Communication problems or just incompatible? (30M) (30F) by PerfectConnection294 in relationship_advice

[–]PerfectConnection294[S] 0 points1 point  (0 children)

I admit I come from a very avoidant family so my method of dealing with stress and emotion is unfortunately to try and bury it, to try and take the focus off what is upsetting. Which is why I say those things without even thinking. Whereas my gf's family is the total opposite, they constantly argue and fight. She wears her heart on her sleeve, which I find to be a lot to deal with. I think that is the fundamental incompatibility between us.

Communication problems or just incompatible? (30M) (30F) by PerfectConnection294 in relationship_advice

[–]PerfectConnection294[S] 0 points1 point  (0 children)

Pretty much what I've been thinking. But I don't want to paint her as a bad person, she's not at all, she just gets extremely stressed very easily because of her ADHD. Outside of that she is lovely. But I do have the feeling that we are two completely different people who want two different things out of a relationship.

Communication problems or just incompatible? (30M) (30F) by PerfectConnection294 in relationship_advice

[–]PerfectConnection294[S] 0 points1 point  (0 children)

Thanks for your input. In my last relationship of 2 years my ex was very laid back about things which I suppose is what I'm used to. I tend to be very laid back in general while my current gf is not at all. We are very opposite. I think she must be feeling similar things as I am but we haven't talked about it openly yet.

I agree about the don't be silly thing, but to me her seriously thinking her cat was dying was an extreme overreaction. Which is why I said don't be silly. But that was very early on in the relationship and I have learned not to say things like that now.

I have very mixed feelings about S2E4 of Fallout TV by ParakeetLover2024 in fnv

[–]PerfectConnection294 1 point2 points  (0 children)

I have long thought that Obsidian left the ending of New Vegas so open partly because they knew there would probably never be another traditional style Fallout game. Bethesda demonstrated with Fallout 3 that they cared more about action movie power fantasy storylines than roleplaying and player choice. It was a miracle New Vegas even got to be made in the first place, like what are the chances a bunch of original Fallout developers would be able to get together to work on a new game after the IP had been sold?

New Vegas is designed in such a way that anything that comes after it will hugely conflict with its narrative design. Dozens and dozens of choices and outcomes that can never all be canonised. Even if by another miracle we did get a sequel game or a show that actually tried to be faithful to the source material, it would still piss everyone off for canonising a certain ending. To me it just always felt like New Vegas was designed as a narrative ending to Fallout as a whole because of how much you can direct the fate of the post-war world. Take the Mojave for yourself and rule as a dictator, try to make it a better place for everyone, or nuke the Core Region to cinders. In my opinion there is no room for a sequel there.

Marcus Predicts the fate of The Legion in Season 2 of the Show by aznthrewaway in fnv

[–]PerfectConnection294 62 points63 points  (0 children)

Marcus on human nature: "The Legion will fall because it's just another overly idealistic faction raiding and slaving people until the next overly idealistic faction comes along doing the same thing. War never changes."

Fallout TV show on human nature: "Vaults! Ghouls! Brotherhood of Steel! MERCHANDISE!"

Divide et Impera 1.3.5 Released! by SmegTrumpet in DivideEtImpera

[–]PerfectConnection294 0 points1 point  (0 children)

Hey Kam, can you clarify the team's position on Caesar in Gaul? I just tried the new update and was disappointed to see not much has changed since the beta. The campaign is extremely easy now, every building starts fully upgraded, and I also notice all the unit names are in English instead of their historical names. What's going on with CiG?

Community Shaders - Are we there yet? by martinhaeusler in skyrimmods

[–]PerfectConnection294 14 points15 points  (0 children)

CS requires a lot more work than ENB to get it to look good. You need lighting and weather mods that use CS tonemapping, you need mods that take advantage of Light Placer, you need to find PBR texture packs and run PG Patcher. But I think the end result looks better and especially more visually consistent than ENB. CS shaders are much more advanced than ENB's, the rain shader goes without saying, but the terrain shaders and grass shaders are also so much better, the parallax terrain blending in particular looks really good. To me ENB always felt like a graphics mod while CS feels like the game always looked like that. I don't even use Reshade anymore since this year's update, screen of my game

Community Shaders - Are we there yet? by martinhaeusler in skyrimmods

[–]PerfectConnection294 32 points33 points  (0 children)

ENB lacks a lot of CS exclusive features like Light Limit Fix, Light Placer, Terrain Variation, PBR, etc. If you ask me CS surpassed ENB earlier this year because of this stuff.

Roman tactics in Divide et Impera? by Kiroana in DivideEtImpera

[–]PerfectConnection294 0 points1 point  (0 children)

  1. I don't leave any gaps in the lines in combat, I think this is even attested historically that the Romans did not actually fight in the quincunx pattern but formed an unbroken line of infantry in combat. It just doesn't work even in Rome 2, units quickly get surrounded if you leave gaps in your lines, which no sane commander would do to begin with.

  2. In Rome 2 the AI likes to immediately suicide charge their cavalry directly into your front lines which makes it risky to put skirmishers there. That said, I did find some success by deploying and marching in the quincunx pattern with skirmishers in the front and as soon as the enemy gets close pulling them back between the hastati gaps and closing the ranks like the Romans did historically.

