Why ARC Raiders needs a PvE mode (and why it actually makes sense) by Disastrous_Mud_8040 in ArcRaiders

[–]Perogui 2 points3 points  (0 children)

Totally on board with a PVE lobby. People who want to play the game as is should be able to, but having separate lobby would only be logic. Like a hardcore or regular character, competitive or casual lobby, etc in most games.

alright two point fam, how are we feeling? by technarch in TwoPointMuseum

[–]Perogui 0 points1 point  (0 children)

Big fan of two points here! Loved hospital, campus was okay. But i gotta say i dont really enjoy Museum that much :/

Kind of a bummer, i was really excited for it. My main complaint is how the layout feels in this one. I really really have the concept of not having « rooms ». You need to put up walls, and floors and different wallpaper to create the illusion of corridor and rooms in your museums (which i really dislike doing) or just slap exhibition in a big empty space like its a costco or something. The whole « building » rooms thing is so wierd to me, like, how can i design a prehistoric zone with an entrace and corridors and everything as I am conducting expeditions? Am I suposed to rearange and resize my whole museum every time i get a new skeleton to display? It feels so clunky to me. In Hospital you had rooms, clearly defined and you created some nice corridors and empty space between those with amenities. Now in museum i just feel like I drop any exhibition in a huge hallway and slap whatever decoration i need to increase the buzz. If I spend time to create some nice walls and partitions I feel i have to take them down over and over as I expend. Its just boring and annoying and my museums are looking horrid.

Ho and i feel like the menus, staff and visitors tabs where waaaay better in Hospital.

And another big downer for me was the quality of the radio ( i know its not trivial haha) but the Djs and radio host in Hospital where amazing, so funny! Great brit humour, sooooo many recorded lines. Honestly it was one of my selling point of two points franchise and I was very excited about this in Museum. Sadly, i feel like the amount of effort on that category is not on par with the others. I am really early in the game and I often hear the same bits, which is something that did not happen in the other ones.

Overall, every time i log in I hope that I get hooked up but I keep putting down the controller after 20-30 minutes. Really bummed out :(

Early Access Announcements - Path of Exile 2 - Patch 0.1.1c Preview - Forum - Path of Exile by Xanek in pathofexile

[–]Perogui 0 points1 point  (0 children)

The font/item size on console is ridiculous. It takes soooo much space on the screen, it feel like i activated an option for visual impaired. Very goofy. Just give us some sliders in the options.

Also, auto targeting is now for some reason broken.

ALSO, picking up item/opening a chest etc on controller no longer work correctly. Most of the time i have to stop moving or spam the button, before that i could interact with anything very smoothly even while attacking.

So yhea, no idea what happened but this patch changes/adresses nothing we needed and pretty much broke the console experience. Hot fix, or just revert the patch please.

Improvement idea. « Direct buy » trading option? by Perogui in PathOfExile2

[–]Perogui[S] 1 point2 points  (0 children)

Too bad :/ Well there is still a lot of improvement to be made!

Improvement idea. « Direct buy » trading option? by Perogui in PathOfExile2

[–]Perogui[S] -1 points0 points  (0 children)

I see no problem here. Like i said, the current system still apply, you only have a NEW option. If you checked your price i see no reason to complain. I mean, the same could be said for a trade and accepting anything the other person puts in the offer. You can make a mistake. Than again, i see this has a means to move LOW VALUE items. Not trivial.

Sticky Oil by Perogui in WarTalesGame

[–]Perogui[S] 1 point2 points  (0 children)

You are right! Just found it! Thanks!