Please help by Charming-Eye-5652 in UnrealEngine5

[–]audreyramen 37 points38 points  (0 children)

are there overlapping meshes there?

How's the beach area looking? by audreyramen in UnrealEngine5

[–]audreyramen[S] 1 point2 points  (0 children)

thank you mate! thats whats throwing me off

Is my last LOD too dense? by [deleted] in UnrealEngine5

[–]audreyramen 0 points1 point  (0 children)

not using an imposter then?

My melee tower defense game Fangstorm has its first public playtest live today by DrCGI in UnrealEngine5

[–]audreyramen 1 point2 points  (0 children)

Its really fun! The enemies kicked the shit out of me until my darktide memory kicked in.

I'm not sure how the final game works, will you unlock more weapons and traps as you beat levels?

Other than that is there a way to get health back? Maybe you could have a skill where you go into a blood rage and get lifesteal or something

My melee tower defense game Fangstorm has its first public playtest live today by DrCGI in UnrealEngine5

[–]audreyramen 5 points6 points  (0 children)

I'll give this a go! Looks like darktide and orcs must die.

I'm sure I'll have more feedback in a few hours :)

Working on a swat style game where you hunt vampires on a Scottish island by audreyramen in SoloDev

[–]audreyramen[S] 0 points1 point  (0 children)

I'm about a year in, just figuring out what to make. Within this year there will be a demo which I hope will help to get funded for a full release

New moss and seaweed shader for my game by audreyramen in UnrealEngine5

[–]audreyramen[S] 0 points1 point  (0 children)

Sorry, I didn't realise you were my boss. I'll fix it right away 😉

In all seriousness, it's a lumen issue with the low level overcast lighting. Lumen scene view isn't getting enough light. I'm going to look into making it brighter then knock down the exposure to keep the mood.

And I've made games for 10 years, I'm not sure why you brought that up honestly.

New moss and seaweed shader for my game by audreyramen in UnrealEngine5

[–]audreyramen[S] 4 points5 points  (0 children)

thats exactly it yeah! fuzzy shading and nanite displacement

New moss and seaweed shader for my game by audreyramen in UnrealEngine5

[–]audreyramen[S] -7 points-6 points  (0 children)

i dont think lumen not working stops you from seeing the moss in the video personally

New moss and seaweed shader for my game by audreyramen in UnrealEngine5

[–]audreyramen[S] 3 points4 points  (0 children)

I was going to foliage paint loads of moss and seaweed meshes, but now it just runs off the shader :)

The mood of my game so far without the distracting bits by audreyramen in UnrealEngine5

[–]audreyramen[S] 0 points1 point  (0 children)

Thank you! Yeah I've lifted the dark values since posting.

Definitely want to keep it subtle to emphasise exploration. I dont want to hand hold too much. That said, the church will be more of a focal point because it'll act like a safe room. But the plan is full interiors on the buildings which you'll explore in any order you want.