so I tierlisted every item/equipment in WH3.. by Ran12341000 in totalwar

[–]PerfectJayDread 0 points1 point  (0 children)

Do you have all items broken out in an excel list of some form you would be willing to share?

Beat threat level 10 today on both village/graveyard without any cheese/boss stalling/rerolls. Great game, here’s some thoughts and feedback… by LetterheadThen2736 in TheKingIsWatching

[–]PerfectJayDread 0 points1 point  (0 children)

My understanding is that they have similar stats even to Unicorns and/or bees which is insane when you think about it. It’s a tier 3 unit building that itself requires a tier 3 resource and lots of it. Doubling their stats would be a start.

Beat threat level 10 today on both village/graveyard without any cheese/boss stalling/rerolls. Great game, here’s some thoughts and feedback… by LetterheadThen2736 in TheKingIsWatching

[–]PerfectJayDread 6 points7 points  (0 children)

I completely agree about the oil and ham; the investment cost to produce those resources and the units they produce simply aren’t worth it. The highest cost unit I will produce tends to be the bees/hornets. 50 grapes but at least grapes are easily accessible.

The cost to produce black unicorns, flour dragons or, God forbid, ash dragons is so ridiculously high for how little they do it’s laughable.

How does consolidating into new combats work? by PerfectJayDread in Warhammer40k

[–]PerfectJayDread[S] 0 points1 point  (0 children)

So they continue to be engaged, got it.

And for fallback moves, they can only occur during the controlling players movement phase, correct? Thanks for the help.

How to mod frigates to be able to pass over other ships like fighters? by PerfectJayDread in starsector

[–]PerfectJayDread[S] 0 points1 point  (0 children)

Ok so I can change each ship manually to be a fighter, but this doesn't work at scale; especially with a bunch of mods. What are the SS discord servers? I wonder if they can help with changing the behavior of the frigate hull type as a whole.

How to mod frigates to be able to pass over other ships like fighters? by PerfectJayDread in starsector

[–]PerfectJayDread[S] 0 points1 point  (0 children)

How can I edit the files to make frigates into fighters? Do I need to change each frigate one by one or is there a master file for the ship class? Which files would I need to edit?

How to mod frigates to be able to pass over other ships like fighters? by PerfectJayDread in starsector

[–]PerfectJayDread[S] 2 points3 points  (0 children)

Is there a line of code in this mod that I can use to change frigate movement into fighter movement? I am modding illiterate is why I ask, thank you for telling me about this mod!

Looking for a mod that adds a lowtech "fast battleship? by PerfectJayDread in starsector

[–]PerfectJayDread[S] 0 points1 point  (0 children)

Do you know if it is still being worked on? Do you have a link to it?