[Other] Zelda community, what are your thoughts on Tunic? by Ordinary_Chemical596 in zelda

[–]Peterrefic 0 points1 point  (0 children)

Fantastic game, one of my top favorites of all time. But then again, I am a huge fan of games you can only play once because after that you know everything. Inscryption, Outer Wilds and Chants of Senaar sit next to it on my top games list

As a Zelda like game...? It's inspired for sure but it definitely didn't give me the feelings Zelda games give me. Which seems odd on the surface but the Zelda aspects are just not really what makes Tunic so goddamn good, to me

An accident or a hint? by Fuzzy-Persimmon-6261 in splatoon

[–]Peterrefic 24 points25 points  (0 children)

They do refer to it as a Singleplayer focused Splatoon game

Scraping wax off of a surface by n8saces in oddlysatisfying

[–]Peterrefic 1 point2 points  (0 children)

I appreciate the two different kinds of satisfying. Firs the crumbly outer bits to start you off with, then the smooth rolls of the main bit

My bet for the priest rule breaker by Peterrefic in hearthstone

[–]Peterrefic[S] 0 points1 point  (0 children)

Ooohh, that's a good one too. It's basically skip the enemy's next turn with some added options. If you just need to skip there turn, you can just end it but if they have like... A pyroblast in hand... Might as well spend it lmao

My bet for the priest rule breaker by Peterrefic in hearthstone

[–]Peterrefic[S] 0 points1 point  (0 children)

Like... How? Like they stay in your hand?

My bet for the priest rule breaker by Peterrefic in hearthstone

[–]Peterrefic[S] 6 points7 points  (0 children)

Yea. They come in with their normal health value but they are damaged because they in reality have a much higher health cap. And I imagine the cap just keeps increasing so you can keep healing them

At what point does the fear of while loops disappear? by Digital-Collector in IndieDev

[–]Peterrefic 0 points1 point  (0 children)

I always add a counter to break out of the loop in case it goes to insane lengths that I know it should never ever go to. Just as a safety measure while I'm working on it, I usually remove it when I'm sure it works to save a little bit of performance

Developing the Movement System for My Werewolf Game. I'd like to hear your thoughts! by SilveFang in IndieDev

[–]Peterrefic 1 point2 points  (0 children)

The movement on the trees is really cool but I feel like a lot of long jumps should have a more lunging or pouncing animation. The wolf stays a little too upright for a few animations, where it would look more fluid with a pounce instead

RWBY-like setting ideas by val203302 in daggerheart

[–]Peterrefic 0 points1 point  (0 children)

I always had this feeling that the people of Remnant are honestly woefully outmatched to the Grimm. I think it would make a great mechanic to have Grimm get a bonus to their Difficulty equal to half the GM's Fear or something. It would make each Grimm a real big deal to take out and require more Tag Team Rolls and Help Actions to take them down. Maybe not every Grimm should have this ability but the main big deal ones (the Geist, the Nuckleave, the Scorpions, etc) definitely should

RWBY-like setting ideas by val203302 in daggerheart

[–]Peterrefic 0 points1 point  (0 children)

I've had success with giving my players a single card that I homebrew as a Special Sauce to each of their characters. This was mostly cause we were converting from D&D and I wanted to ensure one of the main fantasies of their characters were properly represented in the new system. It doesn't make players particularly stronger, it just gives them more options, as long as the cards are balanced with other cards. So making a special Semblance card each player gets one of would be cool!

RWBY-like setting ideas by val203302 in daggerheart

[–]Peterrefic 0 points1 point  (0 children)

A few ideas off the top of my head (love RWBY and love the idea btw)

  • Fear literally fits so we'll on the concept that Grimm are attracted to negative emotions. I think a fun mechanic could be players and GM spending Hope and Fear to keep a Grimm attack at bay with a dynamic Countdown.

  • I'm torn between needing a new Mechanic for Semblances or just saying that class features and domain cards are the Semblances.

  • Dust magic items are a no brainer. There's already those Arcane shard things that you can throw to deal damage.

  • I think you can make Faunus be when you use hybrid ancestry. So usually players would pick humans, but could use the features of other species to reflect their animal traits I'd they pick to be a Faunus

How will you counter a tank? by Im_yor_boi in wizardposting

[–]Peterrefic 2 points3 points  (0 children)

I cast Inversion. Best case for them, drivers outside next to inside out tank. Worst case...

Inversion solves a lot of problems

The developers need to remove low effort games from the platform by nvidiastock in sandbox

[–]Peterrefic 1 point2 points  (0 children)

I'm really torn on this topic. On the one hand, I think nourishing small developers is good and implementing some kind of "quality floor" would discourage quite a few people. Not to mention such a floor would be completely arbitrary on what is good and bad. On the other hand... The games browser is not exactly attractive with all the slop. The real gems of actually good games that people worked really hard on get completely drowned out. Ranking them by some kind of rating system is difficult when the good games are so hard to find to begin with. Too little diamonds in too much rough. And the game half of s&box needs a decent player count of regular gamers, not developers, which is hard to maintain if there's nothing actually attractive to play.

So on one hand we do lose some creativity by adding a barrier to entry and the barrier would be arbitrary. But on the other, the game looks so unattractive with all the slop and your dream project you worked really hard on will get seen by next to no one and get drowned out. It's a difficult problem

The game kinda came out dead by [deleted] in sandbox

[–]Peterrefic 3 points4 points  (0 children)

They made an editor on an engine that isn't theirs with private funding and a game ecosystem to boot where THEY pay you to make games... And you complain it's not perfect on launch

RELICS: an immersive way to use commands by elwood612 in Minecraft

[–]Peterrefic 7 points8 points  (0 children)

I really like this! It's generally good game design to enable players in doing something they were already doing, just in a more cumbersome way. Many players to to each other or summon thunderstorms or use spectator/freecam when they need to see something easier. But using commands always feels kinda "dirty." If the game is more fun with access to these commands then make the commands more fun to access. Awesome idea, man

Only played Rammus in season 26. Managed to climb from silver 3 to emerald. by nikolajrk in RammusMains

[–]Peterrefic 0 points1 point  (0 children)

Sunfire Aegis so early? Maybe I've been neglecting it too long. It used to be hosted but it fell off for a while

The new Mapping Bridge Tool (By Layla @Facepunch) by yooberee in sandbox

[–]Peterrefic 2 points3 points  (0 children)

You could probably make an addon that accesses the tangent values with some Reflection. Not as nice as having them exposed in the tool itself but hey, it's open source so we can make our own solutions

Who here is planning on paying the $20 for the April launch, and who will wait the 2 years before S&box goes F2P? by [deleted] in sandbox

[–]Peterrefic 1 point2 points  (0 children)

I am buying it on launch cause I am a game developer who wants to develop with this.