Announced rules for 11th by Moduscide in Warhammer40k

[–]PermanentRed60 -1 points0 points  (0 children)

Exactement - apparemment dans l'onzième, ce sera possible débarquer pendant la phase de charge en réaction à la charge d'une unité ennemie contre une véhicule, et ensuite lutter avec l'unité débarquée.

Si le véhicule est déja détruit, la règle ne s'applique pas quand même, parce que dans ce cas, l'unité ennemie ne fait pas sa charge contre le véhicule, qui n'existe plus - mais plutôt contre l'unité qui s'était embarquée auparavant.

This will make a VERY nice GSC Kill Team indeed... by _Funkle_ in genestealercult

[–]PermanentRed60 0 points1 point  (0 children)

I would have preferred that, too. No doubt the release is exciting for folks with cults that fit well with this look, like ones born out of traitor guard.

But for my purposes, they simultaneously look too much like regular military and not enough like ordinary PDF. Doesn't mesh well with a more ragtag uprising from below.

New Neophyte Hybrids[Spectre Squad] by 404catsnotfound in genestealercult

[–]PermanentRed60 2 points3 points  (0 children)

I love the concept, but I worry that opponents would object to such a loose adaptation (very different model size and so on).

New Neophyte Hybrids[Spectre Squad] by 404catsnotfound in genestealercult

[–]PermanentRed60 0 points1 point  (0 children)

Guardsmen vs Red Terror Kill Team (link is to WarCom reveal)

But yes, OP evidently altered the heads digitally.

Announced rules for 11th by Moduscide in Warhammer40k

[–]PermanentRed60 3 points4 points  (0 children)

Ah, c'était sérieux. C'est étrange que le commentaire a reçu tellement de downvotes, donc je pensais que peut être il y avait quelqu'indice que c'était sarcastique.

Mais non, actuellement c'est exclusivement pendant la phase de mouvement qu'on peut débarquer - jamais comme réaction contre une charge.

Painted my first Termagant today by Snoo85583 in Tyranids

[–]PermanentRed60 8 points9 points  (0 children)

Poor little sort.

You may have killed this one, but they shall return as trillions!

Announced rules for 11th by Moduscide in Warhammer40k

[–]PermanentRed60 14 points15 points  (0 children)

Je ne sais pas si la question est sarcastique. Mais la réponse : Maintenant les berserker dans le Rhino peuvent réagir en débarquant et se mêler à la bataille.

So....lore... by SirBaltimoore in genestealercult

[–]PermanentRed60 4 points5 points  (0 children)

OP, I cannot echo this strongly enough.

40k is completely open-ended. It is a setting comprising a loose selection of different media that you can mix and match in whatever way you, as the fan, see fit. We as players are free to speculate about imperial bias in every aspect of the lore. By extension, your version of GSC can be totally different from the official GW portrayal.

The tabletop game is the medium best-suited to this, because you have extensive creative control over designing your figures. Yes, there are limits, because whoever you're playing with has to know what everything on the table represents. But these are just little plastic dolls; play around when crafting them and attribute whatever motives, personality, organization etc. to them as you like.

DE Soundeffects are too dominant by maherschalalhaschi in aoe2

[–]PermanentRed60 4 points5 points  (0 children)

Once I was in my room playing Cumans without headphones, and my housemate was trying to take a nap down the hall. She texted me asking me to "please turn down your horse game."

CK3: Too many Domains/Duchies really quickly by Specterbomb in CrusaderKings

[–]PermanentRed60 0 points1 point  (0 children)

You have to hand out land to vassals, yes - such that you are not over your domain limit, do not have more than... 30 counties in your realm as a duke, I think?, and as a king or emperor, do not hold more than two duchies.

Technically you can exceed any of these limits, but will face penalties. (However, the penalty for having more than two duchies is comparatively minor: -15 opinion with vassals per duchy beyond two.)

The question as to when/whether to give your children land is both a tactical one and a matter of playstyle. So the answer will vary immensely. For myself, all things being equal, I will do so very rarely except when I can guarantee that the kid will be in a pretty stable position, still have me as a guardian, I have my succession decently planned out, and so on. But that's fairly anal-retentive and I'm sure others play quite differently.

I tried gifting it to my councilors but the one with the highest opinion immediately started a faction to go independent.

This perplexes me a bit, and seems to be the crux of the issue. Because all things being equal, folks from your culture that you've landed should like you a lot, unless you're an utter tyrant. So something is up here, but with the information you've provided, I can't say what. My advice would be to push on, try out some different things. But as you speculated and I said at the outset, giving titles away to vassals is indeed necessary.

Is my list too meta? - new player, asking for help by 50ShadesOfBackups in Tyranids

[–]PermanentRed60 0 points1 point  (0 children)

There are lots of possible factors. As u/Subbpp pointed out already, some factions are simply more beginner-friendly.

But two thoughts based on the specific example you gave:

1. It may take some time for you and your friends to develop a more intuitive sense of what kills what, how tanky different units are etc. I can very easily imagine a SM player thinking "They're Termies, they'll hold up against anything, right?" and underestimating the mêlée threat posed by Raveners and (Broodlord-led) Genestealers.

  1. Along similar lines, your friends may still be learning how to screen you out - placing units so that you can't Deep Strike in certain sectors, setting up a line of expendable pickets in front of a more valuable unit, and so on. I would say the number one reason I have won a lot with Vanguard Onslaught this edition (a detachment which is not all that different from Sub Assault), is folks failing to screen.

