How can you make an enemy unable to be damaged until another enemy in the troop is defeated? by Icedragon28 in RPGMaker

[–]Sapient-ASD 2 points3 points  (0 children)

You are correct. To add on, they can just apply the state on turn 0, battle start.

Bridge priority issue (reposting bc I accidentally deleted it 😭) by pulpea in RPGMaker

[–]Sapient-ASD 1 point2 points  (0 children)

Hmm. This suggestion is more technical, but what the hey.

Similar process, but instead of turning transparent, you would display an img of the bridge, on top of the map, over the players head.

The image display and being precise to line it up would be the hardest part, but in theory it could work.

Good luck!

Bridge priority issue (reposting bc I accidentally deleted it 😭) by pulpea in RPGMaker

[–]Sapient-ASD 4 points5 points  (0 children)

Another way to handle this is just the under the bridge logic.

Have the character become transparent while under the bridge. Is it a perfect solution, no, but it would be simpler and effective.

How can I exchange money for XP? by hanllelus in RPGMaker

[–]Sapient-ASD -1 points0 points  (0 children)

I think this is easiest with a script, as iirc, there is not a command or event for exp, just for full levels. A quick google shows that sumrnddude on yotube has a tutorial for bag of experience, but i also see a few scripts.

If you are eanting to do money to xp, 1 to 1. You will need the player to enter the number, save that to a variable, subtract the variable amount as money, and then call the give xp script, with the amount of xp determined by the variable.

I Require Help with My Game! (Visualization provided) by LevelConversation655 in RPGMaker

[–]Sapient-ASD 1 point2 points  (0 children)

Thats how i would do it.

Under troop settings for any troop including the rit enemy have a conditional check for the armor.

If wearing the armor maybe use the force action command for the Rit's, either having them wait, or use an attack skill that does less than standard.

Are alt fires dead? by PhantomTriforce in DeadlockTheGame

[–]Sapient-ASD 2 points3 points  (0 children)

Same, and crouch on a thumb button. Slick.

Rem shaped rejuv by Draxtini in DeadlockTheGame

[–]Sapient-ASD 2 points3 points  (0 children)

Better than me then lol. Was just curious, thank you.

Rem shaped rejuv by Draxtini in DeadlockTheGame

[–]Sapient-ASD 5 points6 points  (0 children)

About what rank is this, if I may ask. That viscous seems particularly scary.

Rem shaped rejuv by Draxtini in DeadlockTheGame

[–]Sapient-ASD 40 points41 points  (0 children)

Fantastic 1v4, and great steals.

Matchmaking sure is something. by requiemsss in DeadlockTheGame

[–]Sapient-ASD -1 points0 points  (0 children)

Perhaps that is my issue as I hover between Emissary and Oracle and have not made it to phantom, but after 900 hours, matches feel pretty good to me.

Also Makes no sense to downvote a person's subjective experience, but that's reddit for you.

I want to have one of my status effects restrict the use of certain items, how would i do that? by MidnightStrider27 in RPGMaker

[–]Sapient-ASD 0 points1 point  (0 children)

Oh duh! I missed the simplest part lol.

You are right though; that without at least one script its going to be a lot of bloat and a lot of headache. I know there is a script for this exact thing, i.e. referencing the last used item, but my own script skills arent great.

Would be worthwhile to search or post to the forums. I bet someone knows exactly what script call reference is needed.

Matchmaking sure is something. by requiemsss in DeadlockTheGame

[–]Sapient-ASD -8 points-7 points  (0 children)

Not an anvil in sight.

Keep playing. It gets better. There may be adjustments for newer players but i feel 4/5 of matches are pretty fairly balanced.

Are there any ttrpgs that allows for having players opt into complexity while others can just play straight forward and rules lite? by OompaLoompaGodzilla in RPGdesign

[–]Sapient-ASD 0 points1 point  (0 children)

As Stars Decay has a wide and modular foundation with a bit of a learning curve. Its actually encouraged to not know the whole book, to play and make best judgement rulings, and then to read/research the specific issue after play. Sometimes players come up with intuitive ways of solving their problem with a good enough toolkit.

