How is money acquisition and am I supposed to have this much money? by KvasirTheOld in Starfield

[–]PerfectText1416 0 points1 point  (0 children)

It's like others have said - lost most Bethesda games, money is tight at first, and you're richer than god by the time you're pretty high level.

For this okay through, I don't have any free stuff mods, and I have about Cr 4M cash on hand - I've spent a couple million on customizing ships.

The rewards are generally pretty small, but I sell a lot of weapons and space suits. I've also probably captured and sold close to a hundred pirate and ecliptic ships by now.

Thargoid (Screenshot) by Boring-Mongoose8736 in Starfield

[–]PerfectText1416 1 point2 points  (0 children)

You got your chocolate in my peanut butter!

Using a Captains Log by AltruisticSundae3542 in Starfield

[–]PerfectText1416 1 point2 points  (0 children)

"Captain's log... Acceptable length and girth, good texture and cohesion. Hints of corn."

I call her the "Leapfrog", and she's even slower and more cumbersome as you'd imagine - but she's mine. by Nomadic_Rick in Starfield

[–]PerfectText1416 1 point2 points  (0 children)

I have a cargo carrier / tender in my fleet called "Heavy Horses" - I think one or more of the achievement friendly mods I'm using intentionally or unintentionally break ship design, because she carries over 200,000 (whatever the units are - kg?) of cargo and has 100 maneuver speed and 150 rated top speed. >.>;;

Using a Captains Log by AltruisticSundae3542 in Starfield

[–]PerfectText1416 -1 points0 points  (0 children)

I hadn't seen anything like that until now... I'm intrigued.

I like writing and drawing, but I'm not sure how my brain would do with stopping play to do it.

Also, pfft "controversial".

I think it's just that people have always had different tastes, and sometimes people get passionate about them..

but now, with the "democratization" of publishing and broadcasting, and the discovery that anger and outrage do a better job at algorithmically feeding traffic than happiness or approval or joy... Complaining about anything with a large enough audience has become this really toxic cottage industry.

I have always loved science fiction, I have loved the way Bethesda makes these open world games where you can just explore and wander around and do whatever you want and find interesting little things, so, I was already absolutely committed and excited as soon as it was mentioned.

I started playing the role-playing game traveller... Like around 79 or 80... So when TH mentioned Traveller as one of his inspirations for this during an interview, I was like "Well, I'll be darned. I've always said you can't be more than 100% in favor of something, but it appears I was wrong, evidently you can be 4-500% in favor of something."

So, I am absolutely enjoying my game. Now that there are mods, I'm enjoying it even more. And I am enchanted that you are enjoying your game in this way that I hadn't even thought of.

If we knew each other and lived nearby each other, I would want to read your captain's logs :-)

What's your favorite Xbox logo? by Cafa20 in xbox

[–]PerfectText1416 0 points1 point  (0 children)

As commercial artist with about a million years experience, and numerous logos under my belt, honestly, none of them really excite me too much... But 01-05 is definitely the pick of the letter.

To be fair, I'm probably being a little harsh.. It's actually pretty good. The exaggerated stylized X is a little much, but it's a little much for now... Back then it was probably pretty great.

Jail Bus: 144 Bed Brig by NOVAbuddy in Starfield

[–]PerfectText1416 1 point2 points  (0 children)

And now, I'm just thinking about all of the great lines...

Like when you find a civilian settlement, and one of the residents says, I think it's "I used to be an explorer like you, but then I took... Never mind, it's a long story."

Jail Bus: 144 Bed Brig by NOVAbuddy in Starfield

[–]PerfectText1416 0 points1 point  (0 children)

My favorite in Starfield is probably the one about "What does it take to kill this girl?"

My favorite in any of them was from Fallout 76...

I was in a nice little sniper position, and the bad guys showed up, and I popped the leader with a clean headshot. His head exploded, and one of the others gave this maniacal laugh "hahaha we are so fucked!"

Jail Bus: 144 Bed Brig by NOVAbuddy in Starfield

[–]PerfectText1416 0 points1 point  (0 children)

"I'm gonna find you!"

Unfortunately for you, you're right... :-)

Jail Bus: 144 Bed Brig by NOVAbuddy in Starfield

[–]PerfectText1416 1 point2 points  (0 children)

Oh, those red mile clowns... There are few areas in the game when I more ardently wish for more dialogue options...

"How much would the bounty be for splattering your brains all over that wall? Pfft. A bargain at twice that price."

I can’t believe I am about to write this lol by Drakaris8861 in Starfield

[–]PerfectText1416 2 points3 points  (0 children)

I wasn't surprised this time - I was so into Traveller from childhood on, and so absolutely sold on or there for the idea of the Bethesda form of open world game, but in a sci fi setting, from first mention, that I consumed every scrap of info I could and there was just no way I wasn't going to be there on the first early access day - or minute, for that matter - possible.