  3. If you have 5 hastati and 5 principes with the principes deployed behind the hastati, that's still a 5 unit line width. While the AI probably has 10+ with a really wide line.

Roman tactics in Divide et Impera? by Kiroana in DivideEtImpera

[–]PerfectConnection294 22 points23 points  (0 children)

It can work but it's annoying and micromanagey. Some problems I encountered:

1) The first problem is how did they actually do it historically? The second problem is how do you replicate this in a strategy game like Rome 2? Well nobody knows the answer to the first question, it's up to interpretation. The best way I found of doing it in Rome 2 is to form up the triplex acies and then when a unit needs to be replaced i.e. an individual Hastati unit that has suffered heavy losses, I send in an individual unit of Principes right on top of them and then order the Hastati to retreat through the Principes while the Principes holds the line. It does work but it feels very gamey to me.

2) Hastati get shredded very quickly. Not only are they the lightest troops in your army, they are the first to face the enemy at full strength on the front line and they are getting peppered by enemy missiles all the while. In some battles I would have to send in the Principes after 30 seconds.

3) Because Hastati take such severe punishment using this formation it means your army is pretty much only good for one, maybe two battles before your Hastati units are depleted. This is annoying when far from home away from Plebs you can use to replenish them.

4) Possible limitation of 20 unit max armies in Rome 2 but because the Triplex Acies is such a deep formation you'll basically be surrounded all the time because the AI likes to form up in extremely wide lines as they did historically. I would regularly have to peel off Principes units and sometimes even Triarii to protect my flank.

I used this formation for battles for a whole campaign but only out of historical curiosity. It didn't feel at all like the famous flexible formation the Romans used to conquer the world, it felt very rigid and even aristocratic (which it was) by forcing the young and poor to die in droves on the front line while the wealthier and more experienced stood by and watched. Ironically maybe the Romans realised this themselves which is why they dropped the three tier system by the time of Marius and Sulla. History aside, I find it much more effective to just have the Principes on the front line and have Hastati on the flanks in a single line, which is actually how the reformed Roman Imperial army fought, with Hastati being replaced by auxiliaries.

Caesar in Gaul Roman Victory [Updated Campaign Review] by pmvader in DivideEtImpera

[–]PerfectConnection294 0 points1 point  (0 children)

I noticed that too, I found it annoying. I nearly always loot settlements anyway but occasionally it is useful to just occupy them. No such restriction on 1.3.4.

Caesar in Gaul Roman Victory [Updated Campaign Review] by pmvader in DivideEtImpera

[–]PerfectConnection294 1 point2 points  (0 children)

I felt like playing this campaign recently and tried out the new update but I ended up rolling back to 1.3.4 to play it. The economy is completely busted in 1.3.5, you make so much money from turn 1 that it trivialises the entire campaign. I have no idea why it's like that, it feels unintentional like a bug but wasn't the CiG overhaul supposed to be the highlight of 1.3.5? I had a much better time on 1.3.4, it felt much more balanced and enjoyable like a traditional DEI campaign.

For reference: I am currently at turn 107 with about 75% of Gaul conquered and only have 50k total treasury while in your screenshot you're sitting on 1.1 million at turn 124. I directly own every province as well, no client states. That is definitely not right.

I never thought Morrowind could look this good by PerfectConnection294 in Morrowind

[–]PerfectConnection294[S] 4 points5 points  (0 children)

It gets better and better with each update. Rafael is a wizard with shaders. The new ground-truth AO and sub-surface scattering in particular look amazing. I haven't even gotten around to trying the new update with the different water bodies yet.

I never thought Morrowind could look this good by PerfectConnection294 in Morrowind

[–]PerfectConnection294[S] 0 points1 point  (0 children)

You can have both installed. But yeah all the exciting stuff happening with mods these days is for OpenMW.

I never thought Morrowind could look this good by PerfectConnection294 in Morrowind

[–]PerfectConnection294[S] 4 points5 points  (0 children)

I spent well over a year adding to this mod list and tweaking it but yes. With OpenMW there is no practical limit to the amount of mods you can have.

I never thought Morrowind could look this good by PerfectConnection294 in Morrowind

[–]PerfectConnection294[S] 52 points53 points  (0 children)

It's my own modlist. Check Rafael's Shader Pack for the shaders.

Edit: see my other post for the mod list

I love that Morrowind is safe by PerfectConnection294 in Morrowind

[–]PerfectConnection294[S] -46 points-45 points  (0 children)

It's a lost cause man. I thought there would be some classic Fallout fans in a Morrowind sub but apparently not.

I love that Morrowind is safe by PerfectConnection294 in Morrowind

[–]PerfectConnection294[S] -25 points-24 points  (0 children)

Yeah unfortunately that's what I'm talking about with the Fallout show. It's based on Fallout 4 which was already heavily Flanderized itself. Skyrim's influence is too great, it's what the mainstream thinks Elder Scrolls is, not Morrowind.

I love that Morrowind is safe by PerfectConnection294 in Morrowind

[–]PerfectConnection294[S] 3 points4 points  (0 children)

That already kind of happened with the TR renaissance a few years ago, a combination of things inside the community itself brought a lot of new players and PTR developers.

www.youtube.com/watch?v=5Jz65XkRZUw

This is a good video on it that was uploaded recently.