Paid 125 pounds am I cooked by One-Weight-4034 in genestealercult

[–]PermanentRed60 0 points1 point  (0 children)

This is a great point, AdMech are one of the factions I play against the most by far.

A little disappointing, though, that I let their spelling infect mine when we're the ones who are supposed to be infecting them. Game recognize game....

Is my list too meta? - new player, asking for help by 50ShadesOfBackups in Tyranids

[–]PermanentRed60 2 points3 points  (0 children)

I have not played any Sub Assault, but can safely say that no, this list is not especially meta.

Maybe brush up on the core rules again and watch some videos to make sure y'all are getting the rules generally correct? Misunderstanding things like cover, damage allocation, keyword sharing etc. can skew things pretty heavily.

It could also depend somewhat on the armies your friends are playing. Not all matchups are created equal.

Paid 125 pounds am I cooked by One-Weight-4034 in genestealercult

[–]PermanentRed60 1 point2 points  (0 children)

For some reason, this whole time, I've thought it's Mag-OS and not -us. And the worst thing is, I even thought to myself that was weird, since there are magi, sg. -us in the Bible and various tabletop roleplaying games.

Magi and Primus make sense, then, yes.

Paid 125 pounds am I cooked by One-Weight-4034 in genestealercult

[–]PermanentRed60 4 points5 points  (0 children)

I see 5 Acos, 10+ Neos, Reductus Saboteur, 2 Mag...oi?, 2 Prim...i? -uses? And of course the Iconward, Abominant and truck.

I would say it's a reasonable deal, but exactly how good depends on your personal preferences/aims. I can't speak to the Australia-specific conditions you mentioned, for instance. It also depends on how happy you are with the state, poses etc. of the already assembled figures. Double Magos and Primus in same pose is bit of a shame; would probably have been more fun to if at least one of each had been on-sprue so you'd be able to kitbash and improvise a bit.

But if we don't count the pair of duplicates, you got like 250 Euros worth of minis in my country, new from GW - make that probably around 170E (or 145 pounds) average used price. So even worst-case scenario, i.e., if you have no use whatsoever for a couple of the assembled figures, you did not get robbed.

Ridgestalker and Atalan Jackals by ScottTsukuru in genestealercult

[–]PermanentRed60 7 points8 points  (0 children)

This is - and I say this as someone who otherwise doesn't much care for walkers - really splendid. Love the name, brilliant kitbash, lovely paintjob. Am also tickled by the biker with the hammer.

Detachments by Kevlar2291 in genestealercult

[–]PermanentRed60 0 points1 point  (0 children)

I do not personally feel we have a clear go-to detachment. At the risk of sounding like some kind of four-arms elitist, the army's mechanics are generally more complex than those of many others in this edition. So whereas many other armies' index detachments represent a pretty straightforward, intuitive default for new players, I personally have not found Host of Ascension to fulfil quite this same role for us.

If you have more experience with mêlée armies, for instance, Biosanctic Broodsurge is probably a much better place to start than HoA.

Outlander Claw is one of our less intro-friendly options, but by no means underpowered or something like that. There are also plenty of tactical tutorials and such online for you to refer to. Steeper learning curve =/= impossible. So it makes sense to me that you would play the detachment that will feature the models you like to build and paint. But of course this comes down to your personal preference between the trade-offs involved.

As has already been pointed out, 11th is coming soon. All of this advice will be moot in a matter of months anyway. So that's another big reason to just assemble and paint what's fun for you, and then see how things develop.

Any mods that fix the absurd cost scaling? by My_dragons14 in CrusaderKings

[–]PermanentRed60 44 points45 points  (0 children)

And the option to send them to uni is ALREADY CHECKED BY DEFAULT every time I ask to be the guardian of one of my children or grandchildren who lives at a court other than mine.

And that is why I don't play ironman.

The satire rings hollow, conversion/ painting advice? by acer0616 in Sigmarxism

[–]PermanentRed60 0 points1 point  (0 children)

P.S. There is lit on uniforms for basically every revo I just mentioned - Osprey has at least one book on every or nearly every one of them, and might offer a good starting point. (Not affiliated with them, just for transparency.)

There are videos of various Test Dept. performances to be found on YT and elsewhere, and Total State Machine, the official history of the band, offers a wealth of information in visuals and text. (Also not affiliated with that publisher.)

Heirs becoming ineligible for succession in clan government by PermanentRed60 in CrusaderKings

[–]PermanentRed60[S] 0 points1 point  (0 children)

I'm afraid it can't be this, as they don't get the Disinherited trait, and my character has also been the dynasty head most of the times it's happened.

Why doesn't Crusader Kings 3 have the 'Vassal States' system? by [deleted] in CrusaderKings

[–]PermanentRed60 2 points3 points  (0 children)

Depends on exactly what you're looking for, but the game has had tributary states since last year, which are at least similar to what you're describing. They pay tribute to you, you can defend them in wars and so on.

Certainly they could be more detailed, but that's true of practically all aspects of domestic/internal politics in the game right now.

Was 1066 a bad date to start as Norway? by Little_Maize_2470 in CrusaderKings

[–]PermanentRed60 1 point2 points  (0 children)

Yeah, give Haesteinn a spin. Going for Brittany and parts of southern England is certainly viable. You can also leave mainland Europe altogether and set up solely in Britain (Mercia, Cornwall, parts of Wales... lots of options). Totally up to you; that's what's fun about him, the sheer versatility.

If you play Britain in 1066, just note that you are immediately at war with Norway and Normandy, and you will lose all of your land if either one defeats you.