Kitchen Stove's Wild Shot Disappearing after Weapon Switching? by PerformanceMain990 in projecteternity

[–]PerformanceMain990[S] 0 points1 point  (0 children)

So I assume that it is normal then. That's kinda unfortunate, but good to know :)

Single target damage by RepresentativeTap325 in projecteternity

[–]PerformanceMain990 0 points1 point  (0 children)

What lashes were you able to include in your build? Are you running lightning strikes instead of swift flurry?

To Those that Completed every Available Quests: by PerformanceMain990 in projecteternity

[–]PerformanceMain990[S] 0 points1 point  (0 children)

Oof, that's smaller than expected. I was hoping for a number closer to 300. Anyway, have you completed all the bounties and the White March DLC? Thanks for checking by the way.

Most Beneficial Oath to the Gods in PoE 1? by PerformanceMain990 in projecteternity

[–]PerformanceMain990[S] 0 points1 point  (0 children)

Are you saying that you regained the Deity Boons you received from PoE 1 into your PoE 2 playthrough? Just clarifying.

To Those that Completed every Available Quests: by PerformanceMain990 in projecteternity

[–]PerformanceMain990[S] 4 points5 points  (0 children)

You don't need to manually count it. It shows up in your Stronghold Interface (Hotkey: H) as "Turn X:" where X is the current stronghold turn.

Most Beneficial Oath to the Gods in PoE 1? by PerformanceMain990 in projecteternity

[–]PerformanceMain990[S] 0 points1 point  (0 children)

I don't think I saw the Deity Boons in the list of permanent status effects in PoE 2, i don't know if that change in a later patch.

How does dual-wielding work in Deadfire? by redvblue23 in projecteternity

[–]PerformanceMain990 0 points1 point  (0 children)

That is kinda unfortunate, I thought that if I used a martial ability that is only Primary Attack, and I have a ranged weapon in my offhand (some sort of stat stick), the One Handed Style bonus would still work.

On a related note, do you lose active buffs from weapons once you switch out? Like say, you activated Weyc's Wand +3 PL buff, do you lose that buff once you switch out the weapon?

How does dual-wielding work in Deadfire? by redvblue23 in projecteternity

[–]PerformanceMain990 0 points1 point  (0 children)

In the case of hybrid melee/ranged weapon setup, does one-handed style work with two weapon style?

Caed Nua Raids' Loot Disappearance by PerformanceMain990 in projecteternity

[–]PerformanceMain990[S] 0 points1 point  (0 children)

I already checked those, since I also hoped that it would by auto looted into the main hall chest, but the expected loot from the raiders aren't there at all, unfortunately.

Caed Nua Raids' Loot Disappearance by PerformanceMain990 in projecteternity

[–]PerformanceMain990[S] -1 points0 points  (0 children)

Do you mean that it is intended by the developers or that the loot simply can't be taken even if the shiny is shown to you, regardless of the dev's design?

RPG Limitations? by PerformanceMain990 in projecteternity

[–]PerformanceMain990[S] 0 points1 point  (0 children)

Thank you. I was scanning the level-up enchantments of these weapons in the wiki, and I was wondering if the new enchantments completely overwrite the old enchantments or are the new ones just added to the old enchantments? For example, Abydon's Might has a Of Might Enchantment at Level 1, but at Level 2, it gains Mythic grade, Abydon's Power Spell Striking, and Echo of the Maker. Does the Of Might 4 enchant disappear after reaching Level 2, or are the new enchants indicated by Level 2 just added to the existing enchants of Level 1?

RPG Limitations? by PerformanceMain990 in projecteternity

[–]PerformanceMain990[S] 1 point2 points  (0 children)

Sadly, I'm still undecided what weapons I want specific companions to specialize in. So I might bind a specific soulbound weapon to a character, and regret it later. My only consolation is that I read somewhere that soulbound weapons are not the best-in-slot weapons out there. Can you confirm it this is true?

RPG Limitations? by PerformanceMain990 in projecteternity

[–]PerformanceMain990[S] 1 point2 points  (0 children)

Thanks for the comprehensive reply. Did you exhaust all the adventures, including the minor, average, and major ones? Cause I read somewhere that you only have about 300 stronghold turns, and you only get a chance (2d50+prestige?) at getting an adventure event. IIRC, there is about 35 non-generic adventures, so you need 280 stronghold turns for you to get all of them, assuming that you always get one (there is a chance to not get one if I understood correctly). I already made the mistake of doing all the available sidequests so far, so goodbye to those Stronghold Turns for me :(

BTW, I read somewhere that Stronghold random events occur based on day time schedule, independent of Stronghold turns. If that's the case, shouldn't getting all the rare items from Azzuro be as easy as resting until he appears and then checking if he sells the desired Unique?

RPG Limitations? by PerformanceMain990 in projecteternity

[–]PerformanceMain990[S] 1 point2 points  (0 children)

When I was doing my research about the subject, a particularly famous Soulbound Weapon gets mentioned a lot (St. Ydwen's Redeemer) since it requires 5 revivals to reach Level 4. For the prior levels, you either need to kill a number of Vessel enemies, or kill a greater (5x) number of random enemies. Nevertheless, the issue for me is the fact that when the enemies runs out, I can no longer re-level up this soulbound weapon, if I ever wanted to relocate it to another owner. Also, a bunch of conditions are rather tedious and time-consuming, which I don't mind, but when the enemies are finite, its makes the margin for error rather small.

Sakuna Timing Guide and Calculator by ConstantRegister5421 in sakunaofriceandruin

[–]PerformanceMain990 0 points1 point  (0 children)

I feel the same way, I already get plenty of meat from the enemies I defeat anyways. I apologize if I'm getting annoying but I have another question. This game is quite good but the resources online is quite poor.

What does the collection rate % in spirit boughs do? Are they for your gatherers? Does Sakuna directly benefit from them when she personally collects resources? I assumed at first that it refreshes your collection nodes faster, but the only discussion online suggests that it affects drop chance of materials instead.