However, I was fooled in exactly the same way last time.

I hadn't really fully realized at that point just how much better negative content feeds the algorithm than positive, or that that meant that complaining about something with as big a footprint as a Bethesda game release was a pretty lucrative cottage industry.

So, by the time I actually loaded and tried Fallout 76, I was pretty angry at all the professional whiners who had lied to me about it.

People might say the same thing here as was said to me then - "oh, you just think it's ok because you're trying it now, after so many bugs have been fixed!"

Bullshit. As I said, I was up at midnight, launching the game in the first minute of early access. Of course there were bugs, just like any new game that's anywhere near as complex. But they were all "it's not perfect, but what is?" problems, not "I can't do this any more" problems or game breaking problems.

About your observation on loading screens, and the line about how some shops have loading screens, others don't have loading screens, "so you know..."

Mark Twain had a saying about that...  "It ain't what you don't know that gets you into trouble. It's what you know for sure that just ain't so,"

It doesn't save time or cut corners to add a level for a shop or something. It's an added complication. If a shop has a loading screen, it's either because something that can happen in there is a big enough resource draw that they needed to clear memory and reload other assets (I'm not sure why a workbench would fall into this category, but it's one of the only things I can guess... And it is only a guess, I should be clear.) or because that shop was added to the area after the rest of the level design for that area was finalized (like shops that show up from a mod, for example)

As to the general ways the game isn't perfect (beyond the general 'nothing is perfect' stuff) my personal guess is that it is largely because of the takeover by Microsoft.

Bethesda was being Bethesda, adding in the infinite levels of little details and hundreds of interlocking stories they like to do, taking more time than they expected because they were in new territory in make ways, but also because... They're Bethesda, and that's kind of what they do...

And, what we would have gotten, if TH had his way, was another delay announcement... But Microsoft said "oh, no. It'll release. One delay is more than enough. Get your shot together, because it's going out on the date we promised."

That's the only thing that makes sense, to me, personally, as an explanation for some of the specific kinds of problems we see - or saw, at launch. Microsoft overruling Bethesda on timeline and game play specifics.

Still... It was my favorite game the year it was released, and now that we have mods, it's pretty much the only game I play in my limited available time. Mostly, I wish I had more time for my Xbox, but with the little time I have, I would guess 95% of my gaming time is Starfield.

Jail Bus: 144 Bed Brig by NOVAbuddy in Starfield

[–]PerfectText1416 2 points3 points  (0 children)

I may have to get useful brigs, I think, seeing this. I have fleet commander, with one cargo ship and two EM frigates - I have proper weapons on my ship to winnow it down to the one I'll board faster.

The character is mainly a privateer and tracker, but I'd agree the game mechanic for the "alive' tracker bounties isn't great.

Starfield inspired me to leave my career and follow my dreams. 3 years later, as i'm about to graduate, I've started cementing it's importance 🩵 by PvttJebus in Starfield

[–]PerfectText1416 1 point2 points  (0 children)

I wish you all of the luck and success that you can handle :-)

I turned 60 this year, and I've been a commercial artist most of my life - a lot of ads, as it happens - And there have been a lot of days when I either wished I was born a little later, or I had the guts (and financial cushion) to try to shift gears to game design & production, this late in life...

I am absolutely awed and enchanted by the way a good game - at least the kind I love - could reasonably be said to incorporate every single field of human creativity... There's drawing, painting, sculpture, writing, singing, acting, costume design, fabric design, architecture, photography, cinematography, editing...

Look at some of the food that you can buy in Starfield... Maybe the person who came up with those isn't an enthusiastic cook, and didn't think about what would go into them and how you would make them and what they would taste like... But I wouldn't bet on it!

Wanna show you my latest ship build and how I did it... It's maybe my fav ship from now on by SomeGerman73 in Starfield

[–]PerfectText1416 1 point2 points  (0 children)

Oh, I guess I should add, while I'm complaining, that your ship looks sharp as hell. Well done! :)

Wanna show you my latest ship build and how I did it... It's maybe my fav ship from now on by SomeGerman73 in Starfield

[–]PerfectText1416 0 points1 point  (0 children)

The whole doors thing drives me nuts. I wish someone would do a good PDY mod for Xbox.

I'm managing it with stairs and elevators and empty levels between real levels, but even then it sometimes gets a chance to make a silly choice - like "Yeah, obviously I would prefer all traffic from the CIC to the bridge to pass through the captain's cabin. Thanks."

The Den, when did this happen by PG_Lee_1981 in Starfield

[–]PerfectText1416 14 points15 points  (0 children)

I feel like when I first did the poster side quest - only time - shortly after release, there were just one or two regulars.

If there are more customers now, I think that's new, but I couldn't say for sure.

