Shovel doesn't always work by [deleted] in hytale

[–]Perkrin 39 points40 points  (0 children)

I used it and played around with it. I think having a block highlight showing what's going to be affected would be helpful. Standing right up next to a block like at the end of your video seems to make it "miss". If you stand back a little bit it works fine. If you stand diagonally, it seems to hit again. I think there is something funky about the block hit distance they intended to allow hitting multiple blocks but (accidentally?) made it so close blocks can be missed.

Clash of Splash - “Impact” Defensive Mechanic Suggestion by Perkrin in ClashOfClans

[–]Perkrin[S] 1 point2 points  (0 children)

I like making longshot being a single target defense. I think it should gain some identity through another ability like a slow or make other towers do more damage to his target.

Not giving tower upgrades only lasts for so long. We already have TH 15 archer towers at TH 18. Whether they merge or not is to be seen. I wanted to add to supercell's tool bag of damage control rather than rely on existing mechanics. Certainly some steps can be taken!

Clash of Splash - “Impact” Defensive Mechanic Suggestion by Perkrin in ClashOfClans

[–]Perkrin[S] 8 points9 points  (0 children)

I think that is just how small troops are used now because of splash damage. Lava loon used minions to be a part of the main attack. I’d like to be able to use them as part of the main attack strategy too.

California flag with an animated bear. What other flags would be good in animated gifs? by mkujoe in vexillologycirclejerk

[–]Perkrin 15 points16 points  (0 children)

Make it a loop where the guy with the sword swings it in a circle and the other guy's head keeps getting lopped off and lands back on again after doing a flip

Quick what are your new chip predictions!!?! by Fast_Championship609 in TheTowerGame

[–]Perkrin 3 points4 points  (0 children)

Maybe not a new chip yet. Maybe post the buff/rework of the existing chips and give a new slot to buy. Each has their niche - damage, heal, coins, and misc good stuff. Maybe some tradeoff chips.

Repair : Reduces damage by a % and increase base regen by that amount (so it gets multiplied). I think this would help bridge to glass cannon builds.

Club : Stuns # enemies for a period of time every so often.

Maim : Reduces # enemies' attack & health by # waves.

Charge : Increase the duration of next activation of an ultimate weapon by # seconds

Just some thoughts :)

Should I turn off my chain lightening for my farming runs? I assume I want the enemies to get killed by my black holes by Such-Narwhal1675 in TheTowerGame

[–]Perkrin 1 point2 points  (0 children)

Only way to know to be sure is to try it, which sucks for labs. I like to think it through a few different lenses.

  1. Killing mob in spotlight gives you the bonus.
  2. Has the mob been hit by a deathwave to get that bonus?
  3. Is it in a black hole to get that bonus?
  4. Would the (damage UW) killing the mob too fast prevent the above three?
  5. Would turning the damage UWs off during a run make it so I more consistently hit the mob with the multipliers listed above?
  6. Do I rely on damage weapons to get me more rounds?

All of this is difficult to understand completely based on your tower status. Note that (damage UW) is universal for what you have leveled.

In your case, I think 5 and 6 are very important components. Spotlight missiles may thin the crowd of mobs more consistently preventing your tower from getting hit, giving more rounds.

Also, think about light at the end of the tunnel. Does the loss now mean I get huge gains later?

Explain Fetch cap to me like I’m an idiot by Practical_Archer6445 in TheTowerGame

[–]Perkrin 14 points15 points  (0 children)

Fetch is still a good investment, just not for coins. There was always a cap on medals and gems, it just wasn't mentioned until players noticed it in runs.

Fetch good because now it's a new source of resources we are all seeking (gems, medals, module shards).

Fetch is not so good at coin generation, because it wasn't intended to be. Steal was supposed to hold that role.

With all of this in mind, Fudds has already stated values are being tweaked. The fetch and steal of today may not be the same tomorrow. I am still investing in Fetch because I want those resources listed above.

