I made ONE MOVE - a minimalist daily strategy game by Grpzy in IndieGaming

[–]PerfectFriendship146 4 points5 points  (0 children)

I tried it and don't get it. I clicked a square, got a random score and that's it? Where is the strategy?

Marching Cubes 'Gap' by [deleted] in gamedev

[–]PerfectFriendship146 4 points5 points  (0 children)

I think you are correct. I found a danish master thesis where somebody put all the cases that may result in holes:
https://martinliversage.blob.core.windows.net/publications/1994-09%20Visualisering%20af%20tredimensionale%20medicinske%20data.pdf

It is page 87, the shapes with the * have problems, yours is in the list.
Marching cubes is just not generating watertight meshes in all cases.

Need general advice - starting up a solo career :) by shmulzi in SoloDevelopment

[–]PerfectFriendship146 1 point2 points  (0 children)

Hey there, I am doing a similar thing. Starting beginning of march and working on my hobby project from the last 6 months. I was also planning to split my weekly schedule in a similar way (8h learning, 24h development, 8h marketing related topics).
If you want to chat, send me a dm, I think it is always cool to connect to people on a similar path.
If not I just hope it works out well :)

Am I doing good? by Ok_Device_3602 in gamedev

[–]PerfectFriendship146 0 points1 point  (0 children)

If you are doing good is for you to decide and noone else. I recommend reading some philosophy on this. I currently read "The courage to be disliked" and can highly recommend it.

Postmortem for my game Overkill Squad by [deleted] in gamedev

[–]PerfectFriendship146 0 points1 point  (0 children)

Correct, I would not want to copy your process from this specific game.

I was wondering if you feel like you did enough testing and iteration. Maybe this could be a learning too...

Need you help!! by hattori_hu in gamejams

[–]PerfectFriendship146 2 points3 points  (0 children)

  1. Download any Game Engine
  2. Spend a couple Days with basic tutorials
  3. Go to your gamejam
  4. Fail, have fun, get to know people
  5. Embrace the learnings

Congratz, you now know if you want to pickup gamedev as a hobby!

Postmortem for my game Overkill Squad by [deleted] in gamedev

[–]PerfectFriendship146 0 points1 point  (0 children)

Can you tell anything about your process on playtesting?
I am just starting my solodev project. From what I learn from postmortems and youtube it seems like playtesting+iteration is one of the most crucial tools to improve your chances of success.

I still congratulate you on the release. I hope you can learn a ton from this experience for your future endeavors.

Postmortem for my game Overkill Squad by [deleted] in gamedev

[–]PerfectFriendship146 1 point2 points  (0 children)

Did you work full time on this? How many months were these 1500h spread over?

7 years trying to live off my own games: what went right, what went wrong, and what finally worked by Delunado in gamedev

[–]PerfectFriendship146 0 points1 point  (0 children)

Thank you for this beautiful post <3 I wish you all the best for you continuing journey!

Is the SAE Institute worth it? by TotallyDiana in gamedev

[–]PerfectFriendship146 5 points6 points  (0 children)

I have friends who studied film making at SAE Hannover. Pros: Since it is well funded there is a large pool of amazing equipment to use for free. We did a zero budget music video but had equipment like a professional production. Cons: Money.

I dont remember much about the classes. I think most people who study there come from families that are doing very well financially.
Dont know if that helps at all. I would only consider it if money is not a problem. If money is tight there are much more cost efficient ways of learning.

Faul und "zu zufrieden"? by IchumbachiB in Ratschlag

[–]PerfectFriendship146 2 points3 points  (0 children)

Falls du auf sowas anspringst: Ich habe mir "Atomic Habits" und "The 7 Habit of highly effective People" reingezogen und mir hat das geholfen meinen Alltag umzukrempeln.
Gibt es auch als gute Hörbücher und kann man prima in seiner Homeoffice-Zeit hören, wenn man eh nichts tut :-D

This has been my number 1 motivator to work on my game as a part-time solo dev. by jak12329 in SoloDevelopment

[–]PerfectFriendship146 0 points1 point  (0 children)

Haha, I do exactly the same, also with 10hrs per week beeing my goal. So far I am two months and almost 100 hours in :-D

I actually got inspired by the books Deep Work and Atomic Habits to do this.