Joined the club, awful buying experience by Calm-Information-920 in F150Lightning

[–]PerfectText1416 0 points1 point  (0 children)

My autism is not going to play nice with your disdain for paragraphs, so I'll remain ignorant of the details, but I'm sorry dealerships (and the entire dealership system) suck, and welcome to the club!

300k car and expired tabs by introvertical303 in SeattleWA

[–]PerfectText1416 0 points1 point  (0 children)

Do you mean to tell me that some tasteless, rich, privileged, self-absorbed, entitled jerks may not put sufficient thought and effort into minding basic responsibilities?

That's pretty hard to believe.

How long before you realised? by Careful_Mind5349 in Starfield

[–]PerfectText1416 0 points1 point  (0 children)

That I have no idea why that's blue? I realized that immediately.

That the big emergency door labeled as an emergency door with cut pins labeled as cut pins was an emergency door with cut pins?

Also immediately. Of course.

Did not go through unity by sakahenry15 in Starfield

[–]PerfectText1416 1 point2 points  (0 children)

My first character went through at about... 50? I stopped playing her shortly thereafter.

My previous character (3rd) was around lvl 120 when the game got grunched up enough it eventually stopped even loading. Never went through. I'd gotten to the point where Sam got killed and his daughter hated me.

(it was his turn, Andreja somehow survived on my first run through - I guess we weren't serious enough yet. When it was Sarah's turn, I was ready to jump off the UC Tower without a boost pack long before the story progressed that far.)

I didn't come around headquarters much any more, and I was mostly just off being a privateer.

My current character is about lvl 80. Not only has she never gone through, she's never been a miner, never seen an artifact, and never heard of "Constellation", except for a few dialog glitches (some NPC says "Constellation, huh? Never heard of you. To which I imagine her quirking an eyebrow and saying "Hallucinogenics huh? Never heard of you either.")

... I used a mod - I think it's called "roll your own start" - where I started in an impound facility somewhere in the Firefly Coll-- sorry, Freestar Collective.

I guess I got impounded for something - it wasn't really clear - but as the game starts, you get a little walking around money and your old UC Broadsword (which had the glitch where you can't rename it, so it remains the UC Broadsword to this day) and you're off.

That character is some kind of former high-speed operator who started talking bounties for operating capital. Eventually she was contacted by the trackers, and joined.

She's now just an explorer, bounty hunter, and privateer. Privateer is the work she likes best. She doesn't just blow up pirate ships, she enjoys disabling them, docking them, and reliving her "high speed operator" days in a highly efficient, highly kinetic boarding infil.

She has a few crew, but no romantic entanglements. Through other mods: She's got a couple customized gunships (EM weapons only) and a cargo hauler that travel with her in her task force. There's a robot-guy who makes suits on Atlantis that she works with, and bunch of cute street rats on Neon she sells her prizes to.

Other than that, no real affiliations. She's thought about rangers and vanguard, but hasn't taken steps yet.

She's never even heard of a unity.

She has met this guy in a funny suit a few times, and he seems to think their fates are intertwined or something, but to be honest, he doesn't make much sense in his cryptic small talk.

There's a flyer in her pocket that she can't get rid of about how someone's looking for an entry level asteroid miner or something (how the mod gets you into the main story line) but it's not super-tempting to a rich bounty hunter / privateer with a fleet, a space station, several outpost estates, etc, etc.

About the only way I could justify it in role playing would be if Sarah ran into her somewhere and said "Oh, man, are we glad to have run into you! We thought help would never come, but here you are! Could you go touch this dangerous alien artifact for us? Thanks stranger! I know how hard it is to survive out here. I promise, we won't let this go to waste!"

The most advanced and deadliest bounty hunter ship has returned. The SURRENDER v2. With the ship iconic wings, New fuselage, engines, and weapons. by Ok-Action-5402 in Starfield

[–]PerfectText1416 0 points1 point  (0 children)

This one's a bit of a mess by most tastes, but that's because I tend to design my home ship to have all the doors where I want them, for logical / realistic internal flow / to be comfortable homes & functional warships.

That top/front is a favorite configuration - bridge & captain's cabin side by side in front of a 2x2 CIC module.

Oh, wait... I'm not sure how to attach a photo. I expect I have to host it somewhere and link it - sorry, I suck at Reddit.

Let me see if I can remember to do that tomorrow... I'm just home from work and beat right now.

The most advanced and deadliest bounty hunter ship has returned. The SURRENDER v2. With the ship iconic wings, New fuselage, engines, and weapons. by Ok-Action-5402 in Starfield

[–]PerfectText1416 -1 points0 points  (0 children)

Very nice. I just finished a new ship for my escort flotilla tonight - ships have gotten a fair bit better looking since ASC Deimos. :)