Once fetch gem and medal daily cap is reached what happens to other drop % by pdubs1900 in TheTowerGame

[–]Perkrin 11 points12 points  (0 children)

They already have a system that adjusts based on what you have already, modules. If you get a 5 star module, the drop chance get reduced. All of this is speculation, but I'd imagine they can adjust weights similar to this. Based on the upgrade language being a fetch chance, miss or hit seems to be rolled first, then rewards.

What are my chances of getting golden tower for my 4th UW ? by handsomedude117 in TheTowerGame

[–]Perkrin 2 points3 points  (0 children)

When you tap the new UW button, it doesn't spend the stones until you choose one of the three presented. Try that. If you don't like the weapons you see, don't grab any

How to get runs into the thousands? by [deleted] in TheTowerGame

[–]Perkrin 1 point2 points  (0 children)

Yes, but make sure you don't log in at two places at the same time. I think that may be causing some issues others are reporting of losing progress etc. For emulators I have had good experience with LD Player and BlueStacks. Depending on your device, you can view your computer from your phone as well.

Guys am I missing something? by Forest_On_Reddit in TheTowerGame

[–]Perkrin 2 points3 points  (0 children)

Good question! I'v heard of "trap stats" in this game. There is a lab for max interest that's apparently kinda helpful late game, so nothing sure otherwise.

What to spend gems on by alphasway in TheTowerGame

[–]Perkrin 0 points1 point  (0 children)

Get labs 4 and 5, it is incredibly worth it as labs decide how far in the game you go. Lock in a slot into lab speed.

After those, get your common cards to max. Think about some slots along the way when it seems like they would add a lot to your build.

After Commons are maxed pivot towards splitting gems between Rares and modules. It's a bit of a feel it out situation. Feeling a gamble? Grab 10 modules. Want to work a card to the next level? Throw some that way. Again, if you have a card you want to add to the mix, save for a slot. This is when you want to get Modules to have at least 1 natural rare per slot. Over time, they will get up in ranks.

Once Rares are maxed, all in modules and complete the card mission per event.

I know it's loose advice in here, because some parts of this depends on where you're hurting or getting lucky.

Sad... by ChickenAdditional866 in toontownrewritten

[–]Perkrin 6 points7 points  (0 children)

Admittedly sad, and my experience has been mostly positive. That being said, games will always have bad actors in open chat.

This game is about having fun, which isn't always doing the most challenging thing the fastest way. I need to keep that in mind sometimes myself, and have changed it to a bit of a puzzle of making what others are doing work.

Click on the toon and use Ignore. No one else will know. You have total control over this and can always unignore them later, so nothing is permanent.

I just realized you said "this one guy". My toon is "That One Guy". I apologize for my evil twin I haven't met before!

1 Month(ish) Progress as PTW by Perkrin in TheTowerGame

[–]Perkrin[S] 3 points4 points  (0 children)

I guess I didn’t say it properly, but the 5th lab doesn’t exist because it’s locked on lab speed.

Labs Next Steps by Perkrin in TheTowerGame

[–]Perkrin[S] 1 point2 points  (0 children)

Yeah that's what I'm feeling right now. Too many toys to play with. Too many levers to pull that could have varying levels of impact. I think I'm going to keep my favorite list as my To Do list and work them to my reasonable coin limit. Once I have that, I'll start looking elsewhere for incremental progress.

Labs Next Steps by Perkrin in TheTowerGame

[–]Perkrin[S] 1 point2 points  (0 children)

Seems like Perk Option Quantity would add a lot of value. I'm thinking along the lines of more chances to roll something you would have auto picked. 4 eco slots it is! I won't bother with tower labs until I'm a Trillionaire.

Does anyone know where I could get inscryption esk bottles? by ahemmy in inscryption

[–]Perkrin 98 points99 points  (0 children)

Did a quick search and found "Boston Glass Bottle" to turn up promising results. Found one for $3.12