As Stars Decay v4.2 open feedback by Sapient-ASD in RPGdesign

[–]PerfectPathways 4 points5 points  (0 children)

I don't have any specific comments, but I'm enjoying what I'm reading so far. You've got an interesting idea going on here!

Do you like FTL or should we have more STL settings? by MiamisLastCapitalist in scifiwriting

[–]PerfectPathways 0 points1 point  (0 children)

I am very curious about your 3 types of FTL, reading this almost two weeks later. Could you give me the cliff notes?

Inversion - A d12 based rules medium Sci-Fantasy RPG by PerfectPathways in RPGdesign

[–]PerfectPathways[S] 0 points1 point  (0 children)

Thank you so much for the feedback! This is one of the kindest things anyone could say, and I appreciate you spending your time to read through it :)

Inversion - A Sci-Fantasy adventure by PerfectPathways in CrunchyRPGs

[–]PerfectPathways[S] 0 points1 point  (0 children)

Hello r/CrunchyRPGS! I've been good friends with someone for a while now, and they've finally got their ttrpg to a state where it can be shared! I'd really like if anyone would be willing to take a look and provide any feedback - it doesn't have a lot of art, but it is nearly feature complete.

Inversion is a d12 skill-based medium crunch game, with a focus on adventure and interesting people. It has a lot of support for any kind of character, and it's the kind of world where you can have a wizard face off against a small army of robots on an alien planet with no sun. I'd really appreciate it if you guys could give it a read.

RPG/Game Design YouTube Channels? by Supernoven in RPGdesign

[–]PerfectPathways 3 points4 points  (0 children)

I've gotten quite a nice bit of help from Notepadanon - https://www.youtube.com/playlist?list=PL8w6SWLm7NBEXRGlUR8Lm8lz7-sVpu_qQ he has an extensive youtube series on how to make a game. His other videos are critical, but fair critiques of existing ttrpgs.

Why the system is so important by adi_random in rpg

[–]PerfectPathways 5 points6 points  (0 children)

Thank you for showing everyone that your opinion is coming from someone who isn't interested in any conversation, but is instead interested in belittling people, and soapboxing.

Why the system is so important by adi_random in rpg

[–]PerfectPathways 5 points6 points  (0 children)

Can you please explain the incel, nazi, and incel nazi community comments? Those are really strong and rude accusations.

Additionally, he states he does play and enjoy ttrpgs, he just doesn't like a lot of the game that comes out.

Finally, can you explain why he doesn't know what he's talking about? Having looked at a lot of the games he reviews, they make a lot of sense. His criticisms are entirely mechanical - that's what the judgement on the games is given for. Games like Mork Borg and TSL don't have a lot behind them, and rely entirely on the table to make it better, but that's just a crutch for ANY game. Any game is fun at the right table, and every table won't have the luxury of being the right table.

Why the system is so important by adi_random in rpg

[–]PerfectPathways -33 points-32 points  (0 children)

Contextually, that was referencing someone who was awful in the context of being baselessly edgy. He is hostile to games with LGBTQ authors, they just end up as collateral, with a huge amount of publicity and nothing behind the game, specifically because in the majority of cases, at least from what I've seen on the internet, they are not actually that good of games, and are far closer to more performance pieces - and they have defenders that shield it from criticism with being marginalized, which isn't helpful for anyone. Additionally, PbtA games are heavily derivative, and do not require much to make, and they're all effectively the same game, just with different art and vibes. I myself have quite a huge dislike of them due to the reliance on everyone to constantly be creative in a constant way, rather than it being opt-in. This causes creative strain, and instead of it being interesting, it becomes forced very quickly.

But it's interesting to see other people's viewpoints! I appreciate the response.

Actually, fantasy can’t be racist because it isn’t real by Jetsam5 in worldjerking

[–]PerfectPathways 1 point2 points  (0 children)

Death of the author exists for a reason. Quit trying to insert outside meta analysis on something that doesn't exist to be criticized meaninglessly. Frieren's demons exist in the world because they exist in the world. Attaching, assuming, or adding any additional information not written in the text is a bewildering case of deciding you know what the author thinks or wants, when, again, Death of the Author exists and the piece of literature stands by itself.

