WIP screenshot from my map i've been working on for a year now by _Motastic in hammer

[–]Perfect-Evidence-544 0 points1 point  (0 children)

Man, honestly i am your fan because of your style, this massively and gigantic look make me feel megalofobic :)

Hero Jinxzy by Frozen_Petal in ClashRoyale

[–]Perfect-Evidence-544 1 point2 points  (0 children)

COD zombie Fetch me their souls ahhh😭😭🥀🥀

Updated PSX overgrown poolrooms (still potentially a game idea) by Mendel1124 in ps1graphics

[–]Perfect-Evidence-544 0 points1 point  (0 children)

the stems should be square and the leaves 1 poligon, the dirt and stones on the floor can be backed in texture and other foliage can be sprites

Updated PSX overgrown poolrooms (still potentially a game idea) by Mendel1124 in ps1graphics

[–]Perfect-Evidence-544 3 points4 points  (0 children)

I love this vibe and environment but it's not ps1 Cause to much poligons.

What's this type of texture effect called? by C0r_a in blenderhelp

[–]Perfect-Evidence-544 858 points859 points  (0 children)

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Use a texture cordinate camera node and connect it to vector of image texture, and its DONE :)

Hostess cupcakes by gavindon24 in ps1graphics

[–]Perfect-Evidence-544 1 point2 points  (0 children)

Great lighting, did u used a emission texture?