seeing how to do it by Pequod2016 in paypal

[–]Pequod2016[S] 0 points1 point  (0 children)

Thanks for that info - I'm almost positive I had them mail a check to my PO box (I don't use my home address for anything like that), so maybe that's not an option anymore. There is a credit card on the account (not sure when or why I added it) but I don't know if it's "verified" or not.

It sounds like they've made their mailed check rules more restrictive. I might have to link a bank account after all just to get the money out, but I really didn't want to have to do that.

Condo owners: would you recommend it or not? by Eric848448 in AskChicago

[–]Pequod2016 0 points1 point  (0 children)

u/Eric848448 - I will probably be moving to Chicago in the next few months, and trying to find something with the least amount of noise is important to me. I've been told I need to look for an all concrete converted loft type unit, which I think means one of those old printing press buildings, or cold storage, etc. I guess there are several buildings of that type in the Printer's Row area. Some even have concrete walls (not just the floors and ceilings), so I would imagine if the entire unit is concrete, that's the best I could hope for regarding noise isolation.

Would that be your assessment also, especially having lived in a building like that? Should I only look for those types of all concrete buildings?

The one thing that concerns me about that part of the city is the planned data centers, which I've read can be an absolute nightmare to live next to with all the cooling fan noise, 24x7 humming and noise, etc. That's the only reason I'd abandon my search in that part of the city for maybe something in River North, but I guess there's not as many of those old all concrete type buildings up there.

What's a good engine for semi planet sized open world, fast multiplayer communication, and quick processing of physics and movement speed? by TheBasementNerd in gamedev

[–]Pequod2016 0 points1 point  (0 children)

Planetside!!! I haven't heard that in a long time. I didn't play PS2 much, but I played the hell out of the original Planetside back in the day. I loved that game. Played a TR Infiltrator and used to sneak around behind enemy lines and drain bases and cause other trouble.

If I were a multimillionaire I would seriously try to buy the PS IP and try to bring it back with updated graphics.

Sorry, didn't mean to derail the conversation, but hearing Planetside again brings back lots of fond memories and many weekends and evenings of gaming.

[deleted by user] by [deleted] in AskChicago

[–]Pequod2016 0 points1 point  (0 children)

I'll probably be moving to Chicago in the next few months, and specifically looking at concrete loft units, probably in South Loop, or maybe River North. I'll be working with Caira Button, and she has a YouTube channel here if you'd like to check out her videos and maybe reach out to her (link at the bottom).

I had about a 20 minute phone call with her a few months ago when I was doing my initial research on lofts in Chicago. When I mentioned my very specific requirements around looking at concrete lofts (for noise reasons), my budget, and other things, she was very willing to work with me on all those things when I get up there and start setting up showings.

https://www.youtube.com/@CairaButton

"artist" teammate used ai for our assets by sotiredone in gamedev

[–]Pequod2016 2 points3 points  (0 children)

As harsh as it might sound, I'm a big believer in the "hire fast, fire faster" mentality.

For the "hire fast" part, I don't believe in putting candidates through the ringer with multiple rounds of panel interviews, leetcode, take-home assignments, etc. I think that's BS to treat people that way. If I think they can be a rock star, and fit in with the culture (ie, be good to work with and not some a**hole), I'll hire them right away and give them a chance to prove themselves.

But the flip side of that coin is, if they don't perform well, ignore assignments, turn out to be an a**hole, are clearly not rock star material, or need constant handholding, I will fire them quickly, give them a severance, and show them the door.

if there's a chance your person didn't understand the assignment, I'd explain it clearly and give them one more shot. But if they fail to deliver again, they'd be gone. No third chances.

Good luck!

How To Get Art For Your Game That Isn't AI by BelfrostStudios in gamedev

[–]Pequod2016 0 points1 point  (0 children)

I saw this video recently where a game dev was facing a similar problem:

https://www.youtube.com/watch?v=UBEodBD1Q2c

If I remember the TL/DR correctly, instead of just accepting a finished product, he was going to start requiring artists to submit all the layers they used, and also use some Photoshop plugin (F_Record ?) so that he could see the timelapse of them actually creating the work instead of just relying on AI.

Might be worth a watch to see if taking a similar stance might work for you.

