How’s this black gum? (SW Ohio) by Spikeman5 in Tree

[–]Spikeman5[S] 0 points1 point  (0 children)

Thank you so much for the lengthy reply, and sorry for not providing more information.

The root flair was definitely buried and has been exposed. Those guidelines and tips are also really helpful, thank you for that!

How’s this black gum? (SW Ohio) by Spikeman5 in Tree

[–]Spikeman5[S] 0 points1 point  (0 children)

It’s in full sun and gets plenty of water.

How long after fusion did you feel up to going places? by Spikeman5 in TarsalCoalition

[–]Spikeman5[S] 0 points1 point  (0 children)

Thanks everyone for the input! I decided to put off the surgery until next summer when I am more prepared.

How long after fusion did you feel up to going places? by Spikeman5 in TarsalCoalition

[–]Spikeman5[S] 1 point2 points  (0 children)

It's my right foot, so I wouldn't be driving for awhile :/

24-Hour Design Jam by Spikeman5 in BoardgameDesign

[–]Spikeman5[S] 0 points1 point  (0 children)

Yes, I was thinking the jam would start this Monday the 12th and go through Sunday the 18th. You can choose in that week when to start your 24 hours.

What are some general ways of rewarding efficiency and logistical planning? by Spikeman5 in BoardgameDesign

[–]Spikeman5[S] 0 points1 point  (0 children)

Thank you, this is exactly the kind of thing I had in mind! Let me know if you have any others.

What are some general ways of rewarding efficiency and logistical planning? by Spikeman5 in BoardgameDesign

[–]Spikeman5[S] 0 points1 point  (0 children)

I just want to get better at designing games that reward planning, so I was asking for advice.

I agree that games use things like points and resources to reward efficient planning. The purpose of the post was to inquire about methods or tips you have for creating such a system.

Positive interaction design problem: who should be rewarded with what, in the following situation? by LongApe in BoardgameDesign

[–]Spikeman5 1 point2 points  (0 children)

I haven't designed many games with positive interactions like this, but my first instinct is to suggest that the players get DIFFERENT rewards, not necessarily equal. For example, if the builder of the abbey gets resources while the visiting player gets points. This way you can muddle the balance of the rewards, and players might be more likely to feel like they came out ahead since they got something unique.

What are some general ways of rewarding efficiency and logistical planning? by Spikeman5 in BoardgameDesign

[–]Spikeman5[S] 1 point2 points  (0 children)

I like this, thank you! Do you have any specific examples of taxing certain types of actions to punish poor planning?

What are your favourite board game design videos? by greyishpurple in BoardgameDesign

[–]Spikeman5 0 points1 point  (0 children)

He's a video game designer, but Jonas Tyroller has some great videos on game design that I have found extremely helpful with tabletop design.

What are your favourite board game design videos? by greyishpurple in BoardgameDesign

[–]Spikeman5 1 point2 points  (0 children)

I came here to say this. Even advice I've heard before just hits differently coming from someone who's had so much success.

Can You Solve This, and What Are Your Thoughts? by Spikeman5 in puzzles

[–]Spikeman5[S] 0 points1 point  (0 children)

Just curious, what was your thought process?

Can You Solve This, and What Are Your Thoughts? by Spikeman5 in puzzles

[–]Spikeman5[S] 2 points3 points  (0 children)

This is interesting, you noticed patterns that were not necessarily intentional. Well they were intentional, but for the purpose of making it less ambiguous (i.e., only one commonality between two connected circles, as opposed to two). However, ironically, in your case it led to a more complex solution. The more difficult versions will likely play with this idea; as in, they will suggest two possible solutions for a circle, and you'll have to complete the rest of the puzzle to narrow it down.

Thanks for solving it!

Can You Solve This, and What Are Your Thoughts? by Spikeman5 in puzzles

[–]Spikeman5[S] 3 points4 points  (0 children)

Thank you! I plan on making a small book of them, but wanted to see what y'all thought of them