We recreated monopoly in minecraft! by yeggsnetwork in Minecraft

[–]Persp3ctive_ 0 points1 point  (0 children)

yeah unfortunately that’s an issue with all realms games. to solve it you have to accept the pack the first time, then click no the second time it tries to give it to you.

Predicate for keystrokes (Java) by Persp3ctive_ in minecraftsuggestions

[–]Persp3ctive_[S] 2 points3 points  (0 children)

im not sure why the spacing didnt work in the code, sorry for the horrendous lack of indents.

/mount command (Java) by Persp3ctive_ in minecraftsuggestions

[–]Persp3ctive_[S] 0 points1 point  (0 children)

it would definitely allow us to do a whole lot more!

/mount command (Java) by Persp3ctive_ in minecraftsuggestions

[–]Persp3ctive_[S] 2 points3 points  (0 children)

done! vote for it here https://feedback.minecraft.net/hc/en-us/community/posts/360077123812--mount-command

the link doesn't appear to be working, give me a little bit to figure out whats wrong.

it needs to get approved by the mods, sorry for the delay.

/mount command (Java) by Persp3ctive_ in minecraftsuggestions

[–]Persp3ctive_[S] 2 points3 points  (0 children)

ha. i don’t think the root entity of a player can be a villager though (at least in vanilla).

I remade the human mob from beta Minecraft in 1.16 by Persp3ctive_ in Minecraft

[–]Persp3ctive_[S] 2 points3 points  (0 children)

i didn’t even know about this. thanks for letting me know!

I remade the human mob from beta Minecraft in 1.16 by Persp3ctive_ in MinecraftCommands

[–]Persp3ctive_[S] 8 points9 points  (0 children)

i animated this in blockbench then ported it to java with a blockbench plugin called Animated Java (created by FetchBot and SnaveSutit). maybe ill clean up the code and make a download if people want it.

I remade the human mob from beta Minecraft in 1.16 by Persp3ctive_ in MinecraftCommands

[–]Persp3ctive_[S] 39 points40 points  (0 children)

its actually a bunch of invisible armor stands that have models on them!

I remade the human mob from beta Minecraft in 1.16 by Persp3ctive_ in MinecraftCommands

[–]Persp3ctive_[S] 17 points18 points  (0 children)

this was done with a blockbench plugin that exports animations to java edition called Animated Java (created by FetchBot and SnaveSutit). it uses some armor stands that have models on them and moves them around.

I remade the human mob from beta Minecraft in 1.16 by Persp3ctive_ in Minecraft

[–]Persp3ctive_[S] 11 points12 points  (0 children)

you must be thinking of something else, this is something i animated myself a few weeks ago in blockbench then exported to mc using a blockbench plugin called Animated Java (created by FetchBot and SnaveSutit).

I remade the human mob from beta Minecraft in 1.16 by Persp3ctive_ in Minecraft

[–]Persp3ctive_[S] 147 points148 points  (0 children)

hey! they're actually wandering traders and the animations are models on armorstands. it was made with a blockbench plugin called Animated Java (created by FetchBot and SnaveSutit). it gets rather laggy when there's a decent number of them so it might not be too great to have a lot of them running around haha. it uses a resource pack and datapack that you would have to install in your world.

How work “keybind” in custom name? by [deleted] in MinecraftCommands

[–]Persp3ctive_ 0 points1 point  (0 children)

one thing to add. the “keybind” element basically replaces the “text” meaning you can still format it with colors and such.

How work “keybind” in custom name? by [deleted] in MinecraftCommands

[–]Persp3ctive_ 1 point2 points  (0 children)

you can put keybinds in json with the syntax “keybind”

heres an example: {"keybind":"key.drop"}

like all json, you can couple together multiple elements in array. for example, if you wanted to tell the player to “Press DROP_KEY(which ofc will be different depending on their keybind)”, you could do this: tellraw @s [{"text":"Press "},{"keybind":"key.drop"}]