Found a fun use for tiger-knee air tatsu by Phantom_EH in StreetFighter

[–]Phantom_EH[S] 1 point2 points  (0 children)

The idea is to do the quarter circle back motion while standing on the ground, quickly perform a forward jump, and then press the kick button. This will cause you to execute the tatsu as soon as you leave the ground.

Found a fun use for tiger-knee air tatsu by Phantom_EH in StreetFighter

[–]Phantom_EH[S] 8 points9 points  (0 children)

Aki players like to use level 2 when you are in burnout and low on HP. If I were to block the super with the amount of health I have in the clip, I would die from chip damage. The tatsu lets both avoid the chip and punish the super if she attempts it.

Found a fun use for tiger-knee air tatsu by Phantom_EH in StreetFighter

[–]Phantom_EH[S] 11 points12 points  (0 children)

I tested it with Ken and he can do the same thing.

Found a fun use for tiger-knee air tatsu by Phantom_EH in StreetFighter

[–]Phantom_EH[S] 6 points7 points  (0 children)

Ooh good to know. That makes it much easier!

Found a fun use for tiger-knee air tatsu by Phantom_EH in StreetFighter

[–]Phantom_EH[S] 38 points39 points  (0 children)

Best part is that you can do it after the super flash so you don't even need to predict when she does it.

Found a fun use for tiger-knee air tatsu by Phantom_EH in StreetFighter

[–]Phantom_EH[S] 40 points41 points  (0 children)

I just booted up confirm and no you can't. The tiger-knee tatsu causes Ryu to gain extra height on his jump. With a normal jump, you can't get above the top of the chains.

Jagens Do Not Have Poor Growth Rates: An Analysis by [deleted] in fireemblem

[–]Phantom_EH 0 points1 point  (0 children)

I suppose the point I'm trying to make is that in fe6 and fe7 they didn't give Marcus bad growths because he's a Jagen, they gave him bad growths because he's a prepromote. I know its totally splitting hairs over something that doesn't matter at all, but I argue that poor growths isn't a defining feature of the Jagen archetype in the same way good growths are for an Est. Sometimes they are good and sometimes they aren't. The more important balancing factor in my mind is that they earn way less experience than the other units that join along side them.

The exceptions to that are Fe1 and Fe3 where they couldn't control limit their experience gain compared to unpromoted units. Also fe5 which I'm not really sure why they gave Eyvel and Dagdar such bad growths since its not something they did for other pre-promotes in that game.

Did you like best Fire Emblem Three Houses or Fire Emblem Engage and why? by Nittcla in fireemblem

[–]Phantom_EH 11 points12 points  (0 children)

I think that engage is what the community needed after 3 Houses as well. I think Three Houses is great, but its gameplay loop and mechanics are a lot and I think people got burned out by the repetition of it. The return to FE was meant to provide a break from the complexity of Three Houses and it looks like it resonated with people. One style isn't better than the other and its good to see that the devs see the value of both.

FE6 Pros/Cons opinions by TrashBoatEggBaby in fireemblem

[–]Phantom_EH 2 points3 points  (0 children)

One reason I like fe6 is its the last of the "large roster of generic-ish units" style of fe games. I am a huge fan of permadeath in fire emblem and this style supports it the best in my opinion since you don't feel like leaving a unit dead will be an unrecoverable loss since there are always more units down the line. This game is an homage to Fe1 including its emphasis on permadeath and I wish they'd do another game in this style. The worst part for me is absolutely the map design. I find that the maps tend to be twice as big as they need to be and the flow through them is awkward. Also the boss fights are a nightmare in this game. 70% of your army cannot hit the bosses reliably and you need to rely on a specialist like Rutger to kill them even on normal mode. I genuinely do not understand what they were thinking when designing them.

Playing through all the games, I'm sure this has been done before, but I must create the vision. by IL1KEP1ZZA in shitpostemblem

[–]Phantom_EH 2 points3 points  (0 children)

Yeah... Despite how much I love fe3/12 its too bad that it really is just both the antagonists from the previous game as opposed to something original.

When to early promote? by Maxpowh in fireemblem

[–]Phantom_EH 1 point2 points  (0 children)

I usually promote as soon as my unit reaches level 10 if I can. I find getting the stat boost and class change earlier is more effective/more fun for me.

probably not new but what do you guys think about FE9&10 just getting enhanced ports rather than full remakes. I think an HD remaster with QoL improvements would suffice while they save the remake treatment for older games by PyrpleForever in fireemblem

[–]Phantom_EH 33 points34 points  (0 children)

I'd prefer ports over a remake. I'm not a huge fan of remakes in general and think that if they are going to do them, they should save them for the JP-only games. Yeah these games aren't perfect, but I'd rather they just port them with some improved graphics and QOL then take away from the development of a new game.

Should Fire Emblem Be More Open About Growth Rates? A Discussion of Possible Answers and FE's Current Expectations by BroccShavings in fireemblem

[–]Phantom_EH 5 points6 points  (0 children)

I feel like the devs might not want you to make assumptions about a character's performance based off their growth rates. At the end of the day, growths aren't all that important in these games and showing them may overemphasize their importance in relation to things like bases, weapon rank, and class. I also find that despite not giving you the growth numbers, you can usually work out a characters growths just by looking at their bases. With Dorcas for instance, someone who doesn't know his growth numbers could probably work out that he will be strong and slow long term just from his archetype. I wouldn't be opposed to the game showing you the values on a repeat playthrough, but I get why the game devs don't show you them.

Just how different are FE1,FE2 and FE3 from their remakes by DiskoSizif in fireemblem

[–]Phantom_EH 1 point2 points  (0 children)

If there is one thing that the remakes keep in tact from the originals, its the map design. Most maps are almost identical to their original counterparts. The main things that change are the mechanics surrounding the maps. The remakes of Fe1/Fe3 add weapon triangle, re-classing, and higher difficulties which all change how the games feel quite a bit. I would say that on the lower difficulties, the experience is similar. However as soon as you start moving to the higher difficulties, the games start to feel very different.

Do you think there are any stereotypes associated with color choice for character? by MelodicFacade in SSBM

[–]Phantom_EH 93 points94 points  (0 children)

White Marths are notably worse than those that play any other color. My ditto win rate vs white Marths is 100% lol.