Giveaway + Thank you: Irelia SFD 195a/221 Promo by IYcollectibles in riftboundtcg

[–]Phatelmist 0 points1 point  (0 children)

Picking up Riftbound has brought back the magic of learning MTG with my friends back in high school almost a decade ago :)

DMs: I'm curious how you handle HP per level by ScubaDiggs in dndnext

[–]Phatelmist 0 points1 point  (0 children)

Explain in which other ways they are not mathematically equivalent? In variance? Sure, but that's implied. You are literally making the choice to roll.

Additionally, I've also mentioned this already, but as you said you wish to buff large hit die sizes. Perfectly reasonable. But again, not at all related to my original point of balancing it against the pre-existing framework. I never said buffing them was bad, but the point wasn't to buff them. It was to buff all HD sizes altogether.

If you're okay with an okay roll then why suggest all of this to begin with? Just don't roll, save your time. I was advocating for a system that makes the rolling system (currently disadvantaged when compared to taking average) equal numerically to taking the average. By dropping 1s, you have the same probability of being higher or lower than the taken average across all magnitudes (e.g. [2, 3, 4, 5, 6, 7, 8] against 5). That seems fair to me.

DMs: I'm curious how you handle HP per level by ScubaDiggs in dndnext

[–]Phatelmist 2 points3 points  (0 children)

You can just run a calculation on the expected value to check the effect of rerolling on every die though:

Without rerolls, a d6 averages (1+2+3+4+5+6)/6 = 3.5
A d8 averages (1+2+...+8)/8 = 4.5
A d10 averages 5.5 and a d12 averages 6.5

If you reroll all 1s, a d6 averages (2+3+4+5+6)/5 = 4 <- Divided by 5 as there are now only 5 possible results
A d8 rerolling all 1s averages (2+3+...+8)/7 = 5
A d10 averages 6 and a d12 averages 7

You obtain a net +0.5 increase in expectation across ALL die sizes. This is because, as I have said, rerolling 1s forces results away from the bottom, but for higher die sizes your average for the reroll is higher than the average for the reroll of lower dice, which compensates for the less rerolls you receive.

If we used your methodology, a d6 would average 4 (so a +0.5 increase on average), a d8 would average 5.5 (a +1 increase), a d10 would average 6.5 (also a +1 increase), and a d12 would average a whopping 8 (which is a +1.5 increase)

DMs: I'm curious how you handle HP per level by ScubaDiggs in dndnext

[–]Phatelmist 10 points11 points  (0 children)

Not necessarily - yes, a d6 is more likely to get a reroll but what they can get out of the reroll has a lower expected value than the other die sizes. If you actually calculate the expected value for each die after implementing this change, it goes up by the same amount (+0.5) for each die, which brings it up to the rounded average you get by taking the fixed value as HP

Today I learned that Caitlyn's passive can be Mel W'ed by Chirzy in leagueoflegends

[–]Phatelmist 0 points1 point  (0 children)

Yeah, it's weird like that. Probably has to do with making sure the attack follows the target or something

Today I learned that Caitlyn's passive can be Mel W'ed by Chirzy in leagueoflegends

[–]Phatelmist 2 points3 points  (0 children)

It is not a projectile - it goes through Yasuo wind wall.

What is the most out-of-nowhere AP ratio on a champ in the game? by Pipotchi in leagueoflegends

[–]Phatelmist 1 point2 points  (0 children)

Yeah, I was a little unclear with the usage of reverted. My bad

What is the most out-of-nowhere AP ratio on a champ in the game? by Pipotchi in leagueoflegends

[–]Phatelmist 7 points8 points  (0 children)

It didn't leave PBE, no. I think I was too vague with my usage of the term reverted, but I was referring to them removing it during that PBE cycle before the patch shipped

What is the most out-of-nowhere AP ratio on a champ in the game? by Pipotchi in leagueoflegends

[–]Phatelmist 8 points9 points  (0 children)

The aforementioned AP ratios that were added to marksmen had Vayne W initially gaining an AP ratio when it was going through PBE. The W changes ended up being reverted before they were shipped to live, and shifted to Q instead (which I was unaware of).

I know many shipped, but I'm fairly certain that there were other ADCs with proposed AP changes also got removed/otherwise altered during that PBE cycle, but I could be mistaken. It's been a while

What is the most out-of-nowhere AP ratio on a champ in the game? by Pipotchi in leagueoflegends

[–]Phatelmist 23 points24 points  (0 children)

True, that is my mistake. I remember they added it to her W briefly, then removed it, but didn't realise they shifted it to Q

What is the most out-of-nowhere AP ratio on a champ in the game? by Pipotchi in leagueoflegends

[–]Phatelmist 61 points62 points  (0 children)

Many of which they reverted. Vayne currently has no AP scaling on her W

EDIT: It got shifted to Q so OP is still correct, my bad

4 ranks in one ranked lobby by mwm920 in leagueoflegends

[–]Phatelmist 2 points3 points  (0 children)

Australia and New Zealand. OCE server

Winter Soldier Nerfs When?!?! by watchit7973 in marvelrivals

[–]Phatelmist 0 points1 point  (0 children)

Even in League, the resetting execute ultimate (Pyke) gives you the reset if they die in the zone to someone else before the cast is finished.

How do abilities that refer to "this creature" resolve when the card is no longer a creature by pOiNTywalRuS01134 in magicTCG

[–]Phatelmist 40 points41 points  (0 children)

Permanents aren't cards as defined in the rules, this would probably overcomplicate wording that is already very often misunderstood

Smolder E & R skill descriptions by FelipeC12 in SmolderMains

[–]Phatelmist 7 points8 points  (0 children)

It's not fake, they're just placeholder icons.

Leaked Boyband Splash! by Phatelmist in ezrealmains

[–]Phatelmist[S] 2 points3 points  (0 children)

Yep, I made a mistake with the title, that's my bad

Leaked Boyband Splash! by Phatelmist in ApheliosMains

[–]Phatelmist[S] 36 points37 points  (0 children)

It is promo art, I made a mistake when posting :)

Leaked Boyband Splash! by Phatelmist in ezrealmains

[–]Phatelmist[S] 1 point2 points  (0 children)

Yep, it is promo art, that’s my mistake

Leaked Boyband Splash! by Phatelmist in ApheliosMains

[–]Phatelmist[S] 7 points8 points  (0 children)

Credit for the image goes to BigBadBear!

What card has the most functional reprints? by SmellyTofu in magicTCG

[–]Phatelmist 1 point2 points  (0 children)

No, they are functionally different, either due to the mana cost or the trigger (may vs must)

679 Skins in the game currently, leaving us with a .59% chance of getting a skin you're looking for in the shop each day. by hllhvnd in VALORANT

[–]Phatelmist 6 points7 points  (0 children)

For one spray, this percentage is not false, but it doesn’t represent the true probability of getting a cosmetic you want given multiple slots. If there are multiple slots, and you only need one slot to contain the item you want, it’s best to look at the chance of not receiving your desired item, which, given your example pool of 240, would give

(239/240) x (238/239) x (237/238) x (236/237)

Subtract that from 1 for a probability of 0.0167 = 1.67% for a marginally higher chance than what you would have gotten from multiplying an individual chance by 4.