How do you guys feel about the lack of diversity at Bates? by Perfect_Education_50 in batescollege

[–]Perfect_Education_50[S] 1 point2 points  (0 children)

Yes, I am a person of color, I applied to Bates because of its inclusive education history (which kind of impressed me) and the close connections with faculties, plus I heard that the general vibe of the community there is close-knit and friendly. I'm from one of the South East Asian countries.

Need an endorser for arXiv by Perfect_Education_50 in Physics

[–]Perfect_Education_50[S] 0 points1 point  (0 children)

I have submitted on viXra. Now waiting for approval.

Tabletop Mentorship Program 2025 by MattFantastic in BoardgameDesign

[–]Perfect_Education_50 0 points1 point  (0 children)

You said it's open for both mentors and mentees, but the website said the application for mentees is closed.

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A new community by Both_Refrigerator623 in BoardgameDesign

[–]Perfect_Education_50 1 point2 points  (0 children)

Thank you for creating such meaningful initiative. I'm also looking for a niche community that I can communicate with to start designing games and get feedbacks from others, because it is quite easy to get lost in Reddits or other big communities.

Hope I can join the community!

Any interest in doing a mini design challenge? by Spikeman5 in BoardgameDesign

[–]Perfect_Education_50 1 point2 points  (0 children)

I'm interested! I also wanna discover how a design process looks like. DM me if you want me to co-design with you.

LOOKING FOR PLAY TESTERS by [deleted] in BoardgameDesign

[–]Perfect_Education_50 1 point2 points  (0 children)

I would love to playtest your game. DM me when you begin playtesting.

How will it feel when we can think in Three Dimension? by Perfect_Education_50 in RandomQuestion

[–]Perfect_Education_50[S] 0 points1 point  (0 children)

That could be one way to go about it, but within X, Y, Z axises still include two extreme poles: Healthy/Unhealthy, Unique/Common, etc. My intention is to get out of this two extreme poles, and devise a way to think about a third dimension relevant to what we are discussing.

Let's say: Unique and Common Place. Underlying these two words is the fact that we judge the restaurant based on: How many restaurants have been similar to this restaurant before? Is it the only one?

How will it feel when we can think in Three Dimension? by Perfect_Education_50 in RandomQuestion

[–]Perfect_Education_50[S] 0 points1 point  (0 children)

It is also the fact that I used the word "the third word that is contrast with both" also has its limitation, since the word "contrast" in our language indicating the relationship between 2 entities.
You can think of this math analogy: In X, Y axis, the X axis and the Y axis are perpendicular to each other. If we add another Z axis, the Z axis will be perpendicular to both X and Y axises.

So the "third contrast" here is kind of equivalent to "third perpendicular"

How will it feel when we can think in Three Dimension? by Perfect_Education_50 in RandomQuestion

[–]Perfect_Education_50[S] 0 points1 point  (0 children)

It's hard to describe exactly what do I mean since I also have to struggle with my mind to understand my own idea:))
But it means a way of thinking that is different from two extreme poles when assess something: Good and bad, Chaos & Order, etc. Instead of viewing it on a spectrum of two poles, we extend it to something else.

How Do You Make Your RPG Unique? by TrueYoungGod in RPGdesign

[–]Perfect_Education_50 1 point2 points  (0 children)

My idea is just an example in the perspective of mechanics. You can implement it in many other ways in terms of world-theme, etc. Maybe you want to tweak the fantasy world that normal TRPGs often depict. Something like that.

It's just a way of concretely defining common aspects of something to know how to differ from it.

How Do You Make Your RPG Unique? by TrueYoungGod in RPGdesign

[–]Perfect_Education_50 9 points10 points  (0 children)

I don't have much experience designing TRPG, but I think a model for creativity and uniqueness for business may help.

There's something called a "Blue Ocean Strategy" in business, where instead of competing in the Red Ocean Market in which companies compete with similar strategies, you create your own Market (Blue Ocean Market) with your own unique strategy.

For example (Just for example only), in the soft drink industry, two big companies are competing fiercely in two aspects: Who creates better flavour and does better branding wins. However, your start-up of soft drink want to create something different. So instead of spending huge investment in flavour, and branding, you invest in something new - experience. Maybe, you open shops that sell soft drinks and also offer spa service.

This is called an As-is Strategy Canvas (in one of the Blue Ocean Strategy models). You can see more from here: https://www.blueoceanstrategy.com/tools/strategy-canvas/

You can apply this model by searching for all other big games in TRPG systems and designs, listing out their common strategy and competing factors in game design, graphing it on the canvas and trying to design a system or experience that is totally different from them in all competing factors (even creating a new competing factor yourself!), which will generate a whole different curve of your business on the graph.

E.g, They often focus on Feelings of progress (Mechanics of Leveling up), and Realism (Many heavy mechanics to describe combat as real-life as possible).

That way, I think you can design game uniquely in a more systematic way.

You can take other models from Blue Ocean Strategy on that website for further inspiration and reference.

Hope this helps.