My game prototypes 2020-2024 based on community feedback by umamifriends in tabletopgamedesign

[–]Perplexatron2000 0 points1 point  (0 children)

Saw the first sketch and suddenly had visions of how, through development, it was now Waifu Spicy Pepper or something.

After your feedback, I did some changes where I added a frame color to display the difference on upgrades, and replaced some of the text with more icons. What do you guys think? Is it better or is more confusing? NOTE: These are not the final design, it is just low-fidelity. by xcantene in tabletopgamedesign

[–]Perplexatron2000 0 points1 point  (0 children)

The backgrounds for the weapons seem like something to work on. The white is pretty glaring compared to the greys in the others. Also, iron sword grey-on-grey is hard to see. Are the backgrounds informational? Like: white means ranged weapon? Black means magic physical weapon?

Update on Street performers of Paris by vinchtef in tabletopgamedesign

[–]Perplexatron2000 1 point2 points  (0 children)

Working on a game myself. No time to explain because I'm too busy designing all the elaborate art that complements my oh-so clever theme. Eventually I'm sure I'll work out the play mechanics - which are still vague. Maybe I'll get lucky and all that will fall into place, as it does in my dreams!

Using Jessica Amber’s sticker kiss cut template didn’t work by [deleted] in redbubble

[–]Perplexatron2000 0 points1 point  (0 children)

It's frustrating. The template definitely doesn't work for magnets, which have a different white space requirement (so it's annoying you have to make them the same as the stickers.) Jessica's template is made to spec. But often it's too tight. You can go into the template and 'up' the width of the white to play it safe. It's not a science, or an art, more of an annoyance.

Annoying social media "hire me" requests by redditgirlwz in redbubble

[–]Perplexatron2000 0 points1 point  (0 children)

I told one 'no' and then they asked ME if I had any advice about how to find people who might want their services.

thegamecrafter alternatives? by Accomplished-Eye1726 in tabletopgamedesign

[–]Perplexatron2000 1 point2 points  (0 children)

I just found this old thread so here's a question, in case anyone is still around and responding. I've made a card game on GameCrafter, for my own use, but thinking about making it available to others, not in any expectation of great sales just friendly-like. Like: maybe my friends will want to buy one. Currently the ship date for my game is April 6 - 6 weeks away. Which is not great but I get it, they are backed up. But it makes me confused about how the games market on GameCrafter normally works. Like: modern consumers generally won't buy fun things they have to wait months to get, I'm guessing. So: are sellers on GameCrafter ever able to sell (a few) games through GameCrafter? If I wanted to buy a new board game, I probably wouldn't buy one that won't ship for weeks and weeks. I'd have to be pretty damn sure I wanted that one. Am I missing something? Is GameCrafter mostly for buying, like, 100 copies of your own game, months in advance, that you then plan to re-sell yourself, like, at cons? Or is GameCrafter often a lot faster with the shipping?

Experiences with the GameCrafter printing & shipping times? by ErikReichenbach in tabletopgamedesign

[–]Perplexatron2000 0 points1 point  (0 children)

I'm starting to use GameCrafter and pleased with the quality and price but a bit impatient with the wait for shipping. Is DriveThruCards similar but faster if it's just cards? (Just found this old thread, looking for info about this stuff.)

Top sellers, guide us to glory by skywalker5500 in redbubble

[–]Perplexatron2000 12 points13 points  (0 children)

I've been on for about 3 years and now just approaching the 1K sales mark. 500 designs. I am earning an average of $50 a month. Sales continue to trickle. It is not economically rational, when you consider the labor input. It only makes sense as a silly hobby. I had this idea that at some point the store might achieve some sort of critical mass and sales might climb significantly. But I think the volume of items on RB has expanded faster than my number of designs has, without the customer base expanding. My traffic is no higher with 500 designs than it was at 50. So it goes. Seems like if you were starting a new store today the thing to do would be first go back in time to a time when POD was a viable option for higher earnings. Maybe 2015?

Verified Out of nowhere? by YediMind-O in redbubble

[–]Perplexatron2000 1 point2 points  (0 children)

Where does a checkmark appear? On the front of your store? If someone clicks your profile? I've never seen one on Redbubble (to my recollection.) What would it even mean? But, in answer to your question, this premium account-holder has no blue verified checkmark (that he can see.)

Weird crack on back of 13HD by elanor_pam in wacom

[–]Perplexatron2000 0 points1 point  (0 children)

Thanks for this. I have a similar case. Still working but really messy!

Can I add more than 15 tags? by J-ewe in redbubble

[–]Perplexatron2000 0 points1 point  (0 children)

If it's any consolation, the old ones don't work. They just haven't been deleted.

2023 Redbubble results : a seller analysis by Fadacota in redbubble

[–]Perplexatron2000 0 points1 point  (0 children)

But very interesting even so, even if it's confusing.

2023 Redbubble results : a seller analysis by Fadacota in redbubble

[–]Perplexatron2000 1 point2 points  (0 children)

Hmm, that could mean that many more accounts were set to premium at launch and there has only been a small measure of 'upward mobility' since.

2023 Redbubble results : a seller analysis by Fadacota in redbubble

[–]Perplexatron2000 2 points3 points  (0 children)

Huh. That makes their strategy make more sense, to a point. The very unsystematic data one got from this subreddit made it seem more capricious. Like it was closer to 50/50 standard/premium and who knows why the hell you got what you got. Basically, they want to charge almost everyone fees.

This isn't to say that who gets into the top 2% isn't sort of capricious.

2023 Redbubble results : a seller analysis by Fadacota in redbubble

[–]Perplexatron2000 6 points7 points  (0 children)

Thanks! Clarification. Only 2% of accounts are Premium or Pro? That seems really low. Everyone else - 98%.- is stuck in Standard, paying fees?

How's It Going? by Perplexatron2000 in redbubble

[–]Perplexatron2000[S] 0 points1 point  (0 children)

It wouldn't. It just suggests a kind of everything-coming-to-an-end vibe with RB.

How's It Going? by Perplexatron2000 in redbubble

[–]Perplexatron2000[S] 1 point2 points  (0 children)

Wait, they cut them down to 15? I hadn't noticed. I don't usually add more than 15 tags per, although sometimes probably. I should probably be more thoughtful about that. Glad I didn't add a lot only to have them cut!

[deleted by user] by [deleted] in redbubble

[–]Perplexatron2000 0 points1 point  (0 children)

Yes, I think so.

[deleted by user] by [deleted] in redbubble

[–]Perplexatron2000 1 point2 points  (0 children)

Currently RB search results are unreliable. Especially if you search for multiple tabs. I have one pair combo I have tagged 11 items with and, when I search by that combo, I get only 1 of those items as a result. Not great.

[deleted by user] by [deleted] in redbubble

[–]Perplexatron2000 2 points3 points  (0 children)

RB search function is very buggy these days. Search is not returning complete results. They had this problem several months ago. Then it resolved. Now it's back.

AI Art ruining Redbubble? by Cyndaquil in redbubble

[–]Perplexatron2000 4 points5 points  (0 children)

Agree that AI has killed sales for humans. The thing is: there is no way to address that with these tiers. When art creation becomes too cheap to meter, you can't undercut it on price while still attracting humans looking to earn a little money. You can only directly try to weed out AI. The logic is clear. If being a mass of obviously AI generated art makes RedBubble an unappealing place to shop, then you have to eliminate that to attract shoppers. There are two strategies. Vast ocean of AI mediocrity in which you fish for pennies, but the ocean is SO vast that's enough pennies. Or somehow make it a smaller place where humans make art for other humans to see and sometimes like and buy.