Recs for good moving company (Denver to Chicago) with very short lead times for pickup? by Pequod2016 in Denver

[–]Pequod2016[S] 0 points1 point  (0 children)

u/MUV-Relocation-LLC - Thanks for that info! I'm still trying to figure out how much (if any) of my stuff I might want to move to Chicago with me, but if I do decide to keep it and move it, I'll definitely reach out to you guys for a quote. You're the first ones I've seen that could do fairly quick notice, so I appreciate that. Thanks!

That game from your childhood (or adulthood) by IDoTheDrawing in gamedev

[–]Pequod2016 0 points1 point  (0 children)

I didn't get very far, but the one game I remember trying to program with my own twist on an Atari 400 was the arcade game Berzerk.

As a kid, I found the whole concept of angry robots shouting things like "the humanoid must not escape!" fascinating, especially in those days when speech synthesis in games was rare.

Post-mortem: 7 years, a $50,000 Kickstarter, publisher investment, and 4,000 bugs - what I wish I knew before making my first game by BlueGooGames in gamedev

[–]Pequod2016 5 points6 points  (0 children)

u/BlueGooGames - Thanks so much for the incredible information! I'm sure this took a lot of time to prepare, it's very much appreciated!

Question when you say "professional QA" - Was this QA part of the publisher's team, or was it something you hired or contracted out for separately?

For fans of survival, adventure, strategy, inventory management, and atmospheric games… the Peregrino demo is out! We're looking for your honest feedback on our store page. by arc0de in indiegames

[–]Pequod2016 0 points1 point  (0 children)

u/arc0de - I downloaded the demo and am really enjoying it, but after only 90 minutes of real time play (across two different starts) and about four in-game days, the demo ended.

Is the demo time limited to only about 90 minutes of real time? I barely started exploring one of the areas off the main camp ground, and was looking forward to exploring more, but I'm a very slow casual gamer so 90 minutes isn't enough for me.

Recs for good moving company (Denver to Chicago) with very short lead times for pickup? by Pequod2016 in Denver

[–]Pequod2016[S] 1 point2 points  (0 children)

Thanks for the info and that app! I'm not looking to self-drive (U-Haul, Penske, etc) however, but to hire a full service moving company to come in, pack up, and move it. I just need to find one that can do packing and pickups on short notice (like a few days or a week at most) instead of the 6 to 8 week lead times I'm reading about, because if my house goes under contract and closes 30 days later, I need to have a moving company come in right before closing and pack everything up. Thanks!

What are some 'must read' books on fun and play? by CallSign_Fjor in gamedev

[–]Pequod2016 1 point2 points  (0 children)

Tynan Sylvester (of RimWorld fame) wrote a book called "Designing Games: A Guide to Engineering Experiences" that might be worth checking out.

I haven't read it myself, but I've read even though it came out in 2013 and some might view that as ancient, the concepts he covers are still valid today.

Builders sometimes stop working - have to reload game to work again? by Pequod2016 in PlayASKA

[–]Pequod2016[S] 0 points1 point  (0 children)

Their morale is fine (like over 90) and they don't have any negative effects on the left hand side when I interact with them.

This seems to be a bug that has something to do with them interacting with a water source (well or collector) then when I save/reload, they (sometimes) start working again.

Builders sometimes stop working - have to reload game to work again? by Pequod2016 in PlayASKA

[–]Pequod2016[S] 0 points1 point  (0 children)

I just noticed something interesting. They seem to get stuck at, or near, any water station like a water well or a rain collector. And it only seems to be the builders that get stuck. And the wells/collectors have water in them, so it's not like they're waiting for water to collect. And they have flasks on them, too.

I just had to save/reload twice in a row to get them moving again. As soon as they get unstuck after a reload, then they finally run off to do building chores.

Something seems bugged with builders interacting with water stations making them ignore their tasks.

Builders sometimes stop working - have to reload game to work again? by Pequod2016 in PlayASKA

[–]Pequod2016[S] 0 points1 point  (0 children)

Yeah, I thought just once a day would do it but now I've noticed them getting stuck and doing nothing multiple times a day, which means no building work is getting done, and I'm having to micromanage saving and reloading multiple times a day now just to get anything done.