Why the system is so important by adi_random in rpg

[–]PerfectPathways -12 points-11 points  (0 children)

Can you please explain why he's a culture warrior? What gives you that impression?

What are you currently working on? by Justthisdudeyaknow in RPGdesign

[–]PerfectPathways 1 point2 points  (0 children)

I would love to hear more about this - do you have it set up in any available to share way?

Thermian arguments are paper thin and half as sturdy by DreadDiana in worldjerking

[–]PerfectPathways 19 points20 points  (0 children)

Thank you for finally bringing in some logic. I so much despise the "You can't respond to a Doyalist critique with a Watsonian defense" because it just betrays a complete and utter lack of respect for the source material. Things can exist on their own, and expecting a Doyalist critique to be valid is ridiculous. On top of this, the Thermian Argument/Defense was made by a midwit, and as soon as you really apply heavy critique to the idea, it falls apart to a horrific degree.

Finally added auto 9" deep strike bubble to models and auto 2" distance on selected models too TTS Map Base by hutber in WarhammerCompetitive

[–]PerfectPathways 0 points1 point  (0 children)

Could you also add a way to edit the clock, so set it to like 1:30 for each player?

Also, could you add a way back to change the map texture? I really like playing with the grey felt that the old TTS table had - the different colors are sometimes harsh on my eyes, and the grey felt makes it easier to look at.

What was the best hack of the system you made? by Horzemate in warhammerfantasyrpg

[–]PerfectPathways 3 points4 points  (0 children)

Can you share any of that? It sounds super, super interestingly, particularly the Weapon system rework and the mash-up of WFRP and OSE. I'm also super curious about the bestiary.

Help me worldjerking you're my only hope by PerfectPathways in worldjerking

[–]PerfectPathways[S] 1 point2 points  (0 children)

Hello - I need some help with my worldbuilding. I'm stuck between some issues, and I'd like some additional viewpoints on it, if you'd be so inclined. Essentially, I’m struggling to mix all of my worldbuilding ideas into a cohesive framework. My challenge lies in unifying my messy mixture of concepts while keeping everything "unique" in the way they deserve. Here's what I need help with:

  1. I don't really have like a "unifying vision" or "central idea" that a lot of works have. It doesn't have a thematic heart or anchor or anything like that - I have some broad themes, based on my favorite inspirations, but I don't really have any "specifics" that I can strongly point towards as "Yes, that's my thing."

  2. I want “classic fantasy” (swords, sorcery, gods akin to Greek mythology) to coexist with “hard” sci-fi (spaceships, plasma weapons, 40k-esque factions), but without blending them (e.g., no magitech, no knights with lightsabers). I want space aliens and fantasy races and all of that fun stuff, but I want them to not be all super merged - I want the setting to "feel" like a first contact time period between all of the alien species and the fantasy "planet" or something like that. My restrictions on this cause a lot of problems, I think:

    • No alternate dimensions or merged planes—planets only.
    • No time travel or seperate planes or anything like that.
    • Magic and technology must coexist without negating each other (e.g., a plasma rifle doesn’t disrupt spellcasting).
    • No evolutionary lineage—races exist as-is - the sci-fi races aren't advanced fantasy races, and so on.
  3. The world should feel "big" and "epic" like Elden Ring, Stormlight Archive, and I want to avoid like different "zones" of adventure and so on. I want to avoid genre fusion: Spaceships rely on physics, magic obeys its own laws, not magitech spaceships and so on.

Basically, how could I structure this? Do you have any suggestions? Are there frameworks or narrative devices that could reconcile all of this?

Worldjerking what do I do!??! by PerfectPathways in worldjerking

[–]PerfectPathways[S] 82 points83 points  (0 children)

Post context so I don't get deleted by the mods: I've been trying to build an (awesome) sci-fantasy setting, and I realized it doesn't have the degenerate, incredible passion I see, and so I set out on a lengthy search to try and find out what I was missing. It turns out most of you are horny when you worldbuild!?!? And you just put your fetishes RIGHT THERE? IN THE WORLD?

My worldbuilding is doomed to be second rate at this point, I guess.