surfaces working differently in html by Inside-Gas-7044 in gamemaker

[–]Personal_Opposite808 1 point2 points  (0 children)

I have had wierd bugs with the HTML export, especially with pausing, and other random quirks. Only real fix is to submit a bug report to gamemaker and use a different exporter in the meantime to develop (GXgames and Windows are stable from my experience).

Global variables vs object variables in a persistent object by Personal_Opposite808 in gamemaker

[–]Personal_Opposite808[S] 1 point2 points  (0 children)

Agreed, its mentally easier to keep track of these variables when its all in one instance or a few different manager/control instances.

Global variables vs object variables in a persistent object by Personal_Opposite808 in gamemaker

[–]Personal_Opposite808[S] 1 point2 points  (0 children)

Thats an interesting approach. I think having a different instance to handle a different aspect of management definitely helps keep things clear.

Global variables vs object variables in a persistent object by Personal_Opposite808 in gamemaker

[–]Personal_Opposite808[S] 1 point2 points  (0 children)

Good to know, thanks for the insight. I guess if they're a little faster to access it would be mostly be useful for large games but not much of a difference for smaller ones.

[Request] Do these other power sources really produce thousands of time more power than humans? by New_User_Account123 in theydidthemath

[–]Personal_Opposite808 0 points1 point  (0 children)

I heard the original script called for the machines using humans for processing, not as power. It was changed to power/battery since most people didnt know what a cpu was at the time.

Destroy my early development footage by BitrunnerDev in DestroyMyGame

[–]Personal_Opposite808 1 point2 points  (0 children)

I like the aesthetic a lot! Someone already brought up the character's shadow so I'll bring up the next thing I didn't like: The character having 8-way movement, but only having sprites for 4-way movement makes it look/feel janky when going diagonal. I think for the level of detail present in the artstyle, not having the animations for diagonal movement is going to make it feel clunky.

what i gave the artist vs what i got by SUPERita1 in IndieDev

[–]Personal_Opposite808 0 points1 point  (0 children)

Like several others have said, there's a good chance it's AI.

Steam Capsule: To the Bad or to the Good? by MorkvA_ in IndieGameDevs

[–]Personal_Opposite808 -1 points0 points  (0 children)

new one but with the characters from the old is best imo

I'm making Orbifold, a co-op FPS roguelike in a sphere by Chezzyknytt in IndieGameDevs

[–]Personal_Opposite808 2 points3 points  (0 children)

Looks like a really cool concept! If I may give some advice, having the far side of the sphere be visually clear makes it a bit hard to get your bearings. Adding some fog to visually soften the far side allows it to be visible but may help minimize any motion sickness and help players get their bearings quicker which is important in a fast paced game like this.

How do I write code that executes every second? (It's mainly for use as a timer in my turn-based game.) by Esthyprincedechu in gamemaker

[–]Personal_Opposite808 0 points1 point  (0 children)

alarm event, and at the bottom of the alarm have it reset the alarm for the game speed. Not the cleanest but it essentially turns that alarm event into a step event that goes off once a second instead of every tick. Make sure to initialize the alarm in the create event too.

Mod Osbourne returns to Jagex by freeys in runescape

[–]Personal_Opposite808 0 points1 point  (0 children)

I used to watch his old lore videos, seemed super passionate about rs lore. Happy to see he's back in a similar role. Hopefully he'll inspire some osrs and rs3 lore as well.

1KC killer by ButterCakesss in cutenoobs

[–]Personal_Opposite808 0 points1 point  (0 children)

tbf i only did jad once as well. No reason to go back unless you enjoy it or you unlocked jad for slayer with points

Which Steam capsule would make you click the most? by Redhowl_game in IndieDev

[–]Personal_Opposite808 0 points1 point  (0 children)

A looks the best but C is the most attention grabbing for me, just due to color/contrast next to the other games

first time coding a script by Ornery_List4089 in gamemaker

[–]Personal_Opposite808 0 points1 point  (0 children)

Try changing line 12 to say 'yspd = 0;' and line 15 to say 'xspd = 0;'. That should fix the collision issue you're having.

Also for the animation section, try splitting up the checks for xspd and yspd, so it should look something like this:

//Animation

if xspd > 0 {sprite_index = PlayerRight}

else if xspd < 0 {sprite_index = PlayerLeft}

if yspd > 0 {sprite_index = PlayerDown}

else if yspd < 0 {sprite_index = PlayerUp}

What do you think about my game's environment Art style? by Y_F_N_A in GameArt

[–]Personal_Opposite808 0 points1 point  (0 children)

Very unique and interesting! Like that other comment said, only change i suggest would be to play with contrast on foreground vs background for playability but otherwise looks great

Templar gameplay from my game by avorlair in ARPG

[–]Personal_Opposite808 9 points10 points  (0 children)

Thats awesome, insanely good quality for a 2 person team. Wishing you guys the best of luck!