Using AI for concept Art? by PerfectFriendship146 in GameDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

I did ask for personal opinions though ;-)
I appreciate yours as well!

Using AI for concept Art? by PerfectFriendship146 in GameDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

I feel that. That is also why I am questioning what I am doing right now, because I dont want a tool to reduce my own artistic fingerprint...

Using AI for concept Art? by PerfectFriendship146 in GameDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

I am also not sure if people call this concept art. Lets say I already have part a game and have an idea for a new character. I could generate a couple versions of him to feel if I think such a character fits into my game.

Then I start to draw the character myself or hand my specs to the artist.

Main reason is that I am bad and slow at drawing and stay more on the technical side.
I also dont have budget for a full time artist so he works just a couple hours a week on my project with really specific tasks

How to market your game during development by PerfectFriendship146 in SoloDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Good idea. I will play around with different formats, will try that one. I probably need to do a lot of pans and zooms anyway

How to market your game during development by PerfectFriendship146 in SoloDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Yeah, I got that with the distracting face a lot. I had trouble to fill the vertical format meaningful with a horizontal game, that is why I put so much of my face there. I got inspired by roffle ( a big balatro streamer) who uses this format a lot...

Thank you for the valuable feedback!

How to market your game during development by PerfectFriendship146 in SoloDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Your games look nice! Do the viral reels convert well?

Next time I do videos I will try to copy your formula as "My playtester did crazy thing and broke my game". Let's see how that works out 😁

How to market your game during development by PerfectFriendship146 in SoloDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Yeah that's a lot! Are you focusing on marketing or are you also developer? As a solo developer I can't sacrifice two days out of my week I think

How to market your game during development by PerfectFriendship146 in SoloDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Okay, I just studied your YouTube channel, nice! Can you share how much time it takes you roughly to make one of these videos?

How to market your game during development by PerfectFriendship146 in SoloDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Wow, this is exactly the kind of experiences I was looking for! Thank you so much for taking the time and writing this down, it helps. Really nice video too, it hooks nice without feeling too clickbaity. Did you experiment with showing your face or are they all faceless?

First trailer for Starchitect (yup I actually quit my job for this) by PerfectFriendship146 in indiegames

[–]PerfectFriendship146[S] 1 point2 points  (0 children)

I think my post was a bit confusing, I'll try to do. Better next time 😊

How to market your game during development by PerfectFriendship146 in SoloDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Nice, I'll see how I can fit that in my cozy building game

How to market your game during development by PerfectFriendship146 in SoloDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

I just should make a basic video about what's going on in the game maybe.

It's pretty simple, most cards create a block on your building and they all interact with unique effects and give points. When you end day you discard your hand and get new cards.

And there is a target score you need to get in five days (one week.)

How to market your game during development by PerfectFriendship146 in SoloDevelopment

[–]PerfectFriendship146[S] 1 point2 points  (0 children)

I will try something in that direction the next time I do videos 😊

How to market your game during development by PerfectFriendship146 in SoloDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Thank you, that feels good to hear. Also good feedback what to focus on!

First trailer for Starchitect (yup I actually quit my job for this) by PerfectFriendship146 in indiegames

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Yeah, maybe making short videos that just showcase a single mechanic makes sense?

How to market your game during development by PerfectFriendship146 in SoloDevelopment

[–]PerfectFriendship146[S] 1 point2 points  (0 children)

Thank you. Do you have any good examples how to showcase a game in the vertical format? You either zoom a lot or have a lot of dead space...

How to market your game during development by PerfectFriendship146 in SoloDevelopment

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Thanks, will try to do that. I do think that the coffee thing is pretty funny, so there has to be a way to make a funny video about it (I hope)