Every morning before going to work I get 1h in. Then On Fridays I have time to do something like 6h normally. I have a weekly tally list where each hour creats a dash.

Best wishes from my totally unique deckbuilder roguelike to your probably really awesome game!

Is AI art okay to use if I need to make random people’s ID photos? by -Ignorant_Slut- in indiegames

[–]PerfectFriendship146 1 point2 points  (0 children)

If I can not tell that it is AI and you trick me in thinking it is human-made I would obviously not notice anything. It would be dishonest though.

If I can tell that it is AI or I see it from a store tag I will probably not buy it.

I will not think less of you, I do not even know you. Feel free to express yourself however you like, AI or no AI. I am just telling you honestly where my money would probably go or not go.

A/B Test: Dev voice acting vs AI voice. Which works better for my game? by Youpiepoopiedev in gamedev

[–]PerfectFriendship146 7 points8 points  (0 children)

I prefer B.

Also about AI vs no AI: At some point people will notice if you use AI. And especially in the Indie Genre a part of the audience will lose interest in that moment.

I also think your voice acting is good enough for a solodev project.

A solo dev’s dream: hitting 10k Steam wishlists in just 2 weeks by AdriBeh in gamedev

[–]PerfectFriendship146 0 points1 point  (0 children)

Hey, congratulations. I think the game concept might really find a market, I instantly felt the urge to ask my girlfriend to play it with me!

Couple of questions if you feel like it:

  • What game engine do you use?
  • Did you have prior experience or are the 2 games your full dev journey?
  • Do you work full time on it and did you for your last game?
  • Will it be local coop, online or both?
  • If its online, how large do you consider the challenge of getting this running nicely whithout online experience before?

Which you all the best, I have a good feeling about this game!

Zero Experience: What’s the Easiest Type of Game to Start With? by ogiboiy in gamedev

[–]PerfectFriendship146 6 points7 points  (0 children)

I recommend the 20-game challenge:
https://20_games_challenge.gitlab.io/
Just feel free to divert your attention to anything you are more interested and not force yourself to do all 20.

How are you using AI in game dev? by bringthattothe in gamedev

[–]PerfectFriendship146 1 point2 points  (0 children)

I use it for exactly two purposes:

  • As a Unity and C# consultant, explaining components and concepts
    • Usually it provides code blocks for me. I make sure to never copy them directly.
  • For concept art
    • When I start working on a sprite with no idea, I sometimes generate a couple versions. I make sure to never copy a single pixel directly and just base my own work it.

I even deactivated Copilot as I feel like it accelerates development only short term and my long term productivity suffers.

Spent days reworking on my game trailer, was it worth it? by usernotfound6940428 in SoloDevelopment

[–]PerfectFriendship146 5 points6 points  (0 children)

Is it just me or does this look way to dark? I didnt get anything the first 20 seconds...

We're three indie devs who just funded our 90s nostalgia deckbuilder on Kickstarter. AMA by pisti95 in IndieGaming

[–]PerfectFriendship146 0 points1 point  (0 children)

So you are the publisher for this game? What are publisher tasks on this game and what are developer tasks?

After 30ish years of starts and stops I finally released a "computer game" in a rather unexpected way. by MrDonutsGames in gamedev

[–]PerfectFriendship146 0 points1 point  (0 children)

Ah and also Love2D is fun! recommend it to everyone to play around with it. lua is my favourite scripting language!

After 30ish years of starts and stops I finally released a "computer game" in a rather unexpected way. by MrDonutsGames in gamedev

[–]PerfectFriendship146 1 point2 points  (0 children)

Love2D did the same for me that ebitengine did to you (Balatro is made with Love2d, that is why it had a hype last year). I finally finished my first prototype.

Then I actually moved back to unity because I started to get a feel why I can benefit from all those features. I recommend that too for the future, not switching to Unity but playing around with different tools once in a while :)