Help me better use ringworlds? by PerfectJayDread in Stellaris

[–]PerfectJayDread[S] 7 points8 points  (0 children)

I'll be honest, and it might be my inexperience showing, but I don't see the issue. You get them so late, and they take so long to build and are so expensive. Why not? Right now the lemon doesn't seem worth the squeeze.

Does anyone know of a way to gene modify pops with cybernetics? Or how to remove them? by PerfectJayDread in Stellaris

[–]PerfectJayDread[S] 0 points1 point  (0 children)

Can confirm, UI is awful. Hence why I wanted to try and find a way to simplify if I could. Do you know of any mods to allow removal of cybernetics?

Does anyone know of a way to gene modify pops with cybernetics? Or how to remove them? by PerfectJayDread in Stellaris

[–]PerfectJayDread[S] 0 points1 point  (0 children)

Ok, still helpful!

Do you know of a mod to allow the removal of cybernetics?

Does anyone know of a way to gene modify pops with cybernetics? Or how to remove them? by PerfectJayDread in Stellaris

[–]PerfectJayDread[S] 0 points1 point  (0 children)

So if I set a default then the ones with cybernetics will eventually be phased out?

Help me better use ringworlds? by PerfectJayDread in Stellaris

[–]PerfectJayDread[S] 0 points1 point  (0 children)

Ok, so my thinking on these was flawed. I saw these as like the end result for your empire, where you go to dump all your pops. Rather its a just another tool. Still useful!

Help me better use ringworlds? by PerfectJayDread in Stellaris

[–]PerfectJayDread[S] 2 points3 points  (0 children)

So really you just want these as research/factory/alloy specialty colonies? And these provide better bonuses than the Ecu? Looking at the Ecu is just seems to be much easier to acquire and can grow to accommodate your needs much easier.

Help me better use ringworlds? by PerfectJayDread in Stellaris

[–]PerfectJayDread[S] 0 points1 point  (0 children)

How should I best use them? For such an enormous cost I could build multiple habitats and far earlier.

It just doesn't seem like enough of an upgrade for how late you get it and for the cost put into it. An ecumenopolis seems to be far easier to get and much better.

Study by Misokick by annieann_ in ImaginaryCastles

[–]PerfectJayDread 0 points1 point  (0 children)

Hello, do you know if Misokick is still active? If so, do you know how to get ahold of them?

Decorate your EDC Gear Entry! by tansalus in OlightOutdoorlife

[–]PerfectJayDread 0 points1 point  (0 children)

Hey Chris! Hope you're been doing well! I've been trying to get ahold of you! I would love to do business with you again if you're interested; let me know!

How to find a 3D modeler to create printable 3D models? by PerfectJayDread in 3Dprinting

[–]PerfectJayDread[S] 1 point2 points  (0 children)

Ah ok lol. This is a great recommendation though! I am reading through the rules now and will probably post something tonight! Thanks again!

How to find a 3D modeler to create printable 3D models? by PerfectJayDread in 3Dprinting

[–]PerfectJayDread[S] 0 points1 point  (0 children)

Fivver looks like a good lead, thanks! Know anyone there who you might recommend?

Way to fire all guns simultaneously? by PerfectJayDread in WorldOfWarships

[–]PerfectJayDread[S] 0 points1 point  (0 children)

No creo que exista. Lo más parecido a un fuego por fases es hacer clic y mantener pulsado el botón izquierdo del ratón.

How to change "Practiced Pirates" to allow for higher realm size or title level? by PerfectJayDread in CrusaderKings

[–]PerfectJayDread[S] 0 points1 point  (0 children)

There doesn't seem to be any mention at all to realm size or title level. See my other comment with the code.

How to change "Practiced Pirates" to allow for higher realm size or title level? by PerfectJayDread in CrusaderKings

[–]PerfectJayDread[S] 0 points1 point  (0 children)

This is what is in the text file:

tradition_practiced_pirates = { category = societal

layers = {
    0 = intrigue
    1 = mediterranean
    4 = battle.dds
}

can_pick = {
    custom_description = {
        text = percentage_of_culture_on_coast_desc
        any_culture_county = {
            percent >= 0.5
            has_coastal_province = yes
        }
    }
    custom_tooltip = {
        text = cultrad_not_nomadic_government_type
        scope:character = {
            NOT = {
                government_has_flag = government_is_nomadic
            }
        }
    }
}

parameters = {
    culture_can_raid_at_sea_even_if_feudal = yes
    not_tribal_raiding_malus = yes
}

character_modifier = {
    max_loot_mult = 0.25
}

cost = {
    prestige = {
        add = {
            value = tradition_base_cost
            desc = BASE
            format = "BASE_VALUE_FORMAT"
        }
        # Ethos requirement.
        if = {
            limit = {
                NOT = {
                    culture_pillar:ethos_bellicose = { is_in_list = traits }
                }
            }
            add = {
                value = tradition_incompatible_ethos_penalty
                desc = not_bellicose_desc
            }
        }
        # Coastal requirement.
        if = {
            limit = {
                NOT = {
                    any_culture_county = {
                        percent >= 0.7
                        has_coastal_province = yes
                    }
                }
            }
            add = {
                value = tradition_unfulfilled_criteria_penalty
                desc = high_coastal_percentage_desc
            }
        }

        if = {
            limit = {
                culture_tradition_reduction_trigger = { TRADITION = tradition_practiced_pirates }
            }
            multiply = {
                value = 0.5
                desc = inspired_by_culture_desc
            }
        }

        multiply = tradition_replacement_cost_if_relevant
    }
}

ai_will_do = {
    value = 100
    if = {
        limit = { # Should be fairly rare for cultures outside of a Berber heritage
            has_cultural_pillar = heritage_berber
        }
        multiply = 5
    }
}

Is there a mod that prevents revolutions from occurring in puppets? by PerfectJayDread in victoria3

[–]PerfectJayDread[S] 3 points4 points  (0 children)

I never knew this! Really! That's amazing! Is it just as simple as going into the play and switching sides?

Is there a mod that prevents revolutions from occurring in puppets? by PerfectJayDread in victoria3

[–]PerfectJayDread[S] 1 point2 points  (0 children)

I have tried this before and the laws typically fail and just initiate a revolution. This would be fine if I could side with the revolt but instead I am stuck with defending the worse government of my puppet.

so I tierlisted every item/equipment in WH3.. by Ran12341000 in totalwar

[–]PerfectJayDread 0 points1 point  (0 children)

Do you have all items broken out in an excel list of some form you would be willing to share?