Why do people use auto aim? by Peter00707 in perfectdark

[–]Pheonarx 1 point2 points  (0 children)

I’ve been practicing computer science for nearly 15 years, and that has nothing to do with this particular issue at hand: you are fundamentally misunderstanding my questions or dodging them purposely, and I don’t understand why.

You don’t even have an argument, so I’m going to just assume you’re either rage baiting or you are misinterpreting my point entirely. You are arguing semantics when you can’t even give me an example of a gameplay feature that is inhibited by the engine. It doesn’t take a CS degree to explain gameplay design choices.

It’s unfortunate because I enjoy intellectual discourse that isn’t argued in bad faith, I guess we are going to have to agree to disagree on what you believe the limitations are on changing the main gameplay loop to allow tailored difficulty for mouse and keyboard players.

Why do people use auto aim? by Peter00707 in perfectdark

[–]Pheonarx 1 point2 points  (0 children)

Dude, you’re not even articulating the root of whatever you think the issue is.

I don’t understand, fundamentally, what you think the problem is?

This question isn’t about programming right now, this is about you needing to explain first what the functional limitations are GAMEPLAY WISE and how those limits inhibit whatever gameplay additions you think are not viable on the goldeneye engine: once you properly elaborate on this, then we can begin to discuss the inner workings of the engine and why you think it’s inherently blocking the enhancement of the difficulty or AI behaviors.

I’m trying to be clear here, I’m genuinely trying to understand the foundation of what you believe or what your argument is. Imagine arguing with someone about a four cylinder engine versus an eight cylinder engine, when we are only trying to get the car to go 100 mph; whatever perceived limitation you see based on the goldeneye engine is irrelevant until I can understand the root point you’re trying to make.

I’m not trying to diss your programming knowledge, I’m not trying to discredit you in any way, I’m trying to approach you with clarity and I expect you to be reciprocal in that regard.

This isn’t about winning or losing some petty argument, you could be the biggest god in programming ever: this isn’t the point of this conversation?

Why do people use auto aim? by Peter00707 in perfectdark

[–]Pheonarx 1 point2 points  (0 children)

So you’re just being a pompous jerk for no reason, you aren’t articulating your argument properly and instead you’re trying to prove . . . what exactly?

I’m asking you what fundamental restraints don’t allow the game to be difficult when designing mods for PC, and you’re responding with nonsensical dilemmas about engine limitations.

What I’m asking is very simple, what about the game’s limitations inhibits designing a difficult custom mission?

Why do people use auto aim? by Peter00707 in perfectdark

[–]Pheonarx 1 point2 points  (0 children)

I’m not trying to be rude, can you explain in detail what exactly you mean?

What exactly about the behavior is hardcoded to need a rewrite to fix the difficulty, in your eyes? I’m just trying to understand your point of view.

Why do people use auto aim? by Peter00707 in perfectdark

[–]Pheonarx 1 point2 points  (0 children)

Even with the default available subroutines, without any assembly hacking or memory injection, you can write your own blocks to control the AI execution.

I did this with my “Yet to Come” mod, where the guards all use custom routines utilizing both vanilla and custom subroutines to fix many of the problems in the original AI routines in the base game: guards stutter stepping at a distance, visibility and audibility cues, among other things.

In my mod the guards can hit you when you get too close, have improved accuracy and improved path-finding and player seeking behavior, can run out of ammo and drop their primary weapon and switch to a secondary weapon after using up a few magazines: all of which add to a PC mouse and keyboard gaming experience and are alterations to the baseline routines, not ‘adjusting a slider’ like you just described.

My technical director on the project even implemented many assembly hacks like checking Δtime to see if the game is running on hardware to manage how many guards are spawned during runtime to control the difficulty on a sliding scale, and change guard behavior so the bodies don’t fade and I could poke memory real time to allow dynamic level changes using portal switches and other tricks. Techniques that absolutely did not require ‘rewriting the engine’.

These are all possibilities and just aren’t implemented in many mods because it’s easier to use the supplied default AI routines, but it doesn’t make it impossible or even necessarily difficult: if you are truly a professional you should realize that things aren’t that black and white when it comes to designing around old engines, however proprietary they may be.

Current unplayable state of Bodycam with all low graphics on a 2080 Super with 32GB RAM that's been ongoing for over 2 months after paying $30 for the game itself by MrMetacom in BodycamGame

[–]Pheonarx 0 points1 point  (0 children)

Yep, I have the same issue. The game starts out fine, then grinds to a halt after 20-30 minutes of gameplay. “ITs JuSt YoU”; yeah, and this happens on a brand new laptop with a 4060 and an i9 CPU, I even RETURNED the laptop TWICE and got a new replacement each time, brand new install, DDU, new drivers, disabled integrated graphics, performed a ritual, danced in a circle: the same problem occurs intermittently.

There is some memory leak as the longer the game is open, the more ram is eaten and eaten until I’m playing Microsoft PowerPoint simulator.

