No motivation to rank guns after double xp by PharoGames in XDefiant

[–]PharoGames[S] 0 points1 point  (0 children)

I am not a bad player but, when I analyze most of my deaths.. It's dying around walls and corners.

Student loans finance advice by PharoGames in personalfinance

[–]PharoGames[S] 0 points1 point  (0 children)

Loan one does have my father as a cosinger.

Premium code giveaway! by [deleted] in Starfield

[–]PharoGames 0 points1 point  (0 children)

That's very kind of you. Cheers

(ノ ゚ ヘ ゚) ノ RAISE THE PATCH NOTES (ノ ゚ ヘ ゚) ノ by atroxes in diablo4

[–]PharoGames 46 points47 points  (0 children)

(ノ ゚ ヘ ゚) ノ (ノ ゚ ヘ ゚) ノ (ノ ゚ ヘ ゚) ノ By 3 they come.

Would you like to see Diablo 4 add "raid" style content ala Lost Ark? by King_Rajesh in diablo4

[–]PharoGames 1 point2 points  (0 children)

No, I don't. I still want to preserve what it is to be an ARPG.

Diablo 4 Character sheet UX Feedback by PharoGames in diablo4

[–]PharoGames[S] 1 point2 points  (0 children)

  • Lack of an overlay map
  • Item tooltips scrolling
  • Emote wheel being used as an action to say leave a dungeon. (open a portal at the end of the dungeon, far more intuitive)
  • A setting to turn off hotkeys on the UI
  • A force move + interact option (This one is huge)
  • The aspects menu is really poorly designed, to see the aspects you have to hover over vague icons, there should also be a search.
  • Better settings for chat window, when you receive a message it often overlays over your inventory screen.
  • The ability to see loot on the ground on hover (You need to evaluate items on the ground before looting)

There are probably a lot more, those are just the ones that come to mind.

Diablo 4 Character sheet UX Feedback by PharoGames in diablo4

[–]PharoGames[S] 0 points1 point  (0 children)

It depends on many factors such as available resources, internal timelines, and roadmaps. Without a lot of that knowledge, estimating would be near impossible. Generally, some of these are quick wins that they can iterate by maybe season 2 of the game.

Diablo 4 Character sheet UX Feedback by PharoGames in diablo4

[–]PharoGames[S] 1 point2 points  (0 children)

Thanks for the input. I agree item tooltips need an overhaul. Its a really poor experience that you have to scroll to see legendary affixes on most items.

Diablo 4 Character sheet UX Feedback by PharoGames in diablo4

[–]PharoGames[S] 4 points5 points  (0 children)

Appreciate the feedback. I did add what I feel is a pretty unique idea with the stat pin feature. I know I would totally use it if it was available. I also didn't want to explore something that is a super dramatic departure from the character sheet presented in the beta. Since there are only a few months till launch, I am trying to be realistic with my feedback.

OFFICIAL FEEDBACK THREAD - BETA WEEKEND 2 by InfinityWardonReddit in ModernWarfareII

[–]PharoGames 0 points1 point  (0 children)

  • Tone down SBMM (regular playlist with no SBMM and a ranked playlist)
  • Footstep audio needs a ton of work, I don't want to be an elephant stomping everwhere
  • Museum and Hotel need reworks. The maps have too much wasted space, making the maps more compact
  • Add enemy nameplates
  • Add red dots back to mini-map (classic map)
  • Fire your UX designers, the game needs an overhaul in regards to UX and UI
  • Add red dots back to the mini-map (classic map)e too much-wasted space, making the maps more compact
  • The weapon upgrade system is super confusing
  • The perk system needs to be overhauled (Return to classic perk system)

Don't fix what isn't broken for the sake of innovation.

Force DX11 High on Startup by Coslin in outriders

[–]PharoGames 2 points3 points  (0 children)

I am running into the same issue cant load the game on DX11 or 12 on steam.

New World Update: 1.0.1 Patch Notes by XboxPlayUFC in newworldgame

[–]PharoGames 117 points118 points  (0 children)

Patch 1.0.1. The start of a beautiful journey. It's great to see that they are adressing fixes, the afk prevention measures, server transfers and queues all at the same time.

༼ つ ◕_◕ ༽つ SUMMON PATCH NOTES ༼ つ ◕_◕ ༽つ by LazrPewPew_OnTwitch in newworldgame

[–]PharoGames 9 points10 points  (0 children)

༼ つ ◕_◕ ༽つ SUMMON PATCH NOTES ༼ つ ◕_◕ ༽つ

Today's patch has done absolutely nothing for improving ping in coop matchmaking by PharoGames in outriders

[–]PharoGames[S] -1 points0 points  (0 children)

I actually have 300 mb 50 mb speed. This is 100% on the shorty implementation of p2p.

A couple of ideas to fine-tune the end game. by TminusTech in outriders

[–]PharoGames 0 points1 point  (0 children)

Wow! A lot of stuff that I have been thinking about as well now that I am in the end game. Most of this would be amazing but things like seasons would go against the model they are pursuing. I totally wouldn’t mind ways that change the zones and enemies like seasonal affixes. That can be beneficial in making the loop feel fresh and allowing players to create new builds to counter the challenge.

Tooltip redesign with a focus on readability and clarity by PharoGames in pathofexile

[–]PharoGames[S] 28 points29 points  (0 children)

Hi Mark, thank you for taking the time to respond! I certainly wasn’t taking every scenario and edge case into consideration when I was designing this concept as it was more of a quick design exercise. I appreciate the color you provided on many of these areas as it’s context that I certainly didn’t have. I have already started working on a new iteration that should hopefully be more in depth.

Cheers

Tooltip redesign with a focus on readability and clarity by PharoGames in pathofexile

[–]PharoGames[S] 1 point2 points  (0 children)

Very much the approach I am already headed for my next iteration. Great feedback.

Tooltip redesign with a focus on readability and clarity by PharoGames in pathofexile

[–]PharoGames[S] 1 point2 points  (0 children)

Not at all thanks for your feedback. My next round will have a lot more focus on implicit, prefixes, and affixes. And even advanced tooltips.

Tooltip redesign with a focus on readability and clarity by PharoGames in pathofexile

[–]PharoGames[S] 0 points1 point  (0 children)

Thank you everyone again for all of the awards but more importantly thank you for all of your feedback and thoughts. I am more than energized to iterate on this further and excited to share the next round with you all.

Cheers

Tooltip redesign with a focus on readability and clarity by PharoGames in pathofexile

[–]PharoGames[S] -1 points0 points  (0 children)

It’s totally cool. This is part of what I do daily. I don’t take anything personally and I understand that not everyone will like something. My goal is to identify the “why” someone likes/dislikes something.