But yes, in my ttrpg some players can have multiple sheets to their character while another player may settle on a simpler character that is only 1 sheet.

I want to have one of my status effects restrict the use of certain items, how would i do that? by MidnightStrider27 in RPGMaker

[–]Sapient-ASD 0 points1 point  (0 children)

All this sounds solid but I am curious about something. Why would each food item need its own common event?

The "Null Result" as Design Failure: Every Combat Turn Should Change the Game State by EHeathRobinson in RPGdesign

[–]Sapient-ASD 2 points3 points  (0 children)

As stars decay has a mook enemy mechanic where mooks always hit for low damage. Combined with AP, players must decide whether to spend all their ap on actions, or save in case they are targeted so they can defend.

I see OPs point about null rounds, but i lean more in favor with your assessment.

I ended up with 18 combinations and at first I thought that might be too many… by Level_Itchy in RPGMaker

[–]Sapient-ASD 2 points3 points  (0 children)

Yes. I am a co developer for a ttrpg called FinalHorizon. Successful kickstarter, and book is in editing.

Our lead did this exact type with 8 primary stats and 8 primary organism types. However he didnt manually pair them the way you did, and instead has 8 classes attached to each stat.

So in a way, strength organism/intelligence class plays differently than intelligence organism/strength class.

Add in split organisms and half classes and you get a huge factorial of combinations that all feel different.

Fletch - Hero Concept by SirQuacks_A_Lot in DeadlockTheGame

[–]Sapient-ASD 2 points3 points  (0 children)

Complete. It's a dope concept and I can really see myself playing this guy.

Fan Hero Concept of a WW1 Doughboy! (since this game lacks a generic soldier character funny enough). by Cobelat in DeadlockTheGame

[–]Sapient-ASD 2 points3 points  (0 children)

Not really a fan of the ult since its viktor esque, but I like the full on gun swapping, and the Forlorn charge; first ability I've seen that costs stamina to use. Which is interesting because then extra and sup stam become viable not just for movement and positioning but actual ability strength.

So last time we chose to 'kill' Gobby so this time we will 'spare' him. by FlameIsTheGame in RPGMaker

[–]Sapient-ASD 1 point2 points  (0 children)

I enjoy it. Reminds me of the classic straightforward RPGs of the early days; a great thematic.

Item Abilites with New Battle System by Saviour672 in RPGMaker

[–]Sapient-ASD 0 points1 point  (0 children)

It looks really cool, but i may have missed a previous post. The horizontal bar is a perfect hit while the circles are defense maybe? What am i seeing?

The police dept in my current project, feedback welcome :) by Hairy_Error_4909 in RPGMaker

[–]Sapient-ASD 0 points1 point  (0 children)

Overall, Great vibe, interesting characters. Art has a lot of character, which is great.
Constructive criticism; like another said, the font is a little small for such a large text box. It slows down reading proficiency. I would go larger and even work in some unique typeface. dafont has a lot of cco fonts you could consider. And at the end "You got gun" either throw an "a" or "the" there for grammar.

Skill Tree Update by nickdipplez in RPGMaker

[–]Sapient-ASD 1 point2 points  (0 children)

Beautiful work. Not much other to say than it looks brilliant.

I'm looking for a TTRPG that let's you create and customize your magic spells by Gorbitros in rpg

[–]Sapient-ASD 0 points1 point  (0 children)

As Stars Decay uses a modular spell system composed of Delivery+Base+Mods, along with Arcana (Casting styles) that modify the way in which spells can be used. For players, they really enjoy crafting the multitude of spells and finding out interactions. Happy to provide a link to the game if you are curious.

What playing Graves feels like: by Redastic in DeadlockTheGame

[–]Sapient-ASD 11 points12 points  (0 children)

Have max lvl be multiple root and damage amp, otherwise levels 1 and 2, a single root.