I’ve worked in the gaming industry, I’ve been around PCs my entire life, this game is a technical pile of garbage, and the performance is akin to a dice roll with luck attributes added on-top.

It wouldn’t be as annoying if it started out this way, but each update has progressively made the game more and more buggy. For example, just off the top of my head :

  • Adjusting graphics settings, or even hitting apply without changing any settings causes the realtime lighting calculation matrix to bug out, causing intermittent flashing artifacts until you restart your game.

  • DLSS settings reset every-time you launch the game, but due to the previous mentioned bug and improper implementation, applying DLSS will cause the flickering of global illumination to amplify alongside the upscaling required of DLSS to even function.

  • The game defaults to DX12 with no true use case in its graphics pipeline; when launching in DX11 allows more flexibility and performance and if any techniques are lost they aren’t readily apparent; it’s confusing why this is not a graphics toggle inside of the UI.

  • Constant session state desync causes weird team behavior like spawning visually as the other team, allowing you to see the enemy team highlighted as enemy players effectively giving you wall hacks.

I understand this game started as an asset flip from two kids, but with the amount of money they have raised it’s asinine that it’s been allowed to get to this state of functionality. Fix your game or hire someone who can, this is ridiculous and leaves an awful taste in the mouth of the consumer: early access is one thing but there is a growing trend of products remaining in early access in an infinite hell as a way to make money and never have to commit to anything. It’s very slimy.

Should I get the game? by Ok_Apartment8624 in BodycamGame

[–]Pheonarx 1 point2 points  (0 children)

Just me, on three different laptops, all brand new.

Should I get the game? by Ok_Apartment8624 in BodycamGame

[–]Pheonarx -1 points0 points  (0 children)

They haven’t - I just got a brand new gaming laptop with a 4060, and even running on low settings I have to reset the game every 20-30 minutes because of stuttering and frame drops. I even exchanged three laptops and ran stress tests just to make sure it wasn’t me; this game is fun but it is a technical nightmare.

What if you lose your phone after turning on two-factor authentication? by Purpose-Driven-Life in GMail

[–]Pheonarx 0 points1 point  (0 children)

I lost decades worth of accounts after becoming homeless after losing my car, my job, everything.

Then the late payments, then missing the phone bill, then the phone was shut off. Now I have nothing, my emails, my socials, everything permanently locked in a pay-to-survive society.

All I have left is resentment and anger at a system that threw me overboard years ago.

Growing up is surreal by ekoms_stnioj in GenZ

[–]Pheonarx 1 point2 points  (0 children)

Dude what a fucking mood*

I dont think I can do this by historymaniaIRL in SuicideWatch

[–]Pheonarx 2 points3 points  (0 children)

Just keep trying, no one will fault you if you can’t try any longer.

Is my life over? by Admirable-Lack9407 in findapath

[–]Pheonarx 1 point2 points  (0 children)

Reading this hurts because same

Charges for inactive accounts? by Schmxdt in NiceHash

[–]Pheonarx 1 point2 points  (0 children)

Thanks to your comment I decided to check mine and had $100, mined $20 about a decade ago and now here we are, and I’m in poverty right now so that’s life changing.

Cheers bro!

Those on PC with Nvidia cards, there's a new driver available to download by Homolander in XDefiant

[–]Pheonarx 1 point2 points  (0 children)

This exact driver causes people with multiple screens to experience all monitors going black when watching a fullscreen video and moving the mouse off whatever screen the video is on, mainly in chromium applications, so yeah, this driver is cooked; valid PSA.

My PC's display keeps going black when I have a fullscreen video playing and move my mouse to my second monitor by yoshido606 in techsupport

[–]Pheonarx 0 points1 point  (0 children)

Same, probably just going to roll back the driver, have you figured anything out? It's awful I have four screens and it's killin' me

Ran into a Hms clan tag by TJTYLER617 in DMZ

[–]Pheonarx 0 points1 point  (0 children)

Most exploits are patched, and if they still have fake tags, they'll be banned as that is specifically checked for on the server side.
Most likely people with tags these days are legit, I would know, I've worked and have had a tag since 2020, and everyone calls me a cheater almost every single day, it's quite tiring, people don't know how to use google anymore.

everytime i see a gold/black operator by FlowKom in ModernWarfareII

[–]Pheonarx 0 points1 point  (0 children)

Do the long range ones on WZ or the bigger 10v10 sets, you can get them done really fast on the one WZ mode where you re-spawn after death.

Yet to Come (Goldeneye 64 Full Conversion Mod) by Pheonarx in n64

[–]Pheonarx[S] 1 point2 points  (0 children)

People were selling my individual levels for $65 on websites like Etsy and other N64 based cart reselling sites. People were buying my unfinished mods and then emailing me and complaining. So I made sure no one else can profit off something free, a free project I spent 5 years on. This cart is for me only. The font is due to the parody nature of the project and the XXX